Converge: Sparks of Hope
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Description
Description
Designer |
Peter C. Hayward |
Publisher | Button Shy |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion |
Converge: Aspects of Vision – Solo Mode |
The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Pooling their resources, experts from all walks of life converge to find the best path forward – and the team they’ll need to follow it.
The story and gameplay of Converge spans across 3 sets. Each one comes in their own wallet and includes 3 unique 6-card skillsets. All 3 sets can be played individually as standalone games, or players can combine any 3 skillsets from multiple sets to create a new combination.
Converge: Catalysts of Change
Converge: Sparks of Hope
Converge: Engines of Progress
Converge: Sparks of Hope stars the subterranean Delvers, brilliant Astropaths, and compassionate Healers. Seeking refuge below the earth, the Delvers Expand their tunnels to house new team members. The constant Study of the Astropaths allows them to copy other skillset's effects. The Healers practice their craft to Heal the injured, restoring them from the discard pile to a team.
In Converge, players are competing to build the best team that meets the current goals, though goals and teams can shift with each play. So can control of the powerful artifact which gives an advantage to those who possess it.
Each round, players take turns to play a single card from their hand.
Every card has 2 parts: a character with a skillset, rank and special ability, and a goal, each of which has a star value for fulfilling its requirement. These goals apply to both players while the card is in the central area, with fulfilled goals remaining in play.
Cards can be discarded for their special ability, played to the player’s team to fulfill goals using its suit and value, or as a new shared goal.
At the end of the round, players count their current star value. The player with the most stars gains control of the artifact. If they already had control of the artifact, they win! If no player can secure victory by the time all cards have been played, then the player who holds the artifact is the winner.