Vendor: Aporta Games
Type: Board Games
Price:
96.95
Designer |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Expansion | Revive: Call of the Abyss |
Revive civilization, 5000 years after everything was destroyed. Lead your tribe and explore the frozen earth. Harness its resources. Recruit surface survivors to your cause. Build factories with powerful machines. And populate ancient sites to relearn your tribe's forgotten technologies.
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Revive is a game for 1-4 players with asymmetric player powers, highly variable setup, and no fighting or direct conflict. Playing through the 5-part campaign unlocks additional contents, and once all contents have been unlocked, the game can be replayed indefinitely.
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At the beginning of the game, each player gets a set of citizen cards, a tribe board, as well as a huge dual-layer player board. The tribe board shows your unique tribe ability and the ancient technologies that you may relearn during the game. The dual-layer player board is where you place your custom machines and upgrade your card slots.
A main goal of the game is to reach and populate the large ancient sites. These ancient locations are randomized, and as they are important sources of victory points, they will shape your strategy differently each game.
On your turn you take two actions:
Play a card (its effect is determined by which card slot you use)
Explore (reveal an area tile and recruit a new citizen card)
Populate (populate an ancient location to learn a new technology)
Build factory (the adjacent terrains determine which machine tracks you advance)
In addition you may use power to activate any number of your machines, modifying your actions.
Instead of taking two actions you may Hibernate. This will circulate your cards, moving your played cards to your resting area, and releasing the cards in your resting area back to you. In addition you regain your used power, so that you may activate your machines again.
The multi-use cards play an important role: Each card shows a resource ability (on the top) and a special ability (on the lower part). Playing a card in one of your top slots activates the resource action; In a lower slot you activate the special ability. You may install slot modules in the card slots, and these are activated whenever you play a card matching its color. It is possible to find combinations that lets you chain cards, triggering several slot modules and abilities in one action.
Building factories harness the power of the surrounding terrains, advancing your marker on one of three machine tracks. This may unlock machines that can be activated, using energy.
Reaching certain milestones lets you take an artifact from the main board. Each artifact boosts one of the three scoring categories on your personal scoring card.
The game ends when all artifacts have been taken, and the player with the most points wins.
Vendor: Aporta Games
Type: Board Games
Price:
49.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
14.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-8 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Expansion For | Trails of Tucana |
Supplies for all Trails of Tucana fans! With the Trails of Tucana: Ferry expansion, two new game pads come into play: one with the island maps from the basic game, and one with two new islands.
With the new map, players have two new island maps for Isla Bahía and Isla Habita. On both maps, the ferries help players navigate stretches of sea — and on Isla Habita three additional villages offer new challenges.
Vendor: Aporta Games
Type: Board Games
Price:
51.95
Designer |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Revive |
Vendor: Chilifox Games
Type: Board Games
Price:
57.95
Designer |
Eilif Svensson Åsmund Svensson Geir André Wahlquist |
Publisher | Chilifox Games |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
14.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansion For |
Santa Maria Santa Maria: American Kingdoms |
Vendor: Chilifox Games
Type: Board Games
Price:
29.95
Designer |
Eilif Svensson Åsmund Svensson |
Publisher | Chilifox Games |
Players | 1-6 |
Playtime | 15-25 mins |
Suggested Age | 10 and up |
Vendor: Chilifox Games
Type: Board Games
Price:
83.95
Designer |
Vegard Eliassen Stillerud Eilif Svensson Åsmund Svensson |
Publisher | Chilifox Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Vendor: Matagot
Type: Board Games
Price:
79.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
The Magnificent: SNØ |
Vendor: Matagot
Type: Board Games
Price:
30.95
Designer |
Fridtjof Buvarp Maija Buvarp Pauline Buvarp Eilif Svensson Åsmund Svensson |
Publisher | Matagot |
Players | 3-7 |
Playtime | 15-20 mins |
Suggested Age | 10 and up |
Honor | 2021 Golden Geek Best Party Game Nominee |
Vendor: Aporta Games
Type: Board Games
Price:
54.95
Designer |
Kenneth Minde Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Vendor: Matagot
Type: Board Games
Price:
34.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Matagot |
Players | 1-5 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Expansion For |
The Magnificent |
Vendor: Aporta Games
Type: Board Games
Price:
34.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playing Time | 15-40 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
32.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-8 |
Playing Time | 15 mins |
Suggested Age | 8 and up |
Expansion | Trails of Tucana: Ferry |
Honors |
2021 Vuoden Peli Family Game of the Year Winner 2020/2021 Årets Spill Best Family Game Winner 2020/2021 Årets Spill Best Family Game Nominee 2020 Cardboard Republic Socializer Laurel Nominee |
Vendor: Matagot
Type: Board Games
Price:
76.95
Designers |
Eilif Svensson Kristian Amundsen Østby |
Publisher | |
Players | 1-4 |
Playing Time | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
The Magnificent: SNØ |
Vendor: Aporta Games
Type: Board Games
Price:
66.95
Designers |
Thor Egil Braadland Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 3-5 |
Playing Time | 60 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
22.95
Designers |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 4-6 |
Playtime | 20-30 mins |
Suggested Age | 12 and up |
Vendor: Zoch Verlag
Type: Board Games
Price:
42.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Zoch Verlag |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
26.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-5 |
Playtime | 45-90 mins |
Suggested Age | 10 and up |
Expansions |
Santa Maria Santa Maria: Exploration Deck |
Vendor: Aporta Games
Type: Board Games
Price:
68.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansions |
Santa Maria: American Kingdoms Santa Maria: Exploration Deck |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
9.95
Designer |
Eilif Svensson Kristian Amundsen Østby |
Publisher | Indie Boards & Cards |
Players | 2-8 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Reimplements | Avenue |
Vendor: Aporta Games
Type: Board Games
Price:
16.95
Designer | Eilif Svensson, Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-10 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Reimplemented By | Kokoro: Avenue of the Kodama |
Vendor: Aporta Games
Type: Board Games
Price:
21.95
Designer | Eilif Svensson, Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Aporta Games
Type: Board Games
Price:
17.95
Designer | Eilif Svensson, Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Zoch Verlag
Type: Board Games
Price:
41.95
Designer | Eilif Svensson |
Publisher | Zoch Verlag |
Players | 2-5 |
Playtime | 75 mins |
Suggested Age | 10 and up |
In Mangrovia, a light "gamer's game"/family game with a Caribbean mangrove setting, a clever role selection mechanism allows the players to choose two different bonuses/actions as well as the turn order in which they want these actions to be carried out — all by placing just one marker. Victory is achievable through a number of viable options, which guarantees high re-playability.
The game is a fight over acquiring the best locations for your huts in this appealing and unspoiled landscape. If you manage to do so, you will become the rightful successor of the old chief and win the game. You gain Chief points by having the most huts (and the secondmost huts) along each of the eight divine paths monitored by the statues of Gods. Additional Chief points are earned by controlling sacred locations, by collecting amulets, and simply by building huts at lucrative spaces.
Building a hut requires that the space's landscape is "active" and that you can pay the exact price (not overpay) for the space. Therefore, the game feels tight even from the very start. The game gets tighter and tighter towards the end of the game as you have fewer choices of spaces, and as the actions you choose become more and more crucial.
In order to succeed in this game, you should carefully choose and time the best possible combination of actions, called "ritual sites". A boat goes from ritual site to ritual site, first on the west side, then on the east side (in opposite order), triggering each action. If, for instance, you choose a ritual site high up, you will have an early choice of cards, but a late choice of space to build your huts or to collect amulets (and vice versa). A fourth action type is to select "active landscapes" and become starting player, which makes it possible to control the next round. After all players have performed two actions, the round ends. The game is usually played over 10-14 rounds and ends when one player builds his last hut.
Collecting amulets may be key in this game. Instead of keeping them as Chief points, you may use them to build huts on designated spaces which require payment in amulets instead of cards — and still to the exact price. Building huts on such spaces may be exactly what you need to get the majority along one or two divine paths. In order to gain enough amulets — and amulets of the appropriate values — you should position some of your huts on amulet spaces. The more huts you build on such spaces, the more amulets you can draw. The probability of getting the amulets you need will therefore increase.
The game board is built as a matrix system, with some spaces being part of two divine paths while other spaces belong to just one. The spaces that are part of two divine paths are obviously most tempting, but can you afford to build your huts there?