🇨🇦 Canada Post Strike Updates (Read More)

If you love Board Games, you're in the right place!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Steve Jackson Games  |  SKU: SJG1481

Munchkin Zombies

€22.82 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Steve Jackson (I)
Publisher Steve Jackson Games
Players 3-6
Playtime 90 mins
Suggested Age 10 and up
Family Munchkin
Expansions Munchkin Kill-O-Meter
Munchkin Zombies: Grave Mistakes 
Munchkin Zombies: The Walking Dead
Munchkin Zombies 3: Hideous Hideouts
Munchkin Zombies 4: Spare Parts
Munchkin Zombies 2: Armed and Dangerous


In a reversal of roles, all players in Munchkin Zombies start out as zombies, and the "monsters" are the normal people trying to stop the zombie invasion (such as the Action HeroSoccer MomFireman, etc.). Unlike most Munchkin games, there are no classes or races; instead, you can have a mojo: Atomic ZombiePlague Zombie, and Voodoo Zombie. As with Munchkin Bites! and Super MunchkinMunchkin Zombies includes powers – special abilities that you can play as you gain levels.

Guest artist is Alex Fernandez, who drew the Meals on Wheels card.

Part of the Munchkin series.

Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.

There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.