Vendor: Red Raven Games
Type: Board Games
Price:
39.95
Designer |
Ryan Laukat |
Publisher | Red Raven Games |
Players | 1-2 |
Playtime | 120-240 mins |
Suggested Age | 13 and up |
Vendor: KOSMOS
Type: Board Games
Price:
31.95
Designer |
Fabien Riffaud Juan Rodriguez |
Publisher | KOSMOS |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Honors | 2018 Cardboard Republic Socializer Laurel Nominee |
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
79.95
Vendor: AEG
Type: Board Games
Price:
86.95
Designer |
John D. Clair |
Publisher | Alderac Entertainment Group |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Wizards of the Coast
Type: Board Games
Price:
103.45
Designer |
Larry Harris, Jr. |
Publisher | Avalon Hill (Hasbro) |
Players | 2-8 |
Playtime | 480 mins |
Suggested Age | 12 and up |
Vendor: The Dietz Foundation
Type: Board Games
Price:
93.95
Publisher | The Dietz Foundation |
Players | 2-6 |
Playtime | 60-240 mins |
Suggested Age | 14 and up |
Vendor: Indie Boards and Cards
Type: Board Games
Price:
13.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: Indie Boards and Cards
Type: Board Games
Price:
15.95
Designer | Rikki Tahta |
Publisher | Indie Boards and Cards |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 10 and up |
French Edition | Complots |
Honors | |
Expansions | Coup: Reformation |
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...
In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
Each player starts the game with two coins and two influence – i.e., two face-down character cards; the fifteen card deck consists of three copies of five different characters, each with a unique set of powers:
On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:
When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.
If you do have the character in question, you reveal it, the opponent loses an influence, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.
The last player to still have influence – that is, a face-down character – wins the game!
A new & optional character called the Inquisitor has been added. The Inquisitor character cards may be used to replace the Ambassador cards.
Vendor: eggertspiele
Type: Board Games
Price:
72.95
Designer |
Alexander Pfister |
Publisher | eggertspiele |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
Reimplements | Great Western Trail (Second Edition) |
In Great Western Trail: Argentina, you own a vast estancia in Argentina at the end of the 19th century, and you will need to travel the plains of the Pampas with your cattle to deliver them to the main train station in Buenos Aries.
Great Western Trail: Argentina features gameplay elements similar to Great Western Trail such as deck management, the rondel mechanism, and the ability to upgrade your player board, along with twists on these elements and new features.
The player board features a new type of worker — farmers — and different paths await on the game board to confront you with more choices. Will you take the road with buildings or a path past farmers? Maybe you'll have the chance to use your cows — well, the strength on your cow cards — to help farmers, getting them on your side and adding grain, a new type of resource, to your income, with grain being used for boat and city tiles.
Perhaps you can unlock shortcuts that allow you to deliver your herd to Buenos Aires more quickly. Sure, you'll forfeit the use of action buildings, but maybe you can catch others unaware, with the ships leaving before they deliver. The timing of reaching the central train station to deliver your herd has never been so crucial, and valuable bonuses await on the city's port tiles.
Money is easier to get in Great Western Trail: Argentina, but you have more to manage in terms of action options, shortcuts, and cards (including the new exhaustion cards), so the challenges won't let up.
Great Western Trail: Argentina also includes a solitaire challenge in which Pedro is waiting for you to try to beat his score.
Vendor: Matagot
Type: Board Games
Price:
53.95
At the bottom of the ocean, no one will hear you scream!
In Captain Sonar, you and your teammates control a state-of-the-art submarine and are trying to locate an enemy submarine in order to blow it out of the water before they can do the same to you. Every role is important, and the confrontation is merciless. Be organized and communicate because a captain is nothing without his crew: the Chief Mate, the Radio Operator, and the Engineer.
All the members of a team sit on one side of the table, and they each take a particular role on the submarine, with the division of labor for these roles being dependent on the number of players in the game: One player might be the captain, who is responsible for moving the submarine and announcing some details of this movement; another player is manning the sonar in order to listen to the opposing captain's orders and try to decipher where that sub might be in the water; a third player might be working in the munitions room to prepare torpedoes, mines and other devices that will allow for combat.
Captain Sonar can be played in two modes: turn-by-turn or simultaneous. In the latter set-up, all the members of a team take their actions simultaneously while trying to track what the opponents are doing, too. When a captain is ready to launch an attack, the action pauses for a moment to see whether a hit has been recorded — then play resumes with the target having snuck away while the attacker paused or with bits of metal now scattered across the ocean floor.
Multiple maps are included with varying levels of difficulty.
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: GMT Games
Type: Board Games
Price:
39.95
Designer |
Mark Simonitch |
Publisher | GMT Games |
Players | 2 |
Playtime | 180-600 mins |
Suggested Age | 12 and up |
Vendor: Wizards of the Coast
Type: MTG
Price:
49.95
Vendor: Wizards of the Coast
Type: MTG
Price:
99.95
Vendor: Wizards of the Coast
Type: MTG
Price:
54.95
Vendor: Wizards of the Coast
Type: MTG
Price:
54.95
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: Outset Media
Type: Board Games
Price:
15.95
Designer |
Mathias Spaan |
Publisher | Outset Media |
Players | 2 |
Playtime | 10-15 mins |
Suggested Age | 7 and up |
Honors |
Vendor: Gigamic
Type: Board Games
Price:
45.95
Designer |
Marko Pavlovic |
Publisher | Gigamic |
Players | 1-2 |
Suggested Age | 4 and up |
Vendor: Gigamic
Type: Board Games
Price:
26.95
Designer |
Romain Froger Didier Lenain-Bragard |
Publisher | Gigamic |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Vendor: TIKI Editions
Type: Board Games
Price:
23.95
Designer |
Alexandre Droit Julien Prothière |
Publisher | TIKI Editions |
Players | 2-8 |
Playtime | 10-20 mins |
Suggested Age | 8 and up |
Vendor: TIKI Editions
Type: Board Games
Price:
23.95
Designer |
Alexandre Droit Julien Prothière |
Publisher | TIKI Editions |
Players | 2-8 |
Playtime | 10-20 mins |
Suggested Age | 8 and up |
Vendor: Bandai
Type: Trading Card Games
Price:
229.95
The 6th Booster adds Fishman Island, Thriller Bark, and Germa as a theme! These cards introduce new tactics which expands the battle options even further!
New Leaders from FILM, Fish-Man, Thriller Bark, GERMA and Land of Wano join the battle!
Also includes new cards that enhances decks released previously!
Cards that synergises well with the October released STARTER DECK -Zoro & Sanji- [ST-12] are also included!
Contents:
1Box: 24pcs Booster Pack
1 Booster pack : 6 cards (Total 124 types) + Index 1pc
Rarities
Leader Cards x6
Common x45
Uncommon x30
Rare x26
Super Rare x10
Special Cards x6
DON!! Card x1
Anniversary Special Card x1
27 types of parallel card
Vendor: Rio Grande Games
Type: Board Games
Price:
48.95
Designer |
Donald X. Vaccarino |
Publisher | Rio Grande Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Ultimate Guard
Type: Deck Box
Price:
59.95
A classic reinvented: our popular Xenoskin products with monochrome color scheme enhance our product line by offering a stylish and timeless design for gamers and collectors. This color scheme’s simple and elegant approach effortlessly creates harmony in any collection. Combined with other colors, it offers a new way to express yourself from the inside out.
Double your storage with our Arkhive 800+! This box offers space for more than 800 double-sleeved cards in standard size, can hold 350 Toploaders, or its two rows can simply be filled with a selection of your favorite deck boxes and cases. The innovative ZnapClaw closure keeps your collection safe on all your journeys.