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This is a great game. It looks simple, fill up your potions and get your wizards into Ravenskeep and you win... not so fast! To fill an empty potion you have to imprison a wizard under a tower and everytime you put a wizard into Ravenskeep that tower moves to a new location completely changing your strategy. This game keeps you on your toes at all time, don't get distracted for a moment because a tower could imprison one of your wizards without you noticing and you could waste a turn lifting the wrong tower trying to find him. Plays up to 6 and has lots of replayabilty with the different set of spells you can choose each game. The game is short and engaging enough that players will ask for another go at it right away. Highly recommend.
AdrenaCreative - Dwellings of Eldervale: Castles and Shards Module
Simple rules and gameplay, but enough decisions to make it entertaining.
I purchased the base game of War Chest on a whim as someone who loves strategy games, but finds Chess too... simple. The strategic situations Chess brings up are never really that interesting, and with enough study, there seems to always be one right move. War Chest breaks that with its very well implemented luck, creating varied situations and battles that seem to evolve over time.
War Chest: Nobility takes what's good about War Chest and adds more! Where in the base game, the Royal Coin always felt kind of bad to draw, in Nobility, it's exciting, as it's that coin that brings into play the new Decree cards, which can shift a battle super fast if your opponent isn't paying attention. These cards create more "ahah!" moments, which is what made me love the base game in the first place.
And I haven't even talked about the new units! (They're good, and work well with the base units. None of them feel like they're too different or weird.)