This is my first flip and write and loads of fun. People seems to hhave diffculty knowing where to draw the lines. I find the blue lines on the paper a little hard to read but a fun time. Bring a calculator and add a pecil sharpener to the box.
Enjoyed this wargame, as I do all David Thompson designs. This is part of the Valiant Defense series and, imo, is probably the second best entry in the series. Pavlov’s House is still the pinnacle so far but this one is definitely up there.
Recently tried this and am now hooked. It is a sleeker combination of 'One Deck Dungeon' and 'Tiny Epic Dungeon', with slightly fewer symbols to learn and faster gameplay. It is also a very compact game, taking up far less space than TED. Overall, the game are challenging, but not overly so, and a lot of fun for a quick play. I recommend picking up the inexpensive 'Depths of Damnation' expansion, which adds a bunch of new cards, monsters and a new Lore system to flesh out the sparse story.
Lots of fun, silly at times (I mean you can play as a chicken 🐓 or flick around a monstrous gelatinous cube). The game rewards good strategy and skill in flicking discs. Low level of randomness. Dripping in theme.
Like a sporting event. Hilarious when someone misses a sure shot or makes an impossible one!
Difficulty highly adjustable. I find it most fun if person playing as the monsters takes a traditional game master role and ensures the others players are there to have a fair challenge, and not necessarily tries to utterly destroy them. Of course the better the hero players are the more difficult you can make it for them.
I was worried this would be a little too simple - turns out that there are lots of thematic rules that make this game very interesting. There is good variety in monsters and abilities and the heroes are fun.
My two teens and one child enjoy this game with me. A great family game for us, though maybe a little complicated for families that don’t play a lot of games.
Obviously if you hate dexterity games and flicking discs this is not for you.
The solo play deck is very easy to use as an add-on; not finicky at all. I'm not a fan of solo play at all, though, so that's a bonus -- the real gem of this set is the inclusion of *every* promo card for Core Worlds -- all of them. Honestly, I had nearly all of them already and *still* bought this package, because "nearly" meant I hadn't ever gotten the otherwise almost impossible to find promo set of Pre-Game draft cards -- there are 10 and all are top-notch, but almost lost to time because they and Champion of Ra (a 1-card promo) were rewards for a poorly advertised and frankly stupid Kickstarter attempt to make a Core Worlds digital game, and the very dumb decision was made to make physical cards a totally exclusive promo for this *digital* item -- duh. Thus, this is basically the only way to get those cards, and you get every other promo, too. A great problem solver -- plus a nice AI deck for solo play -- for an overlooked but excellent, immersive deckbuilder.