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Queen Games  |  SKU: QNG60832

Kingdom Builder

€53.13 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Donald X. Vaccarino
Publisher Queen Games
Players 2-4
Playtime 60 mins
Suggested Age 8 and up
Honors
Expansion
Kingdom Builder: Capitol
Kingdom Builder: Caves
Kingdom Builder: Harvest

 

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player’s existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

Kingdom Builder FAQ - please read before posting questions in the forum.

Customer Reviews

Based on 1 review
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A
Albert Bangma
An Easy to learn, lots of decisions game

This game is not super deep; you draw a card and place three little houses on that land type, all adjacent to each other and/or any previous placed houses.

This simplicity though is belied by your management of those placements to fulfill three scoring conditions, that are variable game to game.

The base game is enough variability for at least a dozen games, and there are tones of expansions that add to the game (and add to the complexity).