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Worthington Publishing  |  SKU: WPUB

Tarawa 1943

€62.45 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Grant Wylie
Mike Wylie
Publisher Worthington Games
Players 1
Playing Time 30-60 mins
Suggested Age 14 and up


TARAWA 1943 is a solitaire, card driven game on the invasion of Japanese controlled Tarawa by the 2nd Marine Division. Each turn the USMC player will activate one of his battalions (there are 8 in the game). During it's activation it can move, attack, and attempt to regroup. The USMC player further has a 3 card hand (out of a deck of 30 cards) that gives additional resources to the player (naval support, air support, engineers, tanks, etc). The USMC player can play 1 card during their turn and 1 card during the Japanese turn.

As a battalion is activated it reduces its cohesion (reflecting wear and tear, exhaustion). Battalions are further reduced in cohesion due to Japanese attacks and the marines "pushing their attacks".

After the USMC player finishes their activation, the Japanese turn begins with the flip of a card. From this the USMC player will face fire attacks, banzai attacks, bunkers, cross fires, infiltration, and more. The card engine will ensure an ever changing game and no two will play the same.

The game will give the historical starting invasion site, however, we have included the alternate "south beach" landing possibility, that the Japanese had expected and prepared.
Victory is achieved by taking the island as quickly as possible while minimizing casualties. This was the first invasion of the US island hopping strategy and high losses or a prolonged fight could have led to a cancellation of the island hopping campaign.

-description from publisher

Customer Reviews

Based on 3 reviews
67%
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33%
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D
David Troock
Tarawa 1943 A Tough One!

Enjoying the plays of this one, but it's a beast to win! Fast set up once you absorb the process, and there is a bit you can do to adjust difficulty, but it's still a pig to defeat the island defences!

Relatively simple rule set, but I did have to watch a few online playthroughs to digest the nuances of these rules, but I'll blame my inability to understand the written rules, rather than the written rules themselves. It would be nice to see a few examples laid out in the book.

I recommend this one for the solitaire gamers.

R
Richard C.
Tarawa

Great game, i like the components.
Some ambiguity in the rule but maby due to my poor anglish.

Bit $$$. For wath it is. But a nice addition in the newbee wargamer collection

J
Jean-Paul Robichaud
One heck of a fight!

This game simply put is a treat! Just like chess, easy to learn hard to master and it will keep you coming back for more. Simple card driven mechanics but every turn you make crucial tactical decisions.
One can pretty much learn how to play by watching some play thrus online prior to receiving the game after ordering. Do not let the simplicity of it fool you however you'll be in the thick of it from the start and trying to either match or surpass your last attempt.
Very atmospheric and draws you in to what must have been a hellish scene on an otherwise beautiful sunny pacific day. Turns flow and it's easy to get up and go grab a coffee and get right back to where you left off.
A must own for any wargamer and for most solo board gamers as well.