Charms: A Game of Insight
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Description
Description
Designer | C. Aaron Kreader |
Publisher | Studio 9 Incorporated |
Players | 3-8 |
Playtime | 30-90 mins |
Suggested Age | 12 and up |
Expansions | Charms: Quests For Antiracism |
Description from the publisher:
Charms is a fun, easy to learn party game where each player takes a turn as the Quester by asking a question from the Quest Cards (or their own question). Everyone else finds their inner sage and tries to write the wisest answer based on the Quester's roll of the charms, their meanings, and where they land on the board. The Quester then picks the winning answer. The player with the most winning answers wins the game.
Understand the game in 4 basic steps.
1. Draw a card, read a question to the group, and roll 9 random charms onto the board. Remove "out of play" charms.
2. Use the KEY CARD to review charm meanings. Other players quickly write an answer to your question based on the charms, where they landed on the board, and what this could mean for you.
3. The answers are read aloud. You pick the one that best answers your question, and the author is revealed as the winner of the round.
4. Pass the charms to the left and play again until everyone has asked a question. The player who writes the most winning answers is crowned the Charms Champion of Insight!