Canada Day Sale is Live! Hundreds of Items on Sale. See details here

Discover one of the largest online stores for board games: 5,500+ titles and 2,500+ other products in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Filosofia  |  SKU: undefined-10

La Gloire de Rome (aka Glory to Rome) (French)

€24.10 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.

Description

Designers Ed Carter
Carl Chudyk
Publisher Filosofia Éditions
Players 2-5
Playtime 60 mins
Suggested Age 12 and up
Honors 2012 Ludoteca Ideale Winner
2012 Gra Roku Game of the Year Nominee
2012 Fairplay À la carte Winner
2011 Tric Trac Nominee
2011 Swiss Gamers Award Winner
2011 Lucca Games Best Boardgame Nominee
Expansion PLUS de Gloire de Rome: XII Nouveaux bâtiments

Note: This is the French version of Glory to Rome

In 64 A.D., a great fire originating from the slums of Rome quickly spreads to destroy much of the city, including the imperial palace. Upon hearing news of the fire, Emperor Nero Caesar races back to Rome from his private estate in Antium and sets up shelters for the displaced population. Reporting directly to Nero, you are responsible for rebuilding the structures lost in the fire and restoring Glory to Rome.

Glory to Rome is a card-based city building and resource management game with a novel mechanism. Each card may act as a building, a client, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. Actions are triggered by a form of card-driven role selection -- the active player leader a role, and other players may follow if they discard a matching card from hand (to the pool). Players who don't follow may 'think' to draw more cards. There are thus strong interactions between the different uses of cards. Scoring is a combination of completing buildings and storing resources, with end-of-game bonuses for storing a diverse assortment. Game length is player-controlled, and is triggered in a few different ways.

The lighthearted artwork of the original editions was replaced by minimalist art in the 'black box' edition, and both have been the source of great controversy. Many of the non-English editions use more conventional artwork.