{"product_id":"beak-feather-bone","title":"Beak, Feather, \u0026 Bone","description":"Beak, Feather, \u0026amp; Bone is a collaborative worldbuilding tool as well as a competitive map-labeling RPG. Starting with an unlabeled city map, players are assigned community roles before taking turns claiming and describing locations. Players draw from a standard 52-card deck to determine a building's purpose and then describe its beak (reputation), feather (appearance), and bone (interior). As buildings are claimed, a narrative for the town and its inhabitants emerges, including major NPCs and shifting power-dynamics. \u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003eInspired by map-making games like Avery Alder's The Quiet Year and archetype-focused RPG systems like Meguey \u0026amp; Vincent Baker's Powered by the Apocalypse, Beak, Feather, \u0026amp; Bone is a zine-length game including rules of play, 11 community roles illustrated by Austin Breed, a map by Jonathan Yee, and optional lore \u0026amp; GM tips for running games in a city populated entirely by ravenfolk (or kenku, tengu, etc.). \u003cbr data-mce-fragment=\"1\"\u003e \u003cbr data-mce-fragment=\"1\"\u003eWhile default play is lightly competitive, rules variants for solo, cooperative, and character-focused play are included as well. Similarly, while the illustrations and GM notes provided will help inspire a ravenfolk city, the beak\/feather\/bone labeling system can be used with any map, game genre, or populace.","brand":"Possible Worlds Games","offers":[{"title":"Default Title","offer_id":40860284682291,"sku":"PWG01","price":13.68,"currency_code":"EUR","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Capture3_39bd6620-7b6a-4ad9-863e-c88b71899cf9.jpg?v=1662012212","url":"https:\/\/www.vaibhavhospital.com\/products\/beak-feather-bone","provider":"vaibhavhospital","version":"1.0","type":"link"}