{"product_id":"gathering-storm-minor-damage","title":"Gathering Storm (Minor Damage)","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/bruce-harper\"\u003eBruce Harper\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2-5\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e360-480 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e151952\/gathering-storm\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/forum\/1507121\/gathering-storm\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\u003cmeta charset=\"utf-8\"\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e does for GMT's \u003cem\u003eA World at War\u003c\/em\u003e what \u003cem\u003eDays of Decision\u003c\/em\u003e did for ADG's \u003cem\u003eWorld in Flames\u003c\/em\u003e. It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for \u003cem\u003eA World at War\u003c\/em\u003e. (Unlike \u003cem\u003eDays of Decision,\u003c\/em\u003e \u003cstrong\u003eGathering Storm\u003c\/strong\u003e covers only the European events leading to war.)\u003c\/p\u003e\n\u003cp\u003e\u0026lt;From the publisher's website:\u0026gt;\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e, both a game in its own right and a prequel to GMT’s \u003cem\u003eA World at War\u003c\/em\u003e, covers the period from 1935 to the outbreak of World War II, whenever that might be. Like \u003cem\u003eA World at War\u003c\/em\u003e, \u003cstrong\u003eGathering Storm\u003c\/strong\u003e simulates the military, economic, political, diplomatic, research and production preparations for the Second World War, allowing the players to explore what might have happened if:\u003c\/p\u003e\n\u003cp\u003e- Admiral Doenitz had convinced his superiors of the importance of submarine warfare in the impending war with Britain.\u003cbr\u003e- Germany had pursued the Z Plan earlier and more consistently.\u003cbr\u003e- The development of the “Ural bomber” had been pursued.\u003cbr\u003e- Poland had become a German satellite, rather than resisting German aggression.\u003cbr\u003e- War had broken out over the Sudetenland, or even the remilitarization of the Rhineland.\u003cbr\u003e- Mussolini had given a lower priority to naval armaments, to the benefit of the Italian armor and air forces.\u003cbr\u003e- France had extended the Maginot Line.\u003cbr\u003e- de Gaulle’s arguments to expand and strengthen France’s armor units had been accepted.\u003cbr\u003e- Britain had rearmed sooner.\u003cbr\u003e- Russia had deferred the Great Purges. Or accelerated them.\u003cbr\u003e- The Spanish civil war had been won by the Loyalists.\u003cbr\u003e- A civil war had broken out in Yugoslavia. Or Greece.\u003cbr\u003e- Atomic fission had been discovered earlier.\u003cbr\u003e- The Second World War had begun with a Franco-Italian conflict. Or a French pre-emptive attack on Germany. Or a Russo-German war, with Italy and the Western Allies neutral.\u003cbr\u003eWar comes early. Or later, in 1940 or even 1941. \u003cbr\u003e- YOU had been in command.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e can be played as a separate game in a single session, with its own victory conditions, but \u003cem\u003eA World at War\u003c\/em\u003e players will want to press on and see how the war they have created plays out. While using different mechanics, \u003cstrong\u003eGathering Storm's\u003c\/strong\u003e structure is consistent with \u003cem\u003eA World at War\u003c\/em\u003e and allows for a seamless transition to whatever alternate war the players planned – or stumbled into. Some 30 years in development, with three years of design and playtesting, \u003cstrong\u003eGathering Storm\u003c\/strong\u003e, includes the following:\u003c\/p\u003e\n\u003cp\u003e- Six random events each turn, providing unlimited replay value.\u003cbr\u003e- Economics based on tiles and activity counters, eliminating any paperwork.\u003cbr\u003e- Flexible mobilization rules, allowing players to emphasis civilian or military production – each at the expense of the other.\u003cbr\u003e- Unit construction which allows players to activate reserve units for immediate benefits, at a cost of limiting future options.\u003cbr\u003e- Variable research, which can focus on air, naval, military or intelligence projects, as well as short or long term gains.\u003cbr\u003e- A fast-moving diplomatic system, with each player allocating diplomatic counters each turn. Diplomatic targets are public, but the points allocated to them are not.\u003cbr\u003e- Shipbuilding that allows varied fleets, including the possibility of 5-factor super battleships.\u003cbr\u003e- Ahistorical \u003cem\u003eA World at War\u003c\/em\u003e counters, including armor units of different strengths and additional ships. \u003cbr\u003e- A dynamic crisis system, in which the Allies can appease or oppose the Axis, with neither side necessarily being certain whether war might break out.\u003cbr\u003e- No dice.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eGathering Storm\u003c\/strong\u003e is a must-buy for any committed \u003cem\u003eA World at War\u003c\/em\u003e player, an excellent – and possibly dangerously time consuming – introduction to the \u003cem\u003eA World at War\u003c\/em\u003e universe for those unfamiliar with that game, and a enjoyable and instructive fast-paced game all on its own.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":42686060560435,"sku":"1502-MD","price":89.73,"currency_code":"EUR","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Gathering_Storm.jpg?v=1578609029","url":"https:\/\/www.vaibhavhospital.com\/products\/gathering-storm-minor-damage","provider":"vaibhavhospital","version":"1.0","type":"link"}