Quatermain
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Description
Description
Designer |
Peter Schultz |
Publisher | Cobblestone Games |
Players | 2-4 |
Playtime | 45-75 mins |
Suggested Age | 14 and up |
Hunter. Adventurer. The greatest marksman to ever live. You are Allan Quatermain, searching for wealth deep in colonial era Africa. Grab your gun and wisely choose your allies as you compete in this deck building adventure game. 2-4 players will go on adventures, hunt in the veldt, and trade for new additions to their decks. Try to amass the most wealth, but beware, your allies will determine how many wealth cards you can score at game end.
Each turn consists of four steps:
- Upkeep, if applicable
- Play up to one adventure card
- Go hunting in the veldt
- Make up to one trade for new cards
As you gain new adventure cards, they will open up additional actions, plus you can get upgraded guns to aid in hunting, and allies which remain in play. During Upkeep you select one gun and one ally to journey with you that turn. The game continues until the veldt runs out of animals, at which time whoever can score the most wealth wins.