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Fateforge is one of the best dungeon crawlers I've ever played. Setup and teardown is reasonably quick, although the box only barely managed to contain its contents with the added expansion. The social and exploration sections of the game are fun, with simple 'skill checks' and having to navigate a physical map to get around the city. Combat is surprisingly quick and snappy thanks to characters rolling just four dice, generating four symbols, and then spending those to Move, attack enemies in Melee and with ranged Shots, or generate Focus for certain special skills. The enemies have simple behaviors which let you plan your turns a lot more effectively.
My two criticisms are (1) the game is really stingy with money and (2) the app really needs a back/undo button. While you can't really fix the second issue, I recommend fixing the first by letting the party heal 3 Health instead of 2 for each gem spent resting, and letting the players sell unwanted equipment for half its value, rounded down, when they visit a store. This will give the party slightly more money to buy and upgrade skills and get better weapons but shouldn't make the game too easy, especially if you're playing for the first time.
Fateforge is one of the best dungeon crawlers I've ever played. Setup and teardown is reasonably quick, although the box only barely managed to contain its contents with the added expansion. The social and exploration sections of the game are fun, with simple 'skill checks' and having to navigate a physical map to get around the city. Combat is surprisingly quick and snappy thanks to characters rolling just four dice, generating four symbols, and then spending those to Move, attack enemies in Melee and with ranged Shots, or generate Focus for certain special skills. The enemies have simple behaviors which let you plan your turns a lot more effectively.
My two criticisms are (1) the game is really stingy with money and (2) the app really needs a back/undo button. While you can't really fix the second issue, I recommend fixing the first by letting the party heal 3 Health instead of 2 for each gem spent resting, and letting the players sell unwanted equipment for half its value, rounded down, when they visit a store. This will give the party slightly more money to buy and upgrade skills and get better weapons but shouldn't make the game too easy, especially if you're playing for the first time.
Enjoy the new characters and added merchant phase!
My girlfriend and I were skeptical. I have played hundreds of game of the video game version and my girlfriend never had any interest from seeing me playing it.
I was not sure about the adaptation and whether or not the game would still be balanced, fun and gave rewarding progression to characters.
I was able to try it out at a convention and I immediately ordered it. We already played 3 full games in the first week and we love it. The first 2 games we tried one character each and the latest one we played 2 characters each.
The die mechanism makes it exciting to start each new round. And getting a golden ticket when getting a card reward is so fun.
Setting the game up is a bit long and cleaning up after a game is a bit messy, but still better than other game of similar weight. The upkeep of encounter and monster cards adds to the length of the game for sure. Next game, we'll try an app to see if it's making things easier and faster to manage, much like it does for games such as Gloomhaven.
100% recommended to anyone in the hobby who likes well balanced coops.