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Asmadi Games  |  SKU: ASN0150 ASI0150

Innovation (Third Edition)

€14.29 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Carl Chudyk
Publisher Asmadi Games
Players 2-4
Playtime 45-60 mins
Suggested Age 12 and up
Honors
Expansions


This game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

Customer Reviews

Based on 4 reviews
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E
Eric Simons
A huge game in a little box

I'm hard-pressed to think of a game that packs more game in such an affordable little box. Innovation is fantastic--unpredictable, chaotic, creative--and yes, swingy. After dozens of plays I still often can't tell whether a loss or win was down to my skill or lack-of. But I do feel I'm getting better, and more importantly: I'm not sure there's another game in my collection that I enjoy more when losing.

S
Sebastien Poirier
Potentially the best card game of all time.

Enough said.

J
James Graham
Few Actions Large Decision Space

Carl Chudyk master of multi use cards best game still in print

A
Aaron Thomson
Swingy, but Fun

Innovation is fantastic. There's a lot of game here, and what may seem like an unbalanced luckfest at first reveals itself over multiple plays to have plenty of depth and rewarding tactical play--at least when you play at two players. Adding more players makes the game state more chaotic and difficult to keep track of, and can even wildly change how good some of the card abilities are; luckily, the included team mode variant cleans up a lot of the chaos. This game is surprising and unique, and even after 200 plays the base game keeps spitting out card combinations that surprise me.

Also it's basically a heavily abstracted civ-building game that fits in your pocket and this is a major plus.

In all, while I would absolutely say Innovation is not for everyone, every board gamer should definitely give it a few tries since there's really nothing else quite like a game designed by Carl Chudyk.