{"product_id":"the-gate-of-rlyeh","title":"The Gate of R'lyeh","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/dan-hundycz\"\u003eDan Hundycz\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/dph-games-inc\"\u003eDPH Games Inc\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e4-8\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e45-60 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e228601\/gate-rlyeh\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/228601\/gate-rlyeh\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eThe clock is ticking. Your team of Investigators have been sent to R’lyeh for the purpose of reinforcing the failing gate, trapping Cthulhu in his prison forever. The Investigators have two enemies. The clock and the cultists hidden among their numbers.\u003cbr\u003e\u003cbr\u003eTriggering the four needed incantations will take all of the skill your team can muster and you don’t have the luxury of time to search for the traitors in your midst.\u003cbr\u003e\u003cbr\u003eThe odds are slim, but the fate of the world rests in your hands.\u003cbr\u003e\u003cbr\u003eThe game is played in rounds starting with the player holding the pocket watch and proceeding clockwise so that each player takes a turn. The clock advances one hour after each round.\u003cbr\u003e\u003cbr\u003eWHY IS THIS GAME DIFFERENT?\u003cbr\u003e- Each player will have a choice of Five actions during their turn. \u003cbr\u003e- The Cultists are not the main enemy, the clock is. \u003cbr\u003e- The Cultists don't know each other. \u003cbr\u003e- Revealing a Cultist does not eliminate them from the game.\u003cbr\u003e- Players lose sanity in different ways.\u003cbr\u003e\u003cbr\u003eINVESTIGATOR\/CULTIST ACTIONS\u003cbr\u003e\u003cbr\u003eCONTRIBUTE: \u003cbr\u003ePlay a card into the incantation pool.\u003cbr\u003e\u003cbr\u003eRESEARCH: \u003cbr\u003eDiscard (0-3 cards) and refill your hand to 3 cards \u003cdraw insanity=\"\" card=\"\"\u003e.\u003cbr\u003e\u003cbr\u003eGAMBLE: \u003cbr\u003eDraw 2 cards. You must play one into the incantation pool immediately. Discard the unplayed card.\u003cbr\u003e\u003cbr\u003eINVESTIGATE\u003cbr\u003eShuffle and look at all but 1 of the cards in the Incantation Pool. You may swap 1 card with 1 card from your hand. \u003cbr\u003e\u003cdraw insanity=\"\" card=\"\"\u003e\u003cbr\u003e\u003cbr\u003eMAKE AN ACCUSATION\u003cbr\u003eA player may make an accusation during their turn in order to accuse another player of being a cultist. A majority of the players must vote in agreement with the accusation for the accused to reveal their Secret Nature card. If the accused is an Investigator subtract two hours off the clock.\u003cbr\u003e\u003cbr\u003eTHE NECRONOMICON\u003cbr\u003eIf time is running short and the investigators are desperate, they may vote to consult the Necronomicon. There will be advantages but failure is an instantaneous and brutal end to the game.\u003cbr\u003e\u003cbr\u003eEQUIPMENT\u003cbr\u003eCharacter will each get a piece of equipment to aid them in their quest. Usage of equipment may aid the Investigators or the Cultists... it just depends whose side you are on.\u003cbr\u003e\u003cbr\u003eThere is no player elimination and the cultists are unaware of the other cultist's identity. If a cultist is discovered their powers are reduced and changed. Be wary, they can still wreak havoc.\u003cbr\u003e\u003cbr\u003e\u003c\/draw\u003e\u003c\/draw\u003e","brand":"DPH Games Inc","offers":[{"title":"Default Title","offer_id":12907738333235,"sku":"12907738333235","price":27.2,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3587201.jpg?v=1578609442","url":"https:\/\/www.vaibhavhospital.com\/products\/the-gate-of-rlyeh","provider":"vaibhavhospital","version":"1.0","type":"link"}