{"product_id":"ninja-dice-team-location-card-expansion","title":"Ninja Dice: Team Location Card Expansion","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv\u003e\u003ca href=\"https:\/\/boardgamebliss.myshopify.com\/collections\/rocco-privetera\"\u003eRocco Privetera\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/greenbrier-games\"\u003eGreenBrier Games\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2-5\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e9 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpands\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/products\/ninja-dice\"\u003eNinja Dice\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cstrong\u003e\u003c\/strong\u003e \u003cbr\u003eAre you ready to join forces with your ninja friends in this epic team-based Location Card expansion for Ninja Dice? Inside this box are 24 team locations that can only be beaten with the sheer force of cooperation. Introducing new art, new stories, and exciting new ways to play the push-your-luck dice game where the direction of the dice matters!\u003cbr\u003e\u003cbr\u003eTeam Location Rules\u003cbr\u003eSetup: You will need two sets of Ninja Dice to play. Get into teams of 2. \u003cbr\u003eSort the cards: Team Locations come in sets of 6, such as the Omi Mint. You will play with one set per team, plus one extra. Choose which sets you will play with, and put any others aside.\u003cbr\u003eSort the cards into 3 decks for Round 1, 2, and 3, as shown on the back of the card. Place all the cards for the current Round face up on the table.\u003cbr\u003eCoin reward = Number on bronze coin + Number in black box. (No bonus.)\u003cbr\u003eTeamwork: If an Active Ninja targets his teammate’s locked Hourglasses with a Fortune, he can use the Fortune to remove one Hourglass (the Fortune can’t be used for anything else that roll). You can revive a ninja who has run out of time.\u003cbr\u003eOnce on your turn, you may give a Skill Die to your partner. They can’t give it back and they can’t lend you one afterwards. They roll that die in addition to their other dice for the rest of the turn.\u003cbr\u003eScores are kept as a team.\u003cbr\u003eKage Dice (expansion content): Can target any dice. Awesome! (Hourglasses still lock to chosen ninja.)\u003cbr\u003eYour Team’s Turn: Choose a pair of Locations from the same set. (You do not need to choose the same set each Round.) You will try to defeat one Location Card while your partner tries to defeat the other. Roll the number of House Dice in the black box and add the icons and rules on the card to create your House.You each roll Skill Dice simultaneously, but keep them separate. Skill Dice you roll only count towards your House. \u003cbr\u003eYour partner can choose not to roll while you roll.You can keep rolling if your partner is out of time.\u003cbr\u003e\u003cbr\u003eNot Your Turn: Choose an Active Ninja to roll against; your Hourglasses don’t affect the other Active Ninja this turn. Roll Threat Dice each time your chosen Active Ninjas rolls Skill Dice.\u003cbr\u003eIf there is more than one Inactive team, ninjas on the same team have to be on the same location. If you’re the only one rolling against an Active Ninja, roll an additional Threat Die (not a Kage Die).\u003cbr\u003eEnding Your Turn: Both ninjas must run away or collect coin rewards at the same time. A Ninja with 4 Hourglasses must stop rolling and collects no reward, even if she beat the House.\u003cbr\u003e\u003cbr\u003e","brand":"Greenbrier Games","offers":[{"title":"Default Title","offer_id":12560639426611,"sku":"12560639426611","price":3.62,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic2839896.png?v=1578609428","url":"https:\/\/www.vaibhavhospital.com\/products\/ninja-dice-team-location-card-expansion","provider":"vaibhavhospital","version":"1.0","type":"link"}