Canada Day Sale is Live! Hundreds of Items on Sale. See details here

Discover one of the largest online stores for board games: 5,500+ titles and 2,500+ other products in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Cwali  |  SKU: 40022156410931

Exhibition: 20th Century (Import)

€40.50 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.

Description

Designer Peter Joustra
Ron van Dalen
Corné van Moorsel
Publisher Cwali
Players 1-5
Playtime 20-50 mins
Suggested Age 9 and up
Expansion Exhibition: 20th Century – Variation Showcases

Goal of the game: Each player tries to make the best exhibition about the 20th Century.

100 20th century objects (each object at 1 of 100 cards, 1 card for each year (1900-1999)) are available to place in your exhibition.
Objects varying from the first Oscar award statue (1929) to Rubik's Cube (sold worldwide since 1980), the first bikini (1946) or flight recorder (1956), Euro coins (1999) or the last Tasmanian Tiger (1936), etc. etc.
Each object belongs to 1 region:
19x North America
18x Europe
17x Asia
16x Africa
15x South America
14x Oceania
1x world (1945) (Kind of a "Joker" card, but that has positive and negative effects with placing, scoring and moving your zeppelin.)

The available objects for your exhibition are placed in the center of the table in 6 groups of 3, each group placed at 1 of the 6 continents (colors).

In your turn you take 1 of the 3 object cards at the continent where your zeppelin stands.
You move your zeppelin to the continent equal to the continent of the card you took.
You place a new random card from the stock to refill the open spot.
Then you place the object in 1 of the 5 showcases in your exhibition hall (or in your depot).

Each player tries to place the objects in their own showcases in accordance to general and showcase-specific requirements.

The game ends if no player can fit a card in their exhibition anymore.

For the victory points players try to fulfill goals the best, during the game and for the endscore. Some goals are individual, for other goals the players compete.

—description from the publisher