https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2024-11-07T15:38:48-05:00 vaibhavhospital https://www.vaibhavhospital.com/products/7454005166131 2024-11-07T15:38:48-05:00 2024-11-07T15:38:48-05:00 Root (Minor Damage) Board Games Leder Games

Vendor: Leder Games
Type: Board Games
Price: 56.06

Designer Cole Wehrle
Publisher Leder Games
Players 2-4
Playtime 60-90 mins
Suggested Age 10 and up
Accessories Meeple Realty -  Root Forest
Root: Vagabond Pack
Root: Resin Clearing Markers
Root: Playmat Fall/Winter
Folded Space - Root & Expansions
Laserox - Root Organizer
Laserox - Root Crate
Root: Card Sleeves 
The Dicetroyers - Root + Riverfolk Exp (Italy Imported) 
The Dicetroyers - Root All In – Lifted Base (Italy Imported)
Expansions

Root: Riverfolk Expansion
Root: The Underworld Expansion (Kickstarter Edition)
Root: The Exiles and Partisans Deck *PRE-ORDER*
Root: The Clockwork Expansion 
Root: Clockwork Expansion 2
Root: Upgrade Pack
Root: The Underworld Expansion
Root: The Vagabond Pack
Root: The Marauder Expansion
Root: Underworld Hirelings Pack
Root: Marauder Hirelings Pack & Hireling Box
Root: Landmarks Pack

Honors 2020 As d'Or - Jeu de l'Année Expert Nominee
2019 UK Games Expo Best Board Game (Strategic Style) People's Choice Winner

2019 UK Games Expo Best Board Game (Strategic Style) Judges Award Winner
2019 SXSW Tabletop Game of the Year Winner
2019 SXSW Best Crowdfunded Game of the Year Nominee
2019 Scelto dai Goblin Winner

2019 Origins Awards Best Board Game Nominee
2019 Jogo do Ano Winner
2019 Jogo do Ano Nominee
2019 International Gamers Award - General Strategy: Multi-player Winner
2019 International Gamers Award - General Strategy: Multi-player Nominee
2019 Goblin Magnifico Winner

2019 Goblin Magnifico Nominee
2018 Golden Geek Most Innovative Board Game Winner
2018 Golden Geek Most Innovative Board Game Nominee
2018 Golden Geek Board Game of the Year Winner
2018 Golden Geek Board Game of the Year Nominee
2018 Golden Geek Best Thematic Board Game Winner
2018 Golden Geek Best Thematic Board Game Nominee
2018 Golden Geek Best Strategy Board Game Nominee

2018 Golden Geek Best Board Game Artwork & Presentation Winner
2018 Golden Geek Best Board Game Artwork & Presentation Nominee
2018 Cardboard Republic Striker Laurel Winner
2018 Cardboard Republic Striker Laurel Nominee
2018 Board Game Quest Awards Game of the Year Winner
2018 Board Game Quest Awards Game of the Year Nominee
2018 Board Game Quest Awards Best Tactical/Combat Game Nominee
2018 Board Game Quest Awards Best Game from a Small Publisher Nominee

Root is a game of adventure and war in which 2 to 4 (6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness.

The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods.

Meanwhile, at the edge of the region, the proud, squabbling Eyrie have found a new commander who they hope will lead their faction to resume their ancient birthright. The stage is set for a contest that will decide the fate of the great woodland. It is up to the players to decide which group will ultimately take root.

Root represents the next step in our development of asymmetric design. Like Vast: the Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible.

The Cats play a game of engine building and logistics while attempting to police the vast wilderness. By collecting Wood they are able to produce workshops, lumber mills, and barracks. They win by building new buildings and crafts.

The Eyrie musters their hawks to take back the Woods. They must capture as much territory as possible and build roosts before they collapse back into squabbling.

The Alliance hides in the shadows, recruiting forces and hatching conspiracies. They begin slowly and build towards a dramatic late-game presence--but only if they can manage to keep the other players in check.

Meanwhile, the Vagabond plays all sides of the conflict for their own gain, while hiding a mysterious quest. Explore the board, fight other factions, and work towards achieving your hidden goal.

In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!

—description from the publisher

]]>
Age_9+ Arrival-Apr 14 2023 Arrival-Apr 17 2024 Arrival-Apr 27 2023 Arrival-Apr 28 2024 Arrival-Apr 6 2024 Arrival-Apr 8 2023 Arrival-Aug 13 2023 Arrival-Aug 23-25 2022 Arrival-Aug 28 2022 Arrival-Dec 26 2023 Arrival-Dec 9 2023 Arrival-Feb 10 2024 Arrival-Feb 11 2023 Arrival-Feb 17 2024 Arrival-Feb 18 2023 Arrival-Feb 2 2024 Arrival-Feb 26 2023 Arrival-Feb 3 2023 Arrival-Feb 7 2024 Arrival-Jan 18 2023 Arrival-Jan 20 2024 Arrival-Jan 24 2024 Arrival-Jan 27 2023 Arrival-Jan 28 2024 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Jun 10 2023 Arrival-Jun 24 2023 Arrival-Jun 29 2023 Arrival-Jun 7 2024 Arrival-Mar 17 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-May 12 2024 Arrival-May 18 2024 Arrival-May 25 2024 Arrival-May 27 2023 Arrival-May 28 2023 Arrival-May 6 2023 Arrival-Nov 12 2022 Arrival-Nov 17 2022 Arrival-Nov 18 2023 Arrival-Oct 19 2022 Arrival-Oct 29 2022 Arrival-Oct 4 2023 Arrival-Oct 7 2023 Arrival-Sept 14 2022 Arrival-Sept 17 2022 Arrival-Sept 21 2022 Arrival-Sept 24 2022 Arrival_Aug 13 2024 Arrival_Aug 22 2024 Arrival_Aug 25 2024 Arrival_Aug 3 2024 Arrival_Aug 30 2024 Arrival_Aug 9 2024 Arrival_Jul 21 2024 Arrival_Jul 26 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Jun 16 2024 Arrival_Nov 1 2024 Arrival_Oct 18 2024 Arrival_Oct 20 2024 Arrival_Oct 27 2024 Arrival_Sept 13 2024 Arrival_Sept 8 2024 Availability_In Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 BREAKOUT-2024 Category_Fantasy Category_Strategy Category_Wargames DiceTower-Top100-2024 Discount_Dings and Dents Discount_On Sale Google-True INV-M-Z INV-R Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220124-Alliance Restock-20220213 Restock-20220316 Restock-20220417 Restock-20221120 Restock-20221212 Restock-20230312 Restock-20230326 Restock-20230611 Restock-20230618 Restock-20230723 Restock-20230730 Restock-20231029 Restock-20231126 Restock-20231203 Restock-20231217 Restock-20240101 Restock-20240107 Restock-20240505 Restock-20240623 Restock-20240707 Restock-20240922 Restock-20241006 Restock-20241013 Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/7454005166131 Default Title 56.06 LED01000-MD 1901
https://www.vaibhavhospital.com/products/7375263891507 2024-09-03T11:38:08-04:00 2024-09-03T11:38:08-04:00 Labyrinth: The War on Terror, 2001 - ? - 3" Box *PRE-ORDER* Board Games GMT Games

Vendor: GMT Games
Type: Board Games
Price: 15.95

Designer Volko Ruhnke
Publisher GMT Games LLC
Players 1-2
Playtime 180 mins
Suggested Age 12 and up
Honors 2011 JoTa Best Wargame Nominee
2011 JoTa Best 2-Player Board Game Nominee
2011 Golden Geek Best Wargame Nominee
2011 Golden Geek Best 2-Player Board Game Nominee
2010 James F. Dunnigan Design Elegance Award Winner
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner
2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee
2010 Charles S. Roberts Best Board Game Graphics Nominee
Expansions Labyrinth: The Awakening, 2010 – ? 
Labyrinth: The Forever War, 2015-?


Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.

2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

From the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.

“Let’s roll!”

]]>
Availability_Pre-order BGG-Set Category_Strategy Category_Wargames Google-True INV-0-L INV-L Product Type_Board Games Product-Not-International Year Published_2010s https://www.vaibhavhospital.com/products/7375263891507 Default Title 15.95 1012-24Box 2455
https://www.vaibhavhospital.com/products/7080926314547 2024-09-03T11:31:59-04:00 2024-09-03T11:31:59-04:00 Nexus Ops (Renegade Games Edition) Board Games Renegade Game Studios

Vendor: Renegade Game Studios
Type: Board Games
Price: 68.95

Designer Charlie Catino
Steven Kimball
Publisher Renegade Game Studios
Players 2-4
Playtime 60-90 mins
Suggested Age 12 and up
Honor 2006 Golden Geek Best Wargame Nominee


In the distant future, a potent and rare energy resource known as rubium controls the interstellar economy. Several galactic corporations compete for control over this resource in hopes of securing riches for themselves. When their military forces arrive to harvest rubium found on a foreign moon, they are greeted by the many indigenous life forms. They quickly conscript the alien creatures and begin marching against their competitors. Far out on the galactic frontier, away from oversight or public scrutiny, these four corporations now do fierce battle for control of the moon’s rubium.

How it’s Different from Previous Versions

  • Updated Illustrations and Graphic Design
  • Molded plastic 3D Monolith
  • Includes Team Play and variant rules from Fantasy Flight version

Features:

  • Carry out Secret Missions! & Control the Mines to collect Rubium!
  • Activate Energize Cards to sway the tides of battle!
  • Enlist alien species and battle for dominance!
  • Hidden objectives create fun surprises and comebacks!
  • Includes translucent “Blacklight Glow” minis!

Contents:

  • 164 Plastic “Glow” Figures
  • 4 Player Boards
  • 108 Cards (Mission, Secret Mission, Energize)
  • 16 Game Board Tiles
  • 1 Double-Sided Monolith Tile
  • 1 Plastic 3D Monolith
  • 24 Exploration Tokens
  • 70 Rubium gems
  • 1 First Player Token
  • 6 Dice
  • 1 Rulebook


]]>
Age_12+ Arrival-New-Sept-9-15-2024 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Arrival_Oct 18 2024 Arrival_Sept 12 2024 Arrival_Sept 13 2024 Arrival_Sept 14 2024 Availability_In Stock BGG-Discover BGG-Not-Set BGG-Set Category_Thematic Category_Wargames INV-0-L INV-M-Z INV-N Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20240915 Restock-20240922 Stock_Updates https://www.vaibhavhospital.com/products/7080926314547 Default Title 68.95 RGS02712 REN02712 3370
https://www.vaibhavhospital.com/products/4436816298035 2024-09-03T11:24:54-04:00 2024-09-03T11:24:54-04:00 The Hunters: 3rd Printing Update Kit *PRE-ORDER* Board Games Consim Press

Vendor: Consim Press
Type: Board Games
Price: 15.95

For those of you who own previous versions of The Hunters and want to upgrade your components to match the improvements in this latest Third Printing of the game, we have a small update kit for you! Contents are below. We have about 800 of these in-stock, so get them while they last! 


Contents:

  • set of eight Commandant cards
  • two patrol maps
  • one bonus insert sheet  
  • one ziplock bag

    ]]>
    Availability_Pre-order BGG-Not-Set Google-True InCartUpSell-Ignore INV-0-L Product Type_Board Games Product-Not-International https://www.vaibhavhospital.com/products/4436816298035 Default Title 15.95 4436816298035 603
    https://www.vaibhavhospital.com/products/10368170829 2024-09-03T11:23:16-04:00 2024-09-03T11:23:16-04:00 Holland '44: Operation Market-Garden (2nd Printing) *PRE-ORDER* Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 54.95

    Designer Mark Simonitch
    Publisher GMT Games
    Players 2
    Playtime 240-900 mins
    Suggested Age 16 and up
    Expansions Holland '44: Operation Market-Garden - Mounted Map Set

    Holland '44 is a two-player game depicting the Allies’ combined ground and airborne attack in the Netherlands during WWII, which was code named Operation Market-Garden.

    The game starts with the airborne landings on September 17th and continues until September 23rd. The Allied player must rush his ground forces forward as fast as possible to relieve his beleaguered airborne divisions and capture a bridge across the Rhine.

    The scale of the map is 2 kilometers per hex and covers the battlefield from the Belgium border to Arnhem. The map also includes the area where the British 8th Corps fought on the right flank of 30th Corps.

    Most units in Holland ‘44 are battalions, but some company size units are included.

    Holland '44 uses a system very similar to Ardennes '44. It is basically a simple move-fight, I-go then u-go game. If you have played Ardennes ‘44 or Normandy '44 you will have no trouble learning the game. Rules such as ZOC Bonds, Determined Defense, Extended Movement, and Traffic Markers all make their reappearance. Due to the terrain of the Netherlands, special attention was given to river crossings, bridge building, and fighting in the flat polder terrain.

    ]]>
    2-Players-Only Availability_Out of Stock Availability_Pre-order BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-H Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Pre-Order_New Product Type_Board Games Product-Not-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/10368170829 Default Title 54.95 GMT1713 2077
    https://www.vaibhavhospital.com/products/6626376449 2024-09-03T11:22:27-04:00 2024-09-03T11:22:27-04:00 Labyrinth: The War on Terror, 2001 - ? (5th Printing) Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 78.95

    Designer Volko Ruhnke
    Publisher GMT Games LLC
    Players 1-2
    Playtime 180 mins
    Suggested Age 12 and up
    Honors 2011 JoTa Best Wargame Nominee
    2011 JoTa Best 2-Player Board Game Nominee
    2011 Golden Geek Best Wargame Nominee
    2011 Golden Geek Best 2-Player Board Game Nominee
    2010 James F. Dunnigan Design Elegance Award Winner
    2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner
    2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee
    2010 Charles S. Roberts Best Board Game Graphics Nominee
    Expansions Labyrinth: The Awakening, 2010 – ? 
    Labyrinth: The Forever War, 2015-?


    Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.

    2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.

    In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

    Bin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

    Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.

    From the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

    The jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

    The United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

    Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.

    “Let’s roll!”

    ]]>
    Age_9+ Arrival-Apr 28 2022 Arrival-Apr 6 2022 Arrival-Jul 14 2022 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-L Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220311 Restock-20220626 Restock-20220811 Restock-20230112_Full_Restock Restock-20240526-Long Stock_Updates StoreFront-Strategy Year Published_2010s https://www.vaibhavhospital.com/products/6626376449 Default Title 78.95 1012-18 2455
    https://www.vaibhavhospital.com/products/4253210433 2024-09-03T11:22:22-04:00 2024-09-03T11:22:22-04:00 Silent Victory: U.S. Submarines in the Pacific, 1941-45 (Second Printing) *PRE-ORDER* Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 54.95

    Designer Gregory M. Smith
    Publisher GMT Games
    Players 1-2
    Playtime 120-180 mins
    Suggested Age 12 and up
    Honors 2016 Golden Geek Best Wargame Nominee
    2016 Golden Geek Best Solo Board Game Nominee

    2nd Printing contains all known errata/corrections from First Edition.

    Silent Victory
    is a solitaire tactical level game placing you in command of an American submarine during WWII in the Pacific. Your mission is to destroy as much Japanese shipping and as many warships as possible while advancing your crew quality and decorations - all while remembering you have to make it home.

    Silent Victory is purposely designed to deliver a brisk yet intensive gaming experience that forces many decisions upon you as you take command of one of the major U.S. Fleet submarine types in service. Patrols will take you to differing parts of the Pacific as time progresses in the war. The most successful commanders will be those that can manage the risks they take while prosecuting as many targets as possible.

    The game engine is built upon the successful Hunters design and has proven to be a solid, playable experience. All the major U.S. Fleet boat types are accounted for with every level of detail including period of service, armaments, crew makeup, damage capacity, and more.

    Game contents will comprise:

    • One ½” full-color counter sheet
    • One ¾” wide full-color counter sheet
    • Rules booklet with designer's notes
    • Five player aid cards, 2-sided
    • Submarine patrol logsheet, 2-sided
    • Five submarine Display Mats, 2-sided
    • Eight Captain Cards
    • Two Submarine Patrol Maps
    • Submarine Combat Mat
    • Three 6-sided, two 10-sided dice, and one 20-sided die
    • Boxed
    ]]>
    Age_9+ Availability_Pre-order BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True InCartUpSell-Ignore INV-M-Z INV-S Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120 Minutes Product Type_Board Games Product-Not-International Year Published_2010s https://www.vaibhavhospital.com/products/4253210433 Default Title 54.95 GMT1509-19 2077
    https://www.vaibhavhospital.com/products/824943937 2024-09-03T11:22:15-04:00 2024-09-03T11:22:15-04:00 Normandy '44 (New Edition) Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 59.95

    Designer
    Publisher GMT Games
    Players 2-4
    Playtime 420 mins
    Suggested Age 12 and up
    Honors


    Note on 4th Printing:
    This printing will be identical to the 3rd Printing, except that any known errata will be corrected.

    Normandy '44
    is a 2, 3, or 4-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to push back the Allied invasion before the preponderance of Allied men and material made the outcome certain. During this period, the U.S. 1st Army fought across the Cotentin Peninsula and captured the major port of Cherbourg while British forces took on the bulk of of the German panzer divisions near Caen.

    Each turn represents 1 day. Each hex represents 3.8 kilometers (or 2.3 miles). Most units are regiments or brigades though most of the armor units are represented as battalions.

    The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support, artillery and/or Tiger tanks.

    The game includes a 22 turn Campaign game, a 7-turn Tournament Scenario that focuses on the Allies linking up the beaches, and a scenario covering the battle in the peninsula and the capture of Cherbourg. In addition, there are rules for allowing 3 or even 4 players to play the game.

    Game Scale:
    Turn: 1 day
    Map: approx 2.3 miles /3.8 km per hex
    Unit: Battalions to Brigades

    COMPONENTS

    • One 22x34 inch full-color map
    • 2 countersheets (9/16")
    • 32-page Rulebook
    • 5 Player Aid cards
    • 1 6-sided die
    ]]>
    Arrival-Dec 25 2022 Arrival-Mar 12 2023 Arrival-May 7 2022 Arrival-Oct 7 2022 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Arrival_Oct 10 2024 Arrival_Oct 11 2024 Arrival_Oct 13 2024 Arrival_Oct 6 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-M-Z INV-N Players Maximum_3 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20220409 Restock-20220918 Restock-20221110 Restock-20230220 Restock-20230326 Restock-20240526-Long Restock-20241020 Stock_Updates Year Published_2010s https://www.vaibhavhospital.com/products/824943937 Default Title 59.95 1008-21 2417
    https://www.vaibhavhospital.com/products/169108776 2024-09-03T11:22:01-04:00 2024-09-03T11:22:01-04:00 Space Empires: 4X (Fifth Printing) *PRE-ORDER* Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 76.95

    Designer Jim Krohn
    Publisher GMT Games
    Players 1-4
    Playtime 180 mins
    Suggested Age 12 and up
    Honors
    Expansions Space Empires: Close Encounters
    Space Empires: Replicators


    Note on 5th Printing: This 5th Printing will come in a 3" box. The game will be identical to the 4th Printing, except that we will correct any known errata. LIVING RULES

    Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemies and burn their colonies. 

    One difficulty in games of this genre is that they are often either overly simplistic or tediously detailed. Space Empires has been almost 20 years in the making and, during that time, many elegant solutions have been developed to keep the theme rich without a lot of rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes from scout to dreadnaught, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens, yet the rules are short and intuitive and the game can be finished on one sitting. This is NOT a game that is hard to get into. The playtest rules are only 8 pages long for the basic game and increase to 11 pages in length when the advanced rules are included.

    Exploration is easy (well, easy for you, it is actually dangerous for your ships) and fun and reveals different terrain (such as asteroids and nebulas) that affect your movement and your combat. The map is mounted.

    This is a game made by people who love the genre, but play other games too.

    ]]>
    Age_12+ Arrival-Feb 10 2024 Availability_Pre-order BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-M-Z INV-S Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Pre-Order_New Product Type_Board Games Product-Not-International Restock-20220217 Restock-20230112_Full_Restock Restock-20240218 Year Published_2010s https://www.vaibhavhospital.com/products/169108776 Default Title 76.95 1108-20 2909
    https://www.vaibhavhospital.com/products/7373968539699 2024-07-14T00:25:47-04:00 2024-07-14T00:25:47-04:00 Hannibal & Hamilcar (Box Damage) Board Games PHALANX

    Vendor: PHALANX
    Type: Board Games
    Price: 115.95

    Designers Jaro Andruszkiewicz
    Mark Simonitch
    Publisher PHALANX
    Players 2
    Playtime 40-200 mins
    Suggested Age 12 and up
    Expansions

    Hannibal & Hamilcar: Sun of Macedon
    Hannibal & Hamilcar: Price of Failure
    Hannibal & Hamilcar: Premium Classic Generals

    Accessories Hannibal & Hamilcar: Wooden Card Holders
    Hannibal & Hamilcar: Giant Play Mat
    Honors

    Hannibal & Hamilcar: Rome vs Carthage is a 20th anniversary edition of the classic Hannibal: Rome vs. Carthage, an asymmetrical card-driven game for 2 players set in the time of the epic struggle between ancient Rome and Carthage. It presents a conflict between two superpowers of Antiquity from the classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve political dominance.

    Hannibal was designed by the world-renowned Mark Simonitch. This 20th Anniversary Edition of the game includes new scenarios and variants. Certain game mechanics have been streamlined, while producing exactly the same game results as the golden classic. Hannibal has won numerous awards (including the Golden Geek Best 2-Player Board Game Award and the Golden Geek Best Wargame Award), and is currently ranked 11th in BoardGameGeek.com’s Wargame rankings.

    The original rules and components were updated by Mark Simonitch and Jaro Andruszkiewicz. The development team at PHALANX has given the original game a careful, meticulous update. It is now easier and faster to play. It has received new artwork. The original game has been further enriched by the addition of two new expansions: Sun of Macedon and Price of Failure. These expansions are not Kickstarter exclusives, so they will be included in all copies of the game. This 20th Anniversary Edition of the game includes new scenarios and variants as well as new graphics, miniatures, new custom dice, extra cards, and a new double-sided mounted board (with the Hannibal map on one side and the Hamilcar map on the other).

    Hamilcar, set during the First Punic War, is a companion game sharing components and using similar mechanics. It introduces a naval system and naval battles. Both players compete for control of the Mediterranean Sea in a conflict that will be described as the first war between an elephant and a whale - the struggle of a land-based empire versus the world’s naval power. Rome's goal was to break through the island chain of Sicily, Corsica, and Sardinia - Carthage's defensive line to contain Rome on the Italian peninsula.

    In both games players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political. ]]>
    Arrival-Apr 28 2024 Arrival-Aug 20 2023 Arrival-Aug 3 2023 Arrival-Dec 10 2022 Arrival-Dec 25 2022 Arrival-Dec 6 2023 Arrival-Feb 10 2023 Arrival-Jan 13 2023 Arrival-Jan 28 2024 Arrival-Jul 11 2023 Arrival-May 10 2023 Arrival-May 21 2023 Arrival-May 25 2024 Arrival-Sept 13 2023 Arrival_Jul 14 2024 Availability_In Stock BGG-Not-Set Discount_Dings and Dents Discount_On Sale Google-True INV-0-L INV-H Product Type_Board Games Product-International Restock-20221212 Restock-20230514 Restock-20230703 Restock-20230723 Restock-20230828 Restock-20231112 Restock-20240121 Restock-20240310 Restock-20240623 Stocky-Clearance https://www.vaibhavhospital.com/products/7373968539699 Default Title 115.95 PHGA022-BD 4118
    https://www.vaibhavhospital.com/products/35522117658 2024-07-02T10:12:27-04:00 2024-07-02T10:12:27-04:00 Axis & Allies Anniversary Edition Board Games Wizards of the Coast

    Vendor: Wizards of the Coast
    Type: Board Games
    Price: 139.95

    Designer Larry Harris, Jr.
    Publisher Avalon Hill Games, Inc.
    Players 2-6
    Playtime 360 mins
    Suggested Age 12 and up
    Honors 2009 JoTa Best Wargame Nominee
    2009 JoTa Best Wargame Audience Award
    2009 Golden Geek Best Wargame Nominee
    2008 JoTa Best Wargame Winner
    2008 JoTa Best Wargame Nominee


    The year is 1941. The Axis war machine appears invincible. The Balkans have fallen. Pearl Harbor has been attacked, and Rommel has the British on the run in North Africa.

    At this explosive point in history, the Axis & Allies Anniversary Edition challenges you and your opponents to decide the outcome of World War II. As one of the world powers struggling for supremacy in 1941, you must spearhead your country's military drive.

    Axis & Allies celebrates its 40th anniversary with the re-release of this deluxe edition, designed and developed by Larry Harris, the original creator of Axis & Allies. This edition includes an all-new, huge 24" by 46" game board, new cruiser units, and Italy as the third Axis nation.

    Contents:

    • 1 Game Board
    • 1 Rulebook
    • 1 Battle Board
    • 6 National Setup Charts
    • 1 National Production / Research & Development Chart
    • 120 National Control Markers
    • 22 Damaged Factory Markers
    • 18 Victory City Tokens
    • 18 Researcher Tokens
    • 6 Nationality Boxes
    • 2 Storage Boxes
    • 1 Paper Money Pack
    • 8 Divider/Inserts
    • 14 Dice
    • 80 Poker-Style Chips
    • 672 Plastic Miniatures
    ]]>
    Age_12+ Arrival_Aug 13 2024 Arrival_Aug 18 2024 Arrival_Aug 25 2024 Arrival_Aug 30 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Nov 10 2024 Arrival_Oct 6 2024 Arrival_Sept 8 2024 Availability_In Stock BGG-Set Google-True INV-0-L INV-A Max Playtime_500 Players Maximum_6 Players Players Minimum_2 Players Product Type_Board Games Product-International Restock-20230112_Full_Restock Stock_Updates https://www.vaibhavhospital.com/products/35522117658 Default Title 139.95 RGS02670 REN02670 3967
    https://www.vaibhavhospital.com/products/175781749 2024-07-02T10:11:28-04:00 2024-07-02T10:11:28-04:00 Virgin Queen (2nd Printing) Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 91.95

    Designer Ed Beach
    Publisher GMT Games
    Players 2-6
    Playtime 420 mins
    Suggested Age 12 and up

    Honors


    Virgin Queen: Wars of Religion 1559-1598
     is a game of grand strategy for two to six players based on the military, political and religious conflicts within Europe during the reigns of Elizabeth I of England and Philip II of Spain. Each player controls one or more of the major powers that presided over European politics in that day. Spain is the juggernaut, able to draw upon the vast riches of their global empire. But such a dominant power is sure to have many enemies. The Ottoman expansion towards Spain's Mediterranean outposts remains unchecked. Elizabeth's English sea dogs are poised to raid Spain's overseas empire. And the forces of Protestant reform will soon drag Spain into eighty years of rebellion in the Netherlands. Will Spain find aid from its Catholic allies? Perhaps not from France, where the Catholic Valois dynasty is soon to engage another group of Protestant believers in the bloody French Wars of Religion. And even Philip's relatives in Vienna who rule the Holy Roman Empire may dabble in the Protestant faith instead of remaining loyal to their Catholic heritage and Spanish brethren.

    The six powers in Virgin Queen are:

    • Ottoman
    • Spain
    • England
    • France
    • Holy Roman Empire
    • Protestants (Dutch & Huguenots)

    Virgin Queen: Wars of Religion 1559-1598 is the sequel to Here I Stand, another card-driven game of grand strategy that covered the previous forty years (from Martin Luther's posting of his 95 Theses in 1517 through the abdication of Charles V in 1556). Players familiar with Here I Stand will find much that is familiar in Virgin Queen as over half of the rule book remains unchanged. New game systems have been put in place to emphasize the changing nature of the conflicts here in the late 16th Century:

    • Religion: Streamlined from Here I Stand, the new rules for religious conversion and rebellion allow actions to be resolved quickly, reflecting the already entrenched presence of both Catholic and Protestant factions across the key areas of religious struggle.
    • World Map: Oceanic expeditions are now under direct player control as they sail to the Caribbean and beyond to seize plunder, found colonies, and attempt to circumnavigate the globe.
    • Diplomatic Influence: Alliances with minor powers (and major powers that can be activated in games with fewer than six players) are now made through a unified system where players buy influence at each of these foreign courts.
    • Weddings: Here I Stand’s secret negotiation phase is still present here in Virgin Queen, but with a new twist. Now you will want to arrange marriages for each of the princes and princesses of your family dynasty with a suitable foreign royal. Will even the Virgin Queen succumb to love and take a husband, or will she jilt that suitor at the last minute once again?
    • Patronage: Your royal court will be visited by artists, writers, scientists, and architects, who all want you to invest in their endeavors for the glory and advancement of the realm. Will you sponsor Galileo, Cervantes, or Shakespeare or instead spend your treasury on a fruitless quest for the Philosopher's Stone?
    • Espionage: Beware, there is also a dark side to this period – a time of espionage and spymasters. In Virgin Queen you can ask your ambassadors to spy on foreign courts, send out handgun-armed assassins, invest in cryptology, and even recruit Jesuit priests for undercover missions of conversion.

    There are several different scenarios included allowing your play sessions to be tailored to the number of players and time available:

    • Two-Player Tutorial: Great for new players just learning the series, this 90-minute game pits the Ottomans against Spain during the time of the Siege of Malta and Battle of Lepanto. Uses a subset of the full rules so you can dive in quickly.
    • Campaign Scenario: The full Virgin Queen experience, this eight-hour game can last up to seven turns and is normally played with from 4 to six players. Variant rules allow you to play with just two or three players if desired.
    • Armada Scenario: A quicker game focused on Turns 3 to 6 of the full campaign, this 4 to 5-hour game is ideal for tournament play. Once again supports from 4 to 6 players.
    ]]>
    Age_9+ Arrival_Aug 18 2024 Arrival_Aug 22 2024 Arrival_Oct 13 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-V Non-TCG Players Maximum_6 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/175781749 Default Title 91.95 1201-24 3211
    https://www.vaibhavhospital.com/products/7101634674739 2024-03-27T03:18:43-04:00 2024-03-27T03:18:43-04:00 Hannibal & Hamilcar (Minor Damage) Board Games PHALANX

    Vendor: PHALANX
    Type: Board Games
    Price: 119.95

    Designers Jaro Andruszkiewicz
    Mark Simonitch
    Publisher PHALANX
    Players 2
    Playtime 40-200 mins
    Suggested Age 12 and up
    Expansions

    Hannibal & Hamilcar: Sun of Macedon
    Hannibal & Hamilcar: Price of Failure
    Hannibal & Hamilcar: Premium Classic Generals

    Accessories Hannibal & Hamilcar: Wooden Card Holders
    Hannibal & Hamilcar: Giant Play Mat
    Honors

    Hannibal & Hamilcar: Rome vs Carthage is a 20th anniversary edition of the classic Hannibal: Rome vs. Carthage, an asymmetrical card-driven game for 2 players set in the time of the epic struggle between ancient Rome and Carthage. It presents a conflict between two superpowers of Antiquity from the classical Clausewitzian perspective, according to which a power only reverts to military operations when there is no other way to achieve political dominance.

    Hannibal was designed by the world-renowned Mark Simonitch. This 20th Anniversary Edition of the game includes new scenarios and variants. Certain game mechanics have been streamlined, while producing exactly the same game results as the golden classic. Hannibal has won numerous awards (including the Golden Geek Best 2-Player Board Game Award and the Golden Geek Best Wargame Award), and is currently ranked 11th in BoardGameGeek.com’s Wargame rankings.

    The original rules and components were updated by Mark Simonitch and Jaro Andruszkiewicz. The development team at PHALANX has given the original game a careful, meticulous update. It is now easier and faster to play. It has received new artwork. The original game has been further enriched by the addition of two new expansions: Sun of Macedon and Price of Failure. These expansions are not Kickstarter exclusives, so they will be included in all copies of the game. This 20th Anniversary Edition of the game includes new scenarios and variants as well as new graphics, miniatures, new custom dice, extra cards, and a new double-sided mounted board (with the Hannibal map on one side and the Hamilcar map on the other).

    Hamilcar, set during the First Punic War, is a companion game sharing components and using similar mechanics. It introduces a naval system and naval battles. Both players compete for control of the Mediterranean Sea in a conflict that will be described as the first war between an elephant and a whale - the struggle of a land-based empire versus the world’s naval power. Rome's goal was to break through the island chain of Sicily, Corsica, and Sardinia - Carthage's defensive line to contain Rome on the Italian peninsula.

    In both games players use Strategy Cards for multiple purposes: moving generals, levying new troops, reinforcing existing armies, gaining political control of the provinces involved in the war, and introducing historical events. When two armies meet on the battlefield, a second set of cards, called Battle Cards, are used to determine the winner. Ultimately both players seek victory by dominating both fronts: military and political. ]]>
    Arrival-Aug 20 2023 Arrival-Aug 3 2023 Arrival-Dec 10 2022 Arrival-Dec 25 2022 Arrival-Dec 6 2023 Arrival-Feb 10 2023 Arrival-Jan 13 2023 Arrival-Jan 28 2024 Arrival-Jul 11 2023 Arrival-Mar 29 2024 Arrival-May 10 2023 Arrival-May 21 2023 Arrival-Sept 13 2023 Arrival_Jul 7 2024 Availability_In Stock BGG-Not-Set Discount_Dings and Dents Discount_On Sale Google-True INV-0-L INV-H Non-TCG Product Type_Board Games Product-International Restock-20221212 Restock-20230514 Restock-20230703 Restock-20230723 Restock-20230828 Restock-20231112 Restock-20240121 Restock-20240310 Sale Type_Regular Stocky-Clearance https://www.vaibhavhospital.com/products/7101634674739 Default Title 119.95 PHGA022-MD 4118
    https://www.vaibhavhospital.com/products/6945059864627 2023-09-08T10:34:58-04:00 2023-09-08T10:34:58-04:00 D-Day at Omaha Beach (5th Printing) Board Games Decision Games (I)

    Vendor: Decision Games (I)
    Type: Board Games
    Price: 124.95

    Designer John H. Butterfield
    Publisher Decision Games (I)
    Players 1-2
    Playtime 480 mins
    Suggested Age 12 and up
    Honors


    D-Day at Omaha Beach recreates America's most bloody and heroic day of World War II. In this solitaire game from the designer of the solo classics RAF and Ambush, you control the forces of the US 1st and 29th Divisions landing under fire on the Normandy shore, and struggling desperately to establish a viable beachhead. This solitaire game is also great for two players playing cooperatively, each controlling one US division. US units include assault infantry, amphibious tanks, artillery, engineers and HQs. The game system controls the hidden German defenders in Widerstandsnest resistance points on the bluffs overlooking the beaches. US forces that manage to break through the deadly coastal defenses and reach the high ground must then contend with German mobile reinforcements in the bewildering hedgerows of Normandy’s bocage. An innovative diceless combat system highlights unknown enemy deployments and the importance of utilizing the right weapons and tactics.

    ]]>
    Age_12+ Arrival-Apr 14 2024 Arrival-Apr 21 2024 Arrival-Apr 28 2024 Arrival-Dec 17 2023 Arrival-Jan 14 2024 Arrival-Jan 16 2024 Arrival-Jan 20 2024 Arrival-May 5 2024 Arrival-New-Sept-11-17-2023 Arrival-Nov 18 2023 Arrival-Nov 2 2023 Arrival-Oct 21 2023 Arrival-Sept 13 2023 Availability_Out of Stock BGG-Set Category_Strategy INV-0-L INV-D Players Maximum_5 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230918 Restock-20231022 Restock-20231105 Restock-20231126 Restock-20231225 Restock-20240121 Restock-20240128 Restock-20240512 Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/6945059864627 Default Title 124.95 DCG101823 3778
    https://www.vaibhavhospital.com/products/343031957 2023-09-05T09:29:33-04:00 2023-09-05T09:29:33-04:00 Commands & Colors: Napoleonics (5th Printing) Board Games GMT Games

    Vendor: GMT Games
    Type: Board Games
    Price: 89.95

    Designer Richard Borg
    Publisher GMT Games
    Players 2
    Playtime 90 mins
    Suggested Age 14 and up
    Honors
    Expansions

    Commands & Colors: Napoleonics Expansion #1 – The Spanish Army
    Commands & Colors: Napoleonics Expansion #2 – The Russian Army
    Commands & Colors: Napoleonics Expansion #3 – The Austrian Army
    Commands & Colors: Napoleonics Expansion #4 – The Prussian Army
    Commands & Colors: Napoleonics Expansion #5 – Generals, Marshals, Tacticians
    Commands & Colors: Napoleonics Expansion #6 – EPIC Napoleonics


    Note on 5th Printing: This printing will be identical to the 4th Printing, except that we will correct any known errata.

    Commands & Colors: Napoleonics
     allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon.

    As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory. ]]>
    2-Players-Only Age_12+ Arrival-Dec 17 2023 Arrival-Feb 10 2024 Arrival-New-Oct-16-22-2023 Arrival-Oct 21 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-C Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_90 Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230507 Restock-20231126 Restock-20240225 Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/343031957 Default Title 89.95 1014-23 Base (Blue + Red) 3249
    https://www.vaibhavhospital.com/products/368573393 2023-08-05T22:51:45-04:00 2023-08-05T22:51:45-04:00 Rommel in the Desert Board Games Columbia Games

    Vendor: Columbia Games
    Type: Board Games
    Price: 94.95

    Designer
    Publisher Columbia Games
    Players 2
    Playtime 150 mins
    Suggested Age 12 and up

    Rommel in the Desert is a pre-"Front" game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans.

    This title uses Columbia Games Block system. While there are variations in the rule sets for each of their games none the less all of their games are based on block system. Basically this means that rather than the traditional use of counters to represent units on the map the game instead uses wooden blocks that stand upright and with unit details only shown on one side of the blocks. This does two things: First it provides an easy way of producing a "fog of war" because your opponent can not tell, save through good memory, what type of unit a specific piece is and its current strength. Second, by having the blocks stand on end it provides a way to keep track of a units strength by rotating the block so the current strength is the top number. Most war games have some type of mechanism that lets units take steps in their overall strength. Counters normally have at most two steps because of they only have two sides, however blocks have four and so now you can easily keep track of twice the amount of detail that many other war games provide. With the use of blocks Columbia has provided a way of adding a good deal of depth to their war games without adding further complex layers of bookkeeping and thus allow for interesting and relatively short sessions of play.

    ]]>
    2-Players-Only Age_9+ Arrival-Aug 6 2023 Arrival-Feb 17 2024 Arrival-Jan 27 2023 Arrival-Mar 26 2023 Arrival-May 21 2023 Arrival-May 25 2024 Availability_In Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Discount_On Sale Google-True INV-M-Z INV-R Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230205 Restock-20230402 Restock-20230409 Sale Type_Regular Year Published_1980s https://www.vaibhavhospital.com/products/368573393 Default Title 94.95 3421 1524
    https://www.vaibhavhospital.com/products/6912087195699 2023-04-18T05:42:05-04:00 2023-04-18T05:42:05-04:00 Battletech Beginner Box Set (Mercenary Edition) Board Games Catalyst Game Labs

    Vendor: Catalyst Game Labs
    Type: Board Games
    Price: 24.95

    Designer L. Ross Babcock, III, Sam Lewis, Jordan Weisman
    Publisher Catalyst Game Labs
    Players 2-4
    Playtime 120 mins
    Suggested Age 14 and up


    The comm line abuzz with pre-battle orders.
    The pounding rhythm of a metal titan on the prowl.
    The shifting glow of your BattleMech's controls spread before you.

    Then the abrupt tone-lock of incoming fire wails in your cockpit as missiles, autocannon shells, and lasers fall like Thor's hammer against your armor. Seize your 'Mech's controls, draw its weapons into line, and unleash a hellish response!

    Battle Tech is the world's greatest armored combat game, filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a mapsheet, cards to represent your MechWarrior's unique skills, dice, and more.

    Do you have what it takes to plant the banner of victory and become a legend? Leap into the action and find out!

    Contents:

    2 high-quality, fully assembled un-painted miniatures
    18" x 22" full-color game map
    Die-cut 'Mech & terrain tokens
    Quick-start rules
    Universe booklet
    24-page fiction novella
    Record sheets
    MechWarrior cards
    d6 dice

      ]]>
      Arrival-Apr 25 2023 Availability_Out of Stock BGG-Not-Set Category_Thematic Google-True INV-0-L INV-B Product Type_Board Games Product-International Restock-20230430 Restock-20240526-Long https://www.vaibhavhospital.com/products/6912087195699 Default Title 24.95 CYT35020M 943
      https://www.vaibhavhospital.com/products/175779413 2022-12-27T10:48:24-05:00 2022-12-27T10:48:24-05:00 Sekigahara: The Unification of Japan (5th Printing) Board Games GMT Games

      Vendor: GMT Games
      Type: Board Games
      Price: 74.95

      Designer Matt Calkins
      Publisher GMT Games
      Players 2
      Playtime 180 mins
      Suggested Age 14 and up
      Honors


      Sekigahara
       is a three-hour, low-complexity block wargame based on Tokugawa's campaign in 1600 that would unify Japan for over 250 years.

      The game features some unusual mechanisms:

      • No dice are used; combat is decided with cards. Blocks = armies & cards = motivation. The combination of army and motivation produces impact on the battlefield. Armies without matching cards don't fight.
      • Legitimacy is represented by hand size, which fluctuates each week according to the number of castles a player holds.
      • The initial setup is variable, so the situation is always fresh. Concealed information (blocks and cards) lends additional uncertainty. In this way it 'feels' something like an actual campaign.
      • Each player must rally the several daimyo of his coalition, managing the morale and motivation of each clan. The forces are dispersed, and while there are reasons to unify them, the objectives are also dispersed (and the time frame compact) so skirmishing will occur all over the island.
      ]]>
      2-Players-Only Age_12+ Arrival-Apr 21 2024 Arrival-Apr 25 2023 Arrival-Apr 28 2024 Arrival-Apr 6 2024 Arrival-Apr 8 2023 Arrival-Aug 13 2023 Arrival-Feb 17 2024 Arrival-Jan 18 2024 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-May 21 2023 Arrival-May 25 2024 Arrival-May 27 2023 Arrival-New-Apr-3-9-2023 Arrival-Sept 13 2023 Arrival-Sept 30 2023 Arrival_Aug 13 2024 Arrival_Aug 29 2024 Arrival_Aug 30 2024 Arrival_Jul 12 2024 Arrival_Jul 14 2024 Arrival_Jul 26 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 BREAKOUT-2024 Category_Wargames Google-True INV-M-Z INV-S Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230409 Restock-20230828 Restock-20240121 Restock-20240218 Restock-20240602 Restock-20240908 Year Published_2010s https://www.vaibhavhospital.com/products/175779413 Default Title 74.95 1101-18 1101-22 2087
      https://www.vaibhavhospital.com/products/6799324708915 2022-12-27T10:48:20-05:00 2022-12-27T10:48:20-05:00 Schnell Boats: Scourge of the English Channel Board Games Compass Games

      Vendor: Compass Games
      Type: Board Games
      Price: 72.95

      Designer Joe Carter
      Publisher Compass Games
      Players 1
      Playtime 15-60 mins
      Suggested Age 14 and up
      Hornor

      "Schnell Boats: Scourge of the English Channel" is a tactical-level wargame where you (as the Captain) take the command of a German Kriesgsmarine type S-100 Schnellboot fast attack torpedo boat squadron in the English Channel during 1943-1944. Your main goal is to survive while sinking as many enemy ships as you and your squadron can. Missions include offensive patrols, minelaying, and search and rescue missions.

      Enemies you and your crewmen will face include a variety of ships, patrol boats, and patrol aircraft. Weather conditions and sea state is also modeled.

      The player will move his squadron through various travel boxes on a map of the English Channel during each mission on his way to the patrol area, then must successfully return back to home base.

      Game components include a crewmen placement mat, strategic map mat, Tables book, crewmen status sheet, campaign log, and counter sheet representing individual S-Boats, enemy aircraft, ships, etc.

      —description from the designer ]]>
      1-Player-Only Age_12+ Arrival-Aug 13 2023 Arrival-Jul 29 2023 Arrival-Mar 12 2023 Arrival-Mar 17 2024 Arrival-Mar 29 2024 Arrival-New-Mar-6-12-2023 Arrival_Aug 3 2024 Arrival_Jul 21 2024 Arrival_Jun 14 2024 Availability_In Stock BF-2023 BGG-Set Category_Wargames Discount_On Sale INV-M-Z INV-S Non-TCG Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_15 Minutes Product Type_Board Games Product-International Restock-20230709 Restock-20240225 Restock-20240707 Sale Type_Regular Year Published_2020s https://www.vaibhavhospital.com/products/6799324708915 Default Title 72.95 CPA1159 1633
      https://www.vaibhavhospital.com/products/6648186667059 2022-11-29T09:31:26-05:00 2022-11-29T09:31:26-05:00 War of the Ring (Second Edition) - Deluxe Game Mat Playmat Ares Games

      Vendor: Ares Games
      Type: Playmat
      Price: 67.95

      Number of Players: 2-4

      Playing Time: 120+ Minutes

      Recommended Ages: 13+


      War of the Ring Second Edition is widely recognized as the best strategy board game based upon the works of J.R.R. Tolkien and the ultimate gaming experience set in Middleearth. The War of the Ring Anniversary Edition, produced in a limited number of copies, included a larger game board, and players have been asking for a similar board to be offered as a regular product.


      Ares Games went a step further, and it is now producing the of cial War of the Ring Deluxe Game Mat a giant neoprene playing mat (laser cut, 128 x 88 cm size) with an enlarged playing area, for easier gameplay, printed on high-quality, foldable material. This beautiful mat features the amazing John Howe’s depiction of Middle-earth created exclusively for War of the Ring.


      The game mat provides a gaming surface similar in size to the Anniversary Release game board 50% larger than the normal board included in 2nd Edition. With this deluxe game accessory, players will have a durable game board with even more room to maneuver the 205 miniatures used in the game.


      Contents:

      • 1 Giant deluxe neoprene game mat (128 x 88cm).
      ]]>
      2023-BF-Overstock-Restore Arrival-Apr 14 2023 Arrival-Apr 28 2024 Arrival-Aug 30 2023 Arrival-Dec 17 2022 Arrival-Dec 25 2022 Arrival-Feb 10 2023 Arrival-Feb 11 2023 Arrival-Feb 17 2024 Arrival-Feb 18 2023 Arrival-Feb 3 2023 Arrival-Jan 16 2024 Arrival-Jan 18 2024 Arrival-Jan 28 2024 Arrival-Jun 10 2023 Arrival-Jun 24 2023 Arrival-Mar 20 2024 Arrival-May 27 2023 Arrival-New-Dec-12-18-2022 Arrival_Oct 13 2024 Arrival_Oct 2 2024 Arrival_Oct 6 2024 Arrival_Sept 13 2024 Availability_Out of Stock BF-2023 BF-2023-Overstock-20 BGG-Not-Set Category_Fantasy Category_Thematic Google-True InCartUpSell-Ignore INV-ACC INV-M-Z INV-MAT INV-W Product Type_Accessories Product Type_Board Games Product-International Restock-20240407 Restock-20240519 Restock-20240609 Restock-20241110 https://www.vaibhavhospital.com/products/6648186667059 Default Title 67.95 AGSWOTR019 AREWOTR019 2379
      https://www.vaibhavhospital.com/products/6847109038131 2022-10-24T15:08:32-04:00 2022-10-24T15:08:32-04:00 Mr. President: The American Presidency, 2001-2020 Board Games GMT Games

      Vendor: GMT Games
      Type: Board Games
      Price: 99.95

      Designer Gene Billingsley
      Publisher GMT Games
      Players 1
      Playtime 360-600 mins
      Suggested Age 14 and up

      Mr. President is a solitaire game about governing as the President of the United States. It's not an election game. It begins after you've been elected. It's about sitting in The Chair and trying to advance your agenda while navigating ongoing crises, political enemies, public opinion, your relations with Congress and the press, and keeping your country secure in a world of rival nations and agendas that just seems to keep blowing up around you. Mr. President is a resource management game, where you never have enough resources to achieve your entire agenda, and the path you take through an always unpredictable storyline rests on the choices you make. Depending on the results of those choices, and on the unfolding of a "different every game" story, you'll either be thinking "POTUS? Piece of Cake!" or "Why was it that I WANTED this job?" many times in each game.

      Like the actual President, you'll have an array of allies and resources to help you as you navigate both the corridors of power in the nation's capital and the uncertainties of international relations. These allies and resources will vary from game to game, but you'll always be able to rely on your Secretary of State and Secretary of Defense to help you with foreign policy and with the use, where you deem necessary, of the combat power of the U.S. military. You'll also have a bevy of domestic advisors and friends in Congress to help you navigate the many challenges in Congress and domestic life and politics. And you'll always have access to at least one truly exceptional talent (this, too, will vary from game to game), someone who excels in their particular job and is a "force multiplier" for you in their own unique way. How you lead and utilize this mix of talents and experience at your disposal will go a long way toward determining your success or failure during your shot at being Mr. President.

      Game Play

      The Map. The game map allows you to see and track the domestic and world situation that the game creates. It is divided into sections:

      1. Congress. This is where you track progress of legislation, as well as keep track of your friends and opponents in Congress.

      2. Advisors and Assets. This section of the map is a holding area for all of your advisors, available action points, and military assets.

      3. Crisis Management. This is where you manage the Crisis Cards and keep track of crisis status and how well you've dealt with each crisis.

      4. The World portion of the map (about half of the map) is divided into eight world regions, with additional sections for Russia and China (your key potential antagonists in the game). Here's a look at the South America Region, as an example of the regional displays:

      Crisis Cards. At the heart of Mr. President are the 150+ Crisis Cards that help create the storyline for each game. These cards - see the 12 sample cards on this page - are a mix of cards representing Domestic or World Crises, Terrorism Events, Unexpected Benefits, and Opportunities. The Crisis Cards help drive, but do not completely control, the storyline in each game. Here's how it works:

      Each game of Mr. President is divided into eight turns, each representing six months in office. These turns are further divided into six Rounds, each representing one month.

      At the start of each turn, you get to perform assessment and planning actions, where you get to lay out your rough plan, re-examine strategy, re-evaluate the threats and opportunities that were presenting as the previous turn ended (or at game start). So there is definitely a proactive strategy piece to the game. Unfortunately, though, your plans are not often going to survive intact once the turn gets going. The world stage is a dynamic platform.

      Once you have your plans made (and the Mr. President gods laugh at you!), you perform the six monthly rounds in order. During each round, you draw three Crisis Cards that represent that main world or domestic events that happen (these are usually bad from your point of view, but occasionally they are events or resources that help you) during that month. Most of the events on the Crisis Cards present you with both an urgent problem that may immediately alter the board state, and a longer term issue that may linger and cause you pain down the road if you don't address it well.

      After you flip and resolve the three Crisis Cards for the round, you get to take actions, using any of your available personnel and resources. These actions allow you to make progress on your legislative agenda, attempt to address any new crises presented by the round's three actions cards, deal with any lingering world or domestic issues, fight terrorism, perform diplomacy, and attempt to better your situation in the world or in the eyes of the American people.

      Once you finish your action portion of the round, that round (month) is finished, and you move on to the next round, drawing three new Crisis Cards and repeating the round process until the 6-month turn is complete.

      Seeded within the 18-card mix that makes up a turn, you have six cards for Russian and Chinese Actions, Terror Actions, War Progress, Crisis Checks, and White House Life. You know that each of these six cards will show up sometime during each turn, but you don't know when. The variable timing of these cards' appearance each turn adds uncertainty and spice to the game, while ensuring that major players in the game present challenges for you every single turn. Russia and China offer deeper challenges, with four possible postures (aggression levels) for each country and a country-specific AI for each. Postures may shift in-game in response to your actions or to storyline events, making dealing positively with each nation an evolving challenge all game.

      Please note that Mr. President is NOT a "beer and pretzels" surface-level game. This game is intended to be deep and immersive, one that will both frustrate and delight the solitaire player. Playing time is four to eight hours (depending on your experience level) to play an entire 4-year term. I've tried to pack as much fun as possible into each 6-month turn, so that even if you only have time to play one turn on a weeknight, you'll be engaged, frustrated, challenged, and immersed throughout. That said, I hope you're going to find it difficult to stop playing after each turn. I've designed Mr. President to be an experience that will wrap you up in each new game's story, and beckon you back to the game table after each round, turn, or completed game.

      I designed this game to provide massive replayability. With over 150 Crisis cards in the mix, and multiple subsystems representing the US Economy, Congress, Homeland Security, the Press, Presidential Prestige, Russia, China, Hostile Rogue States, and staunch Allies, no two games of Mr. President will ever play remotely alike. If you think you're ready for that challenge, go ahead. Raise your right hand and swear the oath. Then settle in behind the desk in the Oval Office, and let your imagination run wild!

      I hope playing Mr. President brings you as much enjoyment as designing it has brought me!

      - Gene

      Components

      22 x 34” mounted game board
      165 Cards
      600 counters and markers
      rulebook
      playbook
      six card stock player aid cards
      one ten-sided and two six-sided dice

      ]]>
      1-Player-Only Arrival-Aug 26 2023 Arrival-Feb 17 2024 Arrival-Jan 20 2024 Arrival-Jul 15 2023 Arrival-Jul 29 2023 Arrival-Mar 29 2024 Arrival-New-Jul-10-16-2023 Arrival-New-Jul-24-30-2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Thematic INV-M INV-M-Z Players Maximum_1 Player Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230716 Restock-20230730 Restock-20230828 Restock-20240121 Restock-20240218 Restock-20240225 Restock-20240414 Restock-20240526-Long Year Published_2020s https://www.vaibhavhospital.com/products/6847109038131 Default Title 99.95 2223 3513
      https://www.vaibhavhospital.com/products/1312136833 2022-10-03T23:27:47-04:00 2022-10-03T23:27:47-04:00 Enemy Action: Ardennes Board Games Compass Games

      Vendor: Compass Games
      Type: Board Games
      Price: 113.97

      Designer John H. Butterfield
      Publisher Compass Games
      Players 1-2
      Playtime 600 mins
      Honors 2015 Golden Geek Best Solo Board Game Nominee
      2015 Golden Geek Best Wargame Nominee

      Enemy Action: Ardennes is the first in a series of card-driven war games on pivotal operations and campaigns in World War II, from John Butterfield, designer of RAF, D-Day at Omaha Beach, Ambush! and Hell’s Highway. Each game in the series allows for play by two players or one player, playing either side in the conflict.

      Enemy Action delivers fun, tense wargaming with a focus on command and capabilities:
      - Low complexity with constant decision points for both sides;
      - Two-player competition;
      - Solitaire play of either side with an innovative system governing enemy command and tactics;
      - Card-driven impulse system, with multi-purpose cards that can be played to activate formations, implement command events, or gain tactical advantages in combat.
      - Diceless and chartless combat system – players draw combat chits that build a narrative of each combat.

      EA: Ardennes portrays the German offensive against the western Allies in December 1944 -- the Battle of the Bulge. Each player controls the German or Allied (US and British) side. If playing solo, the game system controls the other side.
      - Map scale: 2.5 miles per hex. Hexes are oversized for easy counter handling.
      - Unit Scale: Regiments, brigades and divisions
      - Time scale: One day per turn, with several impulses in each turn.

      Preliminary components for EA: Ardennes –
      - Three 22"x34" maps, each portraying the entire Ardennes battlefield -- one for the 2-player game, one for Allied solo play, one for German solo.
      - 110 cards (poker quality)
      - 504 .65” counters
      - Several player aid cards
      - Three rules books – one for each game.

      Developed by John Foley. Scheduled to be published by Compass Games January 2015.

      ]]>
      2024-Sale 2024-Sale-40 Arrival-Apr 28 2024 Arrival-Jan 14 2024 Arrival-Jun 29 2024 Arrival-Mar 29 2024 Arrival-Nov 2 2022 Arrival-Sept 10 2022 Arrival_Aug 25 2024 Arrival_Aug 30 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Discount_On Sale Google-True INV-0-L INV-E Non-TCG Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20221007 Restock-20221120 Restock-20230112_Full_Restock Restock-20240114 Restock-20240901 Sale Type_Overstock Stocky-Clearance Year Published_2010s https://www.vaibhavhospital.com/products/1312136833 Default Title 113.97 CPA1018 6046
      https://www.vaibhavhospital.com/products/6676729069619 2022-07-04T07:14:41-04:00 2022-07-04T07:14:41-04:00 The Russian Campaign (Original 1974 Edition) (Compass Games) Board Games Compass Games

      Vendor: Compass Games
      Type: Board Games
      Price: 59.95

      Designer John Edwards
      Publisher Compass Games
      Players 2
      Playtime 360 mins
      Suggested Age 12 and up
      Honor 1976 Charles S. Roberts Best Strategic Game Winner
      1976 Charles S. Roberts Best Strategic Game Nominee

      Recognized as one of the finest wargames ever published and winner of the 1976 CSR Awards. Enjoy this remake of the original 1974 Jedko game covering the Eastern Front during World War II that is short on rules and playing time. The Russian Campaign, Original 1974 Edition is a true wargaming classic that serves as a great introductory wargame.
      ]]>
      2-Players-Only 2023-BF-Overstock-Restore Age_9+ Arrival-Aug 11 2022 Arrival-Aug 23-25 2022 Arrival-Aug-8-14-2022 Arrival-Dec 10 2022 Arrival-Jul 15 2023 Arrival-Nov 12 2023 Arrival_Jul 28 2024 Availability_In Stock BF-2023 BF-2023-Overstock-10 BGG-Set BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True InCartUpSell-Ignore INV-M-Z INV-R INV-T Non-TCG Players Maximum_2 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Year Published_1970s https://www.vaibhavhospital.com/products/6676729069619 Default Title 59.95 CPA1162 1329
      https://www.vaibhavhospital.com/products/1801540161 2022-07-04T07:07:42-04:00 2022-07-04T07:07:42-04:00 Empire of the Sun Board Games GMT Games

      Vendor: GMT Games
      Type: Board Games
      Price: 77.95

      Designer Mark Herman
      Publisher GMT Games
      Players 1-2
      Playtime 360 mins
      Suggested Age 12 and up
      Honors

      Empire of the Sun (EotS) is Mark Herman's third card driven design since he introduced the system to the hobby in We The People. EotS is a strategic level look at the entire War in the Pacific from the attack on Pearl Harbor until the surrender of Japan. EotS is the first card driven game (CDG) to move the system closer to a classic hexagon wargame, while retaining all of the tension and uncertainty people have come to expect from a CDG. Players are cast in the role of MacArthur, Yamamoto, Nimitz, and Mountbatten as you direct your forces across the breadth of the globe from India to Hawaii and from Alaska to Australia. This is represented on a single map based on a 1942 equal area projection of the entire theater of conflict.

      As in other games using the CDG system, players try to maximize the impact of their cards even as they hide their intentions and traps from their opponent. The player is faced with a wide set of clear strategic choices. The focus of EotS is on directing major offensive axes of advance. The Japanese early in the game are challenged to achieve their historical expansion as Allied forces battle the clock to react with their in-place forces trying to achieve maximum damage to the hard-to-replace Japanese veteran units.

      Combat in EotS is based on successfully bringing superior combined land, air, and sea forces to bear in a two-tiered combat system. The first tier is the resolution of air-naval combat, the second tier covers ground combat. The culmination of both tiers results in one side prevailing in battle.

      The key variable in determining strategic victory is the level of U.S. political will. The Japanese win the game by forcing the U.S. into a negotiated peace, which was not achieved historically. The Japanese achieve this by knocking countries like India, China, and Australia out of the war, while inflicting massive casualties on the United States. The delivery of the A-bomb on its historical schedule is not a guarantee, often necessitating Operation Olympic and the invasion of Japan. It is often in its darkest hour that the Japanese find victory in EotS.
      EotS scenarios were designed with the busy enthusiast, grognard, and competitive tournament player in mind. EotS was designed to be played n yearly scenarios (1942, 1943, and 1944) of three turns each that play in under two hours. If you are a fan of CDG's, EotS takes the genre into a familiar, but new direction. If you are a fan of classic hexagon wargames, this game has all of the features that brought you to this hobby in the first place, but with a new level of excitement and replayability. The game is comprehensive, but easy to learn.

      ]]>
      Age_9+ Arrival-Aug 11 2022 Arrival-Aug 23-25 2022 Arrival-Aug-8-14-2022 Arrival-Dec 10 2022 Arrival-Dec 17 2023 Arrival-Jan 13 2023 Arrival-Jan 14 2024 Arrival-Jul 15 2023 Arrival-Jun 3 2023 Arrival-Mar 17 2023 Arrival-May 21 2023 Arrival-Oct 29 2022 Arrival-Sept 13 2023 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Wargames Google-True INV-0-L INV-E Players Maximum_2 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_120+ Minutes Product Type_Board Games Product-International Restock-20221227 Restock-20230115 Restock-20230416 Restock-20230528 Restock-20230618 Restock-20230820 Restock-20231001 Restock-20240211 Restock-20240526-Long Year Published_2000s https://www.vaibhavhospital.com/products/1801540161 Default Title 77.95 0501-21 2871
      https://www.vaibhavhospital.com/products/1777456833 2022-07-04T07:06:26-04:00 2022-07-04T07:06:26-04:00 Churchill Board Games GMT Games

      Vendor: GMT Games
      Type: Board Games
      Price: 99.95

      Designer Mark Herman
      Publisher GMT Games
      Players 1-3
      Playtime 60-300 mins
      Suggested Age 12 and up
      Honors 2016 Goblin Magnifico Nominee
      2015 Meeples' Choice Nominee
      2015 Golden Geek Most Innovative Board Game Nominee
      2015 Golden Geek Best Wargame Winner
      2015 Golden Geek Best Wargame Nominee
      2015 Golden Geek Best Strategy Board Game Nominee

      Churchill is NOT a wargame, but a political conflict of cooperation and competition. While the game focuses on 10 of the historical conferences from 1943 till the end of the war these and much of this design should not be taken literally. Before and after each conference small groups of advisors and senior officials moved between the Allied capitals making the deals that drove the post war peace. Each conference sees one of a group of issues nominated for inclusion in the conference. The issues categories are: Theater leadership changes, directed offensives, production priorities, clandestine operations, political activity, and strategic warfare (A-bomb). Each of the historical conference cards independently puts some number of issues such as directed offensives or production priorities metaphorically put on the table, while the players nominate an additional 7 issues.


      The game display for this is a circular conference table that the three players sit around behind their 'seat'. Each player has a staff deck of named personages, such as Secretary Stimson and Anthony Eden that are randomly drawn to make your conference hand. A pre-conference round of cards gives leverage to the winner who then moves an issue toward their side of the table equal to the value of the card played. Play then proceeds with the conference where each player in turn plays a card on one of the issues in the center of the conference table moving it the value of the card toward his side of the table. Each card is an historical personage and they often have bonuses if played on a particular category of issue. Contesting an issue has you move an issue away from an Ally toward your own. At all times each player has his Head of State card (Roosevelt, Churchill, or Stalin) that can weigh in on any issue once per conference by discarding another card. Each use of your personage has a bonus and a potential penalty. Each time Roosevelt is used he may die and be replaced by Harry Truman. Churchill can have a heart attack and miss the next conference, while Stalin's paranoia may cause a mini-purge and reduce his sides effectiveness for the remainder of the conference. The net result of the conference play is players will 'win' various' issues with the player who won the most issues gaining leverage in one of the bilateral global issues (UK versus USSR global issue is Free Europe versus Spheres of Influence).


      The game then moves into a post conference phase where players implement the issues that they now control. These actions impact three basic game functions: clandestine operations, political activity, and military offensives. Clandestine operations has players try to establish political networks in conquered countries and colonies. Using a very simple mechanic of place a network or remove an opponents network the historical ferment that occurred in Yugoslavia, France and across the world is simply simulated. A country or colony can only have one dominant side's network at any given time and during political activity players can emplace friendly governments in exile that can be subsequently undermined and replaced if the supporting networks are later neutralized by one of your allies.


      Once this has all been sorted out the military portion of the game keeps the score. There is a separate display that abstractly represents the major theaters of war, Western, Eastern, Mediterranean, Arctic (Murmansk convoys and Scandinavia), CBI, SW Pacific, Central Pacific, and Far East. Each of these tracks has a Allied front for which I am looking for some kind of 3D tank piece that advance toward Germany, Italy, and Japan. Using a very simple combat mechanic each front tries to advance with Axis reserves deploying to oppose the various fronts. A successful offensive advances the front one space, although with overwhelming superiority a two space breakthrough is possible. Naval operations are simply handled by requiring a defined level of support to advance into an amphibious entry space such as France (D-Day). When a front enters Germany, Italy or Japan they surrender shutting down military operations although clandestine and political activity continue until the end of the game. In the background is the development of the A-bomb and Soviet efforts to steal its secrets. If the A-bomb is available Japan can be forced to surrender sans a direct invasion.


      If at the end of Potsdam conference Germany, Italy, and Japan have not surrendered the Allies as represented by the players collectively lose the game. If the Axis have been defeated then tthe winner is the player with the most Cold War points portioned out for governments and networks aligned to your side, global issues, and a list of conditional situations. For example colonies with no network or political authority give Churchill points for keeping colonialism alive or which fronts caused axis surrender.


      As I stated this is not a wargame, but a three player excursion into power politics. The game takes around 3 hours to finish, but I will be including a short and medium scenario. All scenarios end with Potsdam, but you will be able to start later in the war if you only have 1 or 2 hours to play. In addition the game can be played with 3 or 2 players plus solitaire. I am very excited about the new Churchill and large scale playtesting will commence by the end of the month. More to follow...

      ]]>
      Age_12+ Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 17 2023 Arrival-Dec 25 2022 Arrival-Feb 2 2024 Arrival-Jan 24 2024 Arrival-Jul 14 2022 Arrival-Jul 29 2023 Arrival-Jun 18 2023 Arrival-Mar 17 2023 Arrival-May 21 2023 Arrival-May 25 2024 Arrival-Sept 30 2023 Arrival_Jul 21 2024 Arrival_Nov 10 2024 Arrival_Nov 9 2024 Arrival_Sept 29 2024 Availability_In Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Category_Wargames Google-True INV-0-L INV-C Non-TCG Players Maximum_3 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20221120 Restock-20230122 Restock-20230402 Restock-20230528 Restock-20230716 Restock-20230806 Restock-20231029 Restock-20240114 Restock-20240512 Restock-20240707 Restock-20240901 Year Published_2010s https://www.vaibhavhospital.com/products/1777456833 Default Title 99.95 1504-21 1905