If you love Board Games, you're in the right place!

Reconnect with loved ones and create lasting memories—grab a board game today for endless family fun!

Discover one of the largest online stores for board games: 5,500+ titles in stock!

Themeborne Ltd.  |  SKU: TBL124

Escape the Dark Sector: The Collector's Box

€37.21 EUR
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Alex Crispin
Thomas Pike
James Shelton
Publisher Themeborne Ltd.
Players 1-4
Playtime 20-90 mins
Suggested Age 14 and up
Expansion For Escape the Dark Sector

An expansion in its own right, the Collector’s Box contains a wealth of new game content for Escape the Dark Sector while also providing stylish and practical storage for your entire collection.

With it’s sturdy, matte black box and minimal spot UV detailing, the imposing exterior of the Collector’s Box hides an elegant organizer within. Now you can store every item in your Escape the Dark Sector collection in one box with ease.

The custom insert features slots to perfectly divide your cards by type, sleeved or unsleeved. Not only is this immensely satisfying, it also cuts down on card handling time during setup - just slide out the desired group of cards when called for (Act 1, Act 2, Act 3, Crew Members, Bosses etc) and your game can be set up and packed away in moments.

The larger cavities are moulded to securely hold all your playmats, rulebooks, scorepads, pencils, dice etc - and as you can see the full set of 4 crew playmats combine to create a pleasing image of the station.

Contains:


4 New Bosses: An array of powerful new foes, each unique and devious
3 New Start Cards: Each offering a choice about how to begin your mission
1 Mech Suit: A powerful, full-body contraption comprising 4 slot's worth of interlocking item cards. This awesome rig grants the wearer immense armour and firepower for a limited time, and at the expense of mobility and tactical flexibility
2 New Starting Weapons: Alien sidearms with variable-ammo functionality
4 Ammo Dice: To ensure you have enough on hand for the full arsenal the game offers
4 Health Trackers with Cubes: A reusable alternative to the medical record pads
1 Dice Bag: Store all the game’s beautiful dice and tokens in one satisfying pouch
1 “Acting Captain” Card: Used to help keep track of who is leading the crew into each chapter