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Mindclash Games  |  SKU: MIND-AN11 MIDAN11

Anachrony: Fractures of Time

€33.84 EUR
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Description

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 90-150 mins
Suggested Age 15 and up
Expansion For Anachrony

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Harvesters’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

Customer Reviews

Based on 1 review
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Nathaniel Bever
Satisfying Solo Experience

My primary reason for purchasing Anachrony was to get a very decision heavy, euro style solo experience and it has not disappointed. The solo opponent has many levels of difficulty so it's easy to find one that's a staunch challenge but not impossible. It also gives you many different paths to victory and a very deep bevy of choices that you can use to pivot your approach depending on how the game unfolds.

I would strongly recommend the Fractures of Time expansion as it enhances your options considerably, and the general expansion pack is nice if you are missing a mechanism (like press your luck, or a race) that you particularly enjoy. I found the general expansions to be mediocre.

My only negative is the size and component choices for the exosuits. The game takes up a ton of room when it doesn't need to. The main board could easily be 1/3 smaller without effecting anything and the same goes for the expansion boards. The exosuits are also a bit overkill and blocked the view of the board while the hex version is annoying because the stacks slip around. If the exosuit hexs were dual layered the problem would be fully solved.

All-in-all I am very pleased with this game and think it is a great improvement over previous Mindclash games.