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Mindclash Games  |  SKU: MIND-AN08 MIDAN08

Anachrony (Essential Edition)

€42.87 EUR €44.37
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.abc

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Description

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 2-4
Playtime 60-120 mins
Suggested Age 15 and up
Expansions Anachrony: Exosuit Commander Pack
Anachrony: Classic Expansion
Anachrony: Fractures of Time 
Anachrony: Future Imperfect
Accessories

Meeple Realty - Anachrony Time Capsule (Compatible with Anachrony)
Insert Here - Anachrony Organizer
Folded Space - Anachrony & Exosuit
Anachrony: Exosuit Miniature Set
Laserox - Anachrony™ Token Bundle
Folded Space - Anachrony Essential Edition

Honors 2018 Tric Trac Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Thematic Board Game Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Tactician Laurel Nominee
2017 Board Game Quest Awards Best Production Values Nominee

Note: This is the Essential Edition

Command mighty Exosuits, traverse Time Rifts and lead your Path through a cataclysmic future in this epic board game for 2-4 players. The Essential Edition of Anachrony includes only the base game and does not include any other modules, expansions or miniatures. 

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

Customer Reviews

Based on 4 reviews
50%
(2)
25%
(1)
0%
(0)
0%
(0)
25%
(1)
M
Michael Smallwood

Anachrony (Essential Edition)

T
Tony
Anachro-delicious!

I was surprised to see the one star review, so I'm chiming in. This is one of my favourite games. Filled to the brim with theme, great art and rich player interaction. The mechanics including the time travel element offer superior sci-fi euro-y goodness. Tasty? Delicious!

L
Logan Arnold
2 Big, 2 Long, 2 Much Fun.

The title says it all. I love it but struggle to get it to the table more.

A
Alexander Liu
Weak theme and mechanics.

The theme is incredibly weak as time traveling exists in basically two aspects a distant market and a loan system with random effects. At its best anachrony is mediocre worker placement. However it's not tight enough to be a good eurogame, novel enough to be interesting, or have enough interaction to actually warrant being something I'd play with friends.