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Mr. B Games  |  SKU: MIBL41050

Thera

€50.11 EUR
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Description

Designer Zach Hoekstra
Publisher Mr. B Games
Players 1-4
Playtime 60-120 mins
Suggested Age 10 and up

In 1646 BC, the island of Thera (present day Santorini) was the site of a volcanic eruption one hundred times more powerful than Pompeii. This eruption coincided with the decline of the Minoan civilization and the rise of the Mycenaean civilization. Due to Thera's strategic location, the Mycanaean wanax (king) has decided that it is time to rebuild Thera and has tasked you, one of his koreters (governors) with this responsibility. The koreter who best rebuilds Thera to its prior glory will be victorious.

In the role-selection and resource-management game Thera, each player has a map of the island where they will engage in trade, clear ash, generate resources, move those resources to building sites across the island, and construct economic and luxury buildings. On a player's turn, they select one of five roles from the rondel. Every player can benefit from this role, and the one who chose it gets benefits that scale with the amount of favor on the role. Favor accumulates on roles over the course of the game and is redistributed every time a role is chosen. Here's an overview of the five roles:


The Priestess prays for rain, bringing the life-giving resource to the island.
The Worker consumes that water and produces resources.
The Planner moves those resources around Thera so that they can be used for construction or trade.
The Builder uses those resources to construct buildings on undeveloped sites across the island.
The Trader buys and sells resources at the port.


Players earn points by constructing buildings. You must get the needed resources to the desired building site, then acquire the building plans (which are available to all from a common building tableau). Should you build another quarry (a resource-generating building), or are you worried one of your competitors will take that temple (a luxury building) that aligns with your strategy? Time is of the essence in Thera, so efficient planning and resource management are important in winning the day.

—description from the publisher

Customer Reviews

Based on 1 review
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Tracy M.
One of my favorites!

I backed this game during the Kickstarter and have played it many times since receiving it. I have a huge collection and it's on my prized shelf and is in my top 10.

This is a sweet gem of a game. The concept of not just trying to collect resources but transport them to where they are needed is brilliant when you have to also prioritize the clearing of ash to make that transport more efficient. The different builds available kept the game super interesting and the use of the rondel in role selection was smooth and engaging. We missed the 2 player rule variant on our first play, but when we tried it found it plays well and doesn't feel cludgy or pasted on like such adaptations usually do. Plays great at 2 but can see it playing well at the higher player counts, too, just increasing play length. This game is undoubtedly a keeper in my massive collection and will be on a shelf next to other favorites.

The learn to play booklets were helpful and while we did find some glitches in the rulebook they were easily navigated. Iconography was everywhere, but after a few rounds was smooth and easy to work with. My biggest challenge was that the gray and brown cubes were starting to look similar by 11 p.m. but that's easy to remedy... I'm tempted to upgrade the resources with generic upgrade options as this game is sooo worth it, though I admit that with all the deluxified games on my shelves I am finding charm in simple wooden cubes. Components are of nice quality right out of the box as is. I feel like there is a ton of content and play in the box when compared to the price tag.