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(Self-Published)  |  SKU: GQWBAOTK-CORE

Worldbreakers: Advent of the Khanate

€25.55 EUR €30.66
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Elli Amir
Publisher (Self-Published)
Players 1-2
Playtime 30-45 mins
Suggested Age 13 and up
Expansion
Worldbreakers: The Indigo Sisterhood

It is the late 13th century and history is altered by the rise of the Worldbreakers, individuals who harness the mysterious substance mythium to magnify their natural talents. The Mongol princess Khutulun, a Worldbreaker and a descendent of the great Chinggis Khan, is reuniting the distant tribes of the Mongol Empire. However, other factions are rising to oppose her, each with their own agenda.

Worldbreakers: Advent of the Khanate is a customizable two-player card game. Players start the game with a Worldbreaker that has a unique special ability and a deck of 30 cards. Each player aims to be the first to reach 10 power, which is gained by developing Location cards and by attacking the opponent.

The game is divided into rounds, during each of which the players alternate taking turns. A turn is composed of one action, such as gaining mythium (the currency of the game), drawing a card, playing a card, or attacking the opponent. Worldbreakers has three card types: events, followers, and locations. Events are impactful one-time effects. Followers are people who join your cause and can either defend your board or attack your opponent. Finally, Locations are places where mythium can be collected. They have a numbered list of stages, each of which can be developed for a one-time bonus such as power or resources.

Proper timing and resource management is key to victory: wait too long, and your opponent will mount a crushing attack or finish developing their Locations for a power advantage. Who will wrestle control of mythium and forever reshape history?

—description from the designer

Customer Reviews

Based on 2 reviews
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Paul S.
A Great Self-Contained CCG

I quite like this game. I've played MtG before and like the idea of it, but didn't want to invest into the system to actually play it consistently. This gives me a simpler taste of that system (maybe better in some ways in my opinion), without the huge investment into lots and lots of cards, sleeves, etc.

The pace and flow of this game is very smooth. Rather than doing a whole bunch on your turn, you do one, maybe two things, and then pass to your opponent. Repeat 4 times each and that's a round. Repeat rounds until someone accrues 10 or more power. It really moves fast once you understand the round structure, which helps it get to the table more often.

The core box is great and provides 4 pre-constructed decks with options for draft variants or deck building. However, if you think you might enjoy this game, I would definitely recommend picking up the Indigo Sisterhood expansion along with it as it adds more cards to allow for more variability and customization options. It adds 2 more pre-constructed decks, and since the game follows the singleton rule of not allowing duplicate cards in a deck, these extra cards are a welcome addition.

TL;DR: Great game. Pick up the expansion if you want more variety.

D
Devon Bird

Worldbreakers: Advent of the Khanate