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Decision Games (I)  |  SKU: 40144732173

Empires of the Middle Ages

€92.12 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Anthony F. Buccini
Jim Dunnigan
Redmond A. Simonsen
Publisher Decision Games (I)
Players 1-6
Playtime 240-360 mins
Suggested Age 14 and up
Honors 1980 Charles S. Roberts Best Pre-Twentieth Century Game Winner
1980 Charles S. Roberts Best Pre-Twentieth Century Game Nominee

This classic SPI game from 1980 covers the economic and political landscape of Medieval Europe from 771 to 1467 on an area map. Several scenarios allow players to do anything from a solitaire game during the Charlemagne's reign to the "Grand Scenario" that covers historical trends throughout the period.

Decision Games published a second edition in 2004, with a differently styled map. It added optional expansion rules & counters for Armies, Fleets, and Civilization Markers, along with additional Event Cards -- raising their number from 56 to 164.

At the start of each player's Round, Event Cards are drawn which change the strategic situation (such as Plague or Bounty) or benefit a player in various ways. The descriptions of the Events contain a great deal of historical information, adding much interest to the game.

Each player may attempt to perform up to five "Endeavors" per 25-year long Turn.

There are six types of Endeavors: Conquest, Pillage, Diplomacy, Defense, Fortification (including building Armies/Fleets) and Ruling. Additionally, moving Armies/Fleets and Taxation may always be performed.

Endeavor resolution is diceless; instead "Year Cards" which show an array of results for each type of Endeavor are drawn. The card might also require a Leader Stature Check, which can change the player's Combat, Administration, and Diplomacy ratings.

Endeavor resolution is affected by the appropriate Leader rating, and the involved areas' language, religion, population, and Social State (which changes frequently). Poor performance can lead to Unrest or Rebellion in an Area.

An area's Social State value rises and falls as a result of Events and Endeavors, and improving the Social State of your empire is an important object of play.

Optional rules add non-player Raiders and Magnates.