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Jolly Roger Games  |  SKU: JOL11963 UPE11963

13 Minutes: The Cuban Missile Crisis

€8.24 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.abc

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Description

Designer Asger Harding Granerud
Daniel Skjold Pedersen
Publisher Jolly Roger Games
Players 2
Playtime 13 mins
Suggested Age 10 and up

Play the Cold War in 13 minutes.

13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war!

13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

Customer Reviews

Based on 2 reviews
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J
J Lumsden
Perfect addition when teaching Cold War

Students enjoyed the introduction to the game and we will be using it often.

J
Jack Rayner
A fairly good game but no thrills.

I would give this game an average review; I enjoyed it much more than my partner did and I would chose to play it again. Overall, the mechanics aren't incredibly engaging. I find that the story told by this game is more interesting and thinking about the theme is one of the main draws for me when playing the game. Due to it's small footprint on your shelf, I would still recommend it for history buffs.