The Curse of the Maldita Diamond
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Description
Description
Designer |
Sergio Ortiz |
Publisher | Gamewright |
Players | 2-6 |
Playtime | 20-20 mins |
Suggested Age | 7 and up |
La Morada Maldita is the story of a ancient gem-collecting explorer who dies. The villagers inherit all the gems. A weird magic emanates from a large purple jewel... do you dare to take it? You shouldn't but it's so pretty...
Each player is placed on the table with their challenge cards face down in front of 65 gems of various shapes and colors, including a large purple gem.
All at once will turn over their first card, which corresponds to a specific gem. You have to find it and pick up the next one and so on until a player is the first to get all the gems that his cards have. And that player will have to take the great purple jewel.
Each player checks his mistakea, taking each correct card to his victory point and each incorrect card is discarded. Those that have not been completed will remain as a bonus for the next round.
The player who got the purple jewel will receive a curse card and play the next round with a handicap. If the event variant is also added ... the game becomes very crazy, with players having to do real tricks with their bodies.
Don't miss out on the gems!
—description from the publisher (translated)
La Morada Maldita es la historia de un pueblo que recibe la herencia de un anciano explorador recolector de gemas. Una extraña magia emana de una gran joya de color morado... ¿te atreves a cogerla? No debes pero es tan bonita...
Cada jugador se coloca en la mesa con sus cartas de reto boca abajo delante de 65 gemas de distintas formas y colores, incluida una gran joya morada.
Todos a la vez darán la vuelta a su primera carta, que corresponde a una gema concreta. Hay que buscarla y levantar la siguiente y así todos hasta que un jugador sea el primero en conseguir todas las gemas que dispongan sus cartas. Y ese jugador tendrá que coger la gran joya morada.
Cada jugador comprueba no haberse equivocado, llevándose cada carta correcta a su reserva de puntos y cada carta errónea se descarta. Las que no se hayan terminado de conseguir se quedan de bonus para la siguiente ronda.
El jugador que consiguió la joya morada recibirá una carta de maldición y jugará la siguiente ronda con un handicap. Si además se añade la variante de eventos... el juego se vuelve muy loco teniendo los jugadores que hacer verdaderas virguerías con su cuerpo.
¡No te quedes sin las gemas!
—description from the publisher