Reconnect with loved ones and create lasting memories—grab a board game today for endless family fun!

If you love board games, you're in the right place!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

Hans im Glück  |  SKU: 30339031885

Carcassonne: Die Windrosen (German Import)

€10.63 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Carbon-neutral shipping with Shopify Planet
Carbon-neutral shipping on all orders

Description

Designer Klaus-Jürgen Wrede
Publisher Hans im Glück Verlags-GmbH
Players 2-6
Suggested Age 8

Note: This game is in German.  The game itself is language independent. English rules can be found here.

Die Windrosen is a six-tile mini-expansion for Carcassonne. Each tile depicts all or part of a wind rose (AKA compass rose). The red, full wind rose is a new starting tile, and divides the playing area into four fields.

This expansion was released at Modell-Hobby-Spiel 2012 in Leipzig. Attendees had to go on a scavenger hunt to collect clues which would permit them to obtain the expansion from the Carcassonne-on-Tour booth. The expansion is currently only available by attending a Carcassonne-on-Tour event, but may be made more widely available next year.

This expansion is given as a promo with issue #5 (2013) of Spielbox.

Short rules:

Orange full rose is new start tile and defines the four quarters: SW, SE, NW, NE.
Blue full rose (reg. backside) redefines the four quarters.
Orange quarter rose tiles (reg. backside) are worth 3 bonus points if put down in the corresponding quarter of the playing field, e.g. the South-West rose tile put down in the SW quarter defined by the current valid full wind rose.
Appart from that the roses have no influence on the play and the features on the tiles and other points aquired through the tile.
The blue full and the 4 orange quarter rose tiles are shuffled in the stack at the beginning.