{"title":"Xavier Lardy","description":null,"products":[{"product_id":"phantom","title":"Phantom","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/xavier-lardy\"\u003e Xavier Lardy \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/ludonaute\"\u003e Ludonaute \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e30 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e10 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e113937\/phantom\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1145971\/phantom\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cem\u003e\u003cbr\u003eJamestown, Virginia, at the end of the year 1907 – a tercentenary house welcomes new owners, a peaceful family. But the place is already occupied by lost souls which have been in confrontation for ages. The Standish cannot escape from this haunted house and will be the collateral damage of the conflict.\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eIn \u003cem\u003e\u003cstrong\u003ePhantom\u003c\/strong\u003e\u003c\/em\u003e, the four areas of the house – Garden, Basement, Ground Floor and First Floor – are placed in a line, with the areas divided into two sides. Each player controls Ghosts in half of the house, and he must make Spectres, Souls and other Spirits appear in front of the different areas of the house in order to frighten the Occupants before the other player. Each turn, a player can play a card – Ghost or Place – in order to increase the Scare level of his corresponding apparition; each Place card must be played in front of its corresponding area(s); for example, the Attic must be played in the First Floor,while the Stairs can be played either in the First Floor or in the Ground Floor. (Note: In Europe, the first floor is customarily the initial floor above ground level, while in the U.S. the floor at ground level is the first floor.)\u003c\/p\u003e\n\u003cp\u003eThe Ghost cards can be played in front of any areas. Each of them creates a special effect:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eThe Squatter takes a Place from the opponent's apparition.\u003c\/li\u003e\n\u003cli\u003eThe Charmer makes an Occupant come in the area.\u003c\/li\u003e\n\u003cli\u003eThe Howler puts Occupants off the area.\u003c\/li\u003e\n\u003cli\u003eThe Knocker discards a Ghost from the opponent's apparition.\u003c\/li\u003e\n\u003cli\u003eThe Queen takes a Ghost of his family from the opponent's apparitions.\u003c\/li\u003e\n\u003cli\u003eThe Invoker gets a Ghost back from the discard pile.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUnfortunately for you, the adults of the family can kill off some vulnerable Ghosts, and a family of Ghosts is vulnerable to each of the adults. Some Places protect the Ghosts from the adults.\u003c\/p\u003e\n\u003cp\u003eAt the end of a player's turn, the Scare level of the apparitions in the different areas are compared to the Fear threshold of any Occupants located there. When a player's Scare level is higher or equal to the Fear threshold of an Occupant who is alone in the corresponding area, this player takes this Occupant and wins the corresponding Victory points. After his turn, the player draws Ghost\/Place cards until he has five cards in hand.\u003c\/p\u003e\n\u003cp\u003eEach adult is worth 3 victory points (VPs), each child 2 VPs, the baby 4 VPs, and the Priest adds 1 VP to the last Occupant of the house. As soon as a player has collected 11 VPs, the game ends, with him as the winner.\u003c\/p\u003e","brand":"Ludonaute","offers":[{"title":"Default Title","offer_id":486726945,"sku":"101293","price":29.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Phantom.jpg?v=1578608869"}],"url":"https:\/\/www.vaibhavhospital.com\/collections\/xavier-lardy.oembed","provider":"vaibhavhospital","version":"1.0","type":"link"}