🇨🇦 Canada Post Strike Updates (Read More)

If you love Board Games, you're in the right place!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Forbidden Games  |  SKU: FRB1800

Mosaic: A Story of Civilization (Standard Edition)

€54.77 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Glenn Drover
Publisher Forbidden Games
Players 2-6
Playtime 90-120 mins
Suggested Age 12 and up
Honor 2022 Golden Geek Medium Game of the Year Nominee

Mosaic: A Story of Civilization is a Civilization-Building game from Glenn Drover, designer of, among others, Age of Empires III: The Age of Discovery, Railways of the World, Sid Meier's Civilization: The Boardgame, and Raccoon Tycoon.

Mosaic is an action selection game. On your turn, you will perform one of seven actions and acquire components.

Acquiring Components is important in creating the unique mosaic of your civilization. They are used as prerequisites for many new technologies, as well as for scoring. Also, by pursuing specialization in one or more Civilization Components, you may be able to claim a ‘Golden Age’ of that type.

As the game goes on and your Civilization grows, scoring cards are eventually revealed from the four decks. Each time a scoring card is revealed, your Civilization will score for each region that you dominate with your cities and military units. After the third scoring card is revealed, there is one final turn and the game ends. You will then score for your cities and towns, your wonders, projects, and golden ages, and for all of your cards that score for your unique Civilization Components.

-description from publisher

Customer Reviews

Based on 1 review
0%
(0)
0%
(0)
100%
(1)
0%
(0)
0%
(0)
P
Pierre-Marc D.
A good first play but will need more to decide

The setup for this game is quite long.
The teach is easy.
The depth of strategy and necessity of tactic plays makes for an interesting game.
The length being organically decided by what players do make for some weird timing and unpredictability. I'm still unsure if I like that or not.