Warfighter: The Private Military Contractor Card Game
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Description
Description
Designer |
Dan Verssen |
Publisher | Dan Verssen Games (DVG) |
Players | 1-6 |
Playing Time | 30-90 mins |
Suggested Age | 14 and up |
You're in Iraq. It's 2003. The country is swarming with civilian companies hired by the US government to rebuild the infrastructure. The US military has its own in-country priorities. It's up to your Private Military Company (PMC) and your team of mercenaries to provide the tactical security and escort firepower needed to keep the construction teams alive. All while fulfilling your personal goals for being there. And of course, making a few bucks to provide for your retirement once the shooting stops!
You begin by creating your Company. This includes, hiring your starting employees, deciding on a Company Goal, as well as your starting assets and liabilities. Your employees level-up as they complete contracts. They progress from Squad Soldier, to Non-Player Soldier, to finally Player Soldier.
If you want to use military-grade hardware, you need to purchase the the proper licenses. These purchases will come out of your starting budget or you can purchase them during the campaign. However, until you have the proper licenses, your employees are limited to civilian weapons.Your headquarters is in your home country and your compound is in Iraq. You have to pay monthly rent on all of these facilities, so you’ll probably start with just the basics. As you complete contracts you can improve your company.
Warfighter: Private Military Contractor is a complete, standalone game set in the Warfighter Modern era.
—description from the publisher