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Fantasy Flight Games  |  SKU: FFGVA65

A Game of Thrones: The Board Game (Second Edition)

€55.51 EUR
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Description

Designer Christian T. Petersen
Publisher Fantasy Flight Games
Players 3-6
Playtime 120-240 mins
Suggested Age 14 and up
Honors
Accessories

Board Game Organizers: Organizer - Game of Thrones (Second Edition)
Insert Here -Game of Thrones: The Board Game Organizer
E-Raptor - Insert compatible with A Game of Thrones™
E-Raptor - Organizer compatible with A Game of Thrones: The Board Game (Second Edition)™
E-Raptor - Insert for A Game of Thrones & Mother of Dragons
The Dicetroyers - A Game of Thrones: The Board Game (Second Edition) (Italy Import)

Expansions


King Robert Baratheon is dead, and the lands of Westeros brace for battle.

In the second edition of A Game of Thrones: The Board Game, three to six players take on the roles of the great Houses of the Seven Kingdoms of Westeros, as they vie for control of the Iron Throne through the use of diplomacy and warfare. Based on the best-selling A Song of Ice and Fire series of fantasy novels by George R.R. Martin, A Game of Thrones is an epic board game in which it will take more than military might to win. Will you take power through force, use honeyed words to coerce your way onto the throne, or rally the townsfolk to your side? Through strategic planning, masterful diplomacy, and clever card play, spread your influence over Westeros!

To begin the game, each player receives an army of Footman, Knight, Siege Engine, and Ship units, as well as a set of Order tokens and other necessary components. Each player also receives a deck of unique House Cards, which are used as leaders in battles against rival Houses.

Each round in the game is made up of three phases: the Westeros Phase, the Planning Phase, and the Action Phase. The Westeros Phase represents special events and day-to-day activities in Westeros. There are three different Westeros Decks, and each denotes a different global action, potentially affecting all players.

The Planning Phase is perhaps the most important. Here you secretly assign orders to all of your units by placing one order token face down on each area you control that contains at least one unit (Knight, Footman, Ship, or Siege Engine). This portion of the game emphasizes diplomacy and deduction. Can you trust the alliance that you made? Will you betray your ally and march upon him? Players may make promises to each other (for aid or peace, for example), but these promises are never binding. The result is tense and compelling negotiations, often ending in backstabbing worthy of Westeros!

During the Action Phase, the orders are resolved and battle is entered! When armies meet in combat, they secretly choose one of their House cards to add strength to the battle. Finally, the Houses can consolidate their power in the areas they control and use that power in future turns to influence their position in the court of the Iron Throne and to stand against the wildling Hordes.

In addition to featuring updated graphics and a clarified ruleset, this second edition of A Game of Thrones includes elements from the A Clash of Kings and A Storm of Swords expansions, including ports, garrisons, Wildling cards, and Siege engines, while introducing welcome new innovations like player screens and Tides of Battle cards.

Tides of Battle cards are an optional mechanism that brings an element of unpredictability to combat, representing erratic shifts in the momentum of war due to factors such as weather, morale, and tactical opportunity. During each combat, both players draw one Tides of Battle card from a communal deck, and its value modifies the strength of his chosen House card. What's more, such a card may also contain icons that can affect the outcome of the battle...all of which delivers a new level of intensity to your military engagements.

    Customer Reviews

    Based on 4 reviews
    75%
    (3)
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    25%
    (1)
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    C
    Charles Nadeau
    Test of Friendship

    It can feel like your in Westeros when your friend backstabs you, then you have the satisfaction to see them crumble to your counter attack with your ally. Not a dull moment as you test the limits of your friendship. Guaranteed to get your blood boiling and ensure some laughs and the odd curse word.

    R
    Robert Kostiuk
    Incredible game with 6 players

    Unfortunately, if your game group is less than 6 players, the game can be quite broken. It's still a lot of fun with the high quality expected from Fantasy Flight. However, the Mother of Dragons expansion is 100% required if you want an enjoyable experience at a lower player count (which is why 3 stars was given instead of 5). Highly recommended!

    J
    Joshua McDonald
    Back-Stabby Fun

    Great game for friends that love to sit around a table for three hours, making alliances which everyone knows will eventually be broken. Works best with 3 or 6 players, I would not recommend 4 or 5.

    D
    DUSTY ERKER
    What a Game!

    It makes decisions hard but in an awesome gut wrenching way that few games can muster. It turns reading other players and the table into a wonderful experience. Dancing the line of what you can and can not get away with is rather magnificent. Mother of Dragons is great! Playmat is epic.