Converge: Aspects of Vision – Solo Mode
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Description
Description
Designer |
Peter C. Hayward |
Publisher | Button Shy |
Players | 1 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For |
Converge: Catalysts of Change Converge: Sparks of Hope Converge: Engines of Progress |
The mercurial Creators are masters of light and sound, improvising entertaining displays to break through the gloom. Can you use these unpredictable artists to achieve your goals?
This 6-card solo expansion for Converge works with any combination of factions. With only 5 turns to play, it’s a race to achieve goals and earn stars before time runs out! On every turn, one of the opponent’s cards will be revealed, serving as both one of their faction members and a shared goal. Play 2 cards each turn to counter their steady advance to victory.
Each of the solo cards features an ability on one side and a goal on the other. At the start of the game, pair 3 ability cards with 3 face-up goals. You may use the ability at any time as one of your actions, or complete the paired goal to gain the ability to use as an additional action when you complete the paired goal, giving you an extra chance to turn the tides in your favor. By managing the artifact and shrewdly using your abilities, you might just save the day.
—description from the publisher