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Matagot  |  SKU: MT-CAPTAIN-002

Captain Sonar (Second Edition)

€43.20 EUR
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Description

Designers Roberto Fraga
Yohan Lemonnier
Publisher Matagot
Players 2-8
Playtime 45-60 mins
Suggested Age 14 and up
Honors 2017 SXSW Tabletop Game of the Year Nominee
2017 Lys Passioné Finalist
2017 Kennerspiel des Jahres Recommended
2017 Guldbrikken Special Jury Prize Winner
2016 Meeples' Choice Nominee
2016 Juego del Año Recommended
2016 Golden Geek Most Innovative Board Game Winner
2016 Golden Geek Most Innovative Board Game Nominee
2016 Golden Geek Board Game of the Year Nominee
2016 Golden Geek Best Thematic Board Game Nominee
2016 Golden Geek Best Party Game Nominee
2016 Cardboard Republic Socializer Laurel Winner
2016 Cardboard Republic Socializer Laurel Nominee
Expansions

Captain Sonar: Upgrade One
Captain Sonar: Operation Dragon 


At the bottom of the ocean, no one will hear you scream!

In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.

All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.

Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.

Multiple maps are included with varying levels of difficulty.

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J
John Nicholson

Captain Sonar (Second Edition)