Vendor: Keep Exploring Games
Type: Board Games
Price:
69.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Keep Exploring Games |
Players | 2-4 |
Playtime | 90-90 mins |
Suggested Age | 10 and up |
Honor |
1999 Deutscher Spiele Preis Best Family/Adult Game Winner 1999 Spiel des Jahres Nominee 1999 Spiel des Jahres Winner 2000 International Gamers Awards - General Strategy; Multi-player 2004 Hra roku Nominee 2017 Juego del Año Finalist |
Note: This game is in French language.
Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.
Tikal is the first game of the Mask Trilogy.
Sequel:
Tikal II: The Lost Temple
Vendor: 25th Century Games
Type: Board Games
Price:
15.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | 25th Century Games |
Players | 3-9 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Jalape-NO!, first released as Pepper, is a trick-taking game in which you want to dodge the spiciness to end up with the lowest score possible.
The deck consists of 108 cards (102 number cards and 6 pepper cards), with cards being numbered 1-18 in six colors and with the 1s being peppers. Based on the player count, you use 4-6 colors of cards ranging from 1-9 to 1-18.
At the start of each round, you receive 12 cards in hand, and you must place any peppers on the table in front of you. The lead player in a trick plays any card from their hand or one of their peppers. Each other player must follow suit, if possible, except that you are not forced to play the matching pepper card, should you have it. (However, if you do have it, you cannot play a pepper of another color to this trick.) Whoever plays the highest card in the suit led wins the trick and leads the next trick. If you win a pepper in a trick, place it on the table in front of you; you can play this pepper on a future trick, whether to lead off the trick or to play it on a trick that's already in progress.
As soon as a player has no cards in hand, the round ends. All players add any cards in hand to the cards in front of them, whether peppers or cards claimed in tricks. Each pepper you have is worth 2 points, and each card in the same suit as a pepper you have is worth 1 point. After five rounds, the player with the lowest score wins.
Vendor: Maestro Media
Type: Board Games
Price:
34.95
Designer |
Daryl Andrews Wolfgang Kramer |
Publisher | Maestro Media |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
ETA Q4 2024
The ducks are setting out to camp! In Donald Duck in Happy Camper, players race to explore the wilderness, set up camp, take scenic photos, and earn badges. Starting with an empty board, players reveal tiles and gather resources on their turn, but the more you have in your bag, the slower you go. Will you race to the best photo spot or set up tents in different terrains? There are bigger bonuses for being the first to complete a task, so plan carefully as you race to become the best happy camper!
—description from the publisher
Vendor: Capstone Games
Type: Accessories
Price:
27.42
The official playmat for Wandering Towers!
The playmat features locations for all 8 spells, draw card and discard stacks, and locations around the game map in a charming fantasy landscape.
Constructed of thick 2mm neoprene with stitched edges, this playmat will stand the test of time.
Sized at 19.7×19.7-inches, the playmat comes in a cardboard display box.
Vendor: Arcane Wonders
Type: Board Games
Price:
61.95
Designer |
Daryl Andrews Wolfgang Kramer |
Publisher | Arcane Wonders |
Players | 2-6 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Vendor: 25th Century Games
Type: Board Games
Price:
15.95
Designer |
Wolfgang Kramer |
Publisher | 25th Century Games |
Players | 3-12 |
Playtime | 30 mins |
Suggested Age | 8 and up |
The gray morning has arrived, and the vampires of the ancient clans must now hurry back to their tombs. For the high and mighty this is easy, but the smaller, weaker vampires have the strength to do this only in groups. Thus, you as the vampire lord might want to play out several with low values together in order not to be surpassed. Whatever you do in Vampire Queen, though, be sure to rid yourself of an intrusive vampire hunter because no one wants to get stuck with that!
The deck consists of cards numbered 1-13, four vampire queens that have variable value, and two vampire hunters. Players start with a hand of 9-13 cards depending on the player count, and the start player for a round plays from their hand either a single card, multiple cards of the same value, or a vampire hunter. Vampire queens on their own (or in a pair, triplet, or quartet) are valued at 14, but they can be played with other cards and adopt the value of those cards. For a single card or a set of cards (e.g., three 6s), each other player in turn can either pass or play the same number of cards but of a higher value (e.g., three 9s). Whoever plays the highest card(s) wins the round and leads off the next round.
If the round's start player leads a vampire hunter, it counts as value 0 and each other player must play exactly one (non-vampire hunter) card of whatever value they want. Whoever plays the highest card takes all played cards into their hand, then leads off the next round, but they cannot lead with the same vampire hunter they just won.
When one or more players have emptied their hand at the end of a round, the round ends. Players then score points for all cards still in hand, with number cards being worth their face value, queens being 14, and vampire hunter cards being 15 or 20, as indicated. Players with vampire hunters in hand keep them, then shuffle all cards and deal new hands to all players, with the player who holds the 20 starting. After five rounds, whoever has scored the fewest points wins.
Vendor: Mojito Studios
Type: Board Games
Price:
69.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Mojito Studios |
Players | 2-4 |
Playtime | 60-60 mins |
Suggested Age | 10 and up |
Hornor | 2002 Japan Boardgame Prize Best Advanced Game Nominee 2002 Japan Boardgame Prize Best Foreign Game for Beginners Nominee 2002 Nederlandse Spellenprijs Nominee 2002 Spiel der Spiele Game of the Year Winner 2002 Tric Trac Nominee 2003 International Gamers Awards - General Strategy; Multi-player Nominee |
Pueblo - the ultimate building challenge! Work with the other players to create a mighty home for the Chieftain, stone by stone. You are a craftsman, but you cannot let the Chieftain see your trademark stones, or you will be penalized. The longer you play, the more difficult this task becomes! Take on your opponents and become the Chieftain's Master Builder.
The theme setting is the Native American Pueblos of the Southwest tribes of the Zuni and Hopi. The board is a fairly small square. Each player gets a number of building blocks in their own color, and also some neutral colored blocks (1 fewer than the colored). Starting with the odd colored block, the player places it on the board, and then gets to move the "Chieftain" around the outer track surrounding the board. If the Chieftain can look straight across and see any colored blocks, those players gain points -- but points are bad. And when the Chieftain lands on the corners of the track, he looks down on the Pueblo from above, and all visible player's blocks gain them more points. Now, on each subsequent pair of turns, you have a choice of a colored block and a neutral block. Once all players' blocks are played, the Chieftain makes one last trip around the board, players gaining points all along the way. The player who has gained the fewest number of points is the Master Builder and the winner of the game.
There are also some extra components for making the game more challenging by adding an element of bidding for turn order, and from 1 to 4 sacred sites that cannot be built upon.
Original description from box.
Vendor: AMIGO
Type: Board Games
Price:
40.95
Designer |
Wolfgang Kramer |
Publisher | AMIGO |
Players | 1-10 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Note: This game is in German.
6 nimmt!: 30 Jahre-Edition is a 30th anniversary edition of 6 nimmt! that includes the standard base game that's playable by 2-10 players, as well as cards used in four variants of the base game (created by fans to commemorate the 25th anniversary of the game) and separate cards used in a new co-operative variant. Each variant must be played on its own, not combined with another. They are:
• Even/Odd: During set-up, place a double-sided even/odd card to the left of the lowest starting card, placing it even or odd side face up to match that card. Only cards of the same type can be added to that row, so if the card is on odd, then even cards can be placed only on the other three rows. If you take the row next to this card, move this card next to the row with the lowest number at right, flipping it if needed.
• Mountain Climbing: During set-up, place a double-sided card to the left of the bottommost starting card with the face showing the up arrow in the corner and down arrow on a row of cards. Cards placed in this row go in descending order instead of ascending. If you play 35 and the descending row ends in 40 and an ascending row ends in 28, you'll place your card in the descending row since the difference between 35 & 40 is less than between 35 & 20. If you take this row, slide the double-sided card up to the next row; when it reaches the top row, it then starts moving back down.
• The Jumping Cow: During set-up, place the jumping cow card to the right of the lowest starting card; this card counts as part of this row. When someone places the sixth card in this row, they claim the number cards other than the one they played, then the cow immediately jumps to the end of the row with the lowest number at right; if this row now has six cards, they claim these cards as well!
• Number Spinner: During set-up, each player takes a number spinner card along with ten number cards. Once during the round, they can play the number spinner along with a two-digit number card. During card placement, the digits on this player's card are reversed, e.g. 41 becomes 14, so if 14 is the lowest number, they place their card first. However, once placed, the digits are treated in their original order for all subsequent card placements.
• Beat the Buffalo: This co-operative variant is for 1-6 players, who try to score less collectively than the buffalo. During set-up, deal ten cards face down to the buffalo board; additionally, take 0-16 random action cards depending on the player count, then lay two of them face up. Each turn, all players choose and reveal their cards, then flip the buffalo's top number card. All of the cards are placed in the rows like normal, but at any time before, during, or after this process, players can choose to use one or more action cards, replacing each with a new card immediately. Action cards let you make a row off-limits, place a card inside a row, move an already placed card, and more. (In a game with one or two players, the buffalo must score twice as many points as the players for the players to win.)
Vendor: Trefl
Type: Board Games
Price:
32.95
Designer |
Wolfgang Kramer Detlef Wendt |
Publisher | Trefl |
Players | 2-4 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: eggertspiele
Type: Board Games
Price:
55.24
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | eggertspiele |
Players | 2-4 |
Playtime | 50-90 mins |
Suggested Age | 12 and up |
Vendor: Capstone Games
Type: Board Games
Price:
6.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Capstone Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Expansion For |
Wandering Towers |
Vendor: AMIGO
Type: Board Games
Price:
35.95
Designer | Wolfgang Kramer |
Publisher | AMIGO |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 10 and up |
For 30 Years Take 5 fans have been proving that they are anything but bull-headed! Play your number cards into one of the four rows of cards as cleverly as you can. However, when it comes to Take 5, sometimes you just have to grin and take it: Whoever plays the sixth card in a row must take the first five – and the negative points they bring! In this anniversary edition, you’ll find the beloved Base Game as well as four additional Special Fan Cards that make the game even more varied and fun. In addition, there’s also the brand-new cooperative variant “Beat the Buffalo.” Team up against the “buffalo,” use the special cards cleverly and make sure not to saddle each other with negative points, but pass them on to the buffalo. Will you rise to the challenge?
Vendor: Super Meeple
Type: Board Games
Price:
32.95
Designer |
Wolfgang Kramer |
Publisher | Super Meeple |
Players | 2-6 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honor | 1996 Meeples' Choice Award 1997 Spiel des Jahres Recommended 2006 Deutscher Lernspielpreis "9 years and up" Nominee 2006 Deutscher Lernspielpreis "9 years and up" Winner |
Based on Wolfgang Kramer's earlier effort Wildlife Adventure, Expedition — which is on the market as Expeditions: Around the World since 2023 — is a game about moving three commonly held expeditions around the world in search of various archaeological sites. The board shows a map of the world with many different branching paths, and players advance the expeditions by placing plastic arrows. When an expedition arrives at a location that matches one of your private site cards or one of the public site cards, you score that card. Certain spaces on the board allow you to play again immediately, and other spaces allow you to pick up a bonus action card that you can play at any time on one of your turns.
The game ends when someone has scored all of their cards, then whoever has the highest total score wins.
Vendor: Devir
Type: Board Games
Price:
11.95
Designer |
Wolfgang Kramer |
Publisher | Devir |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Hans im Glück
Type: Board Games
Price:
54.95
Designer |
Wolfgang Kramer Richard Ulrich |
Publisher | Hans im Glück |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Honor | 1995 Meeples' Choice Award 1996 Deutscher Spiele Preis Best Family/Adult Game Winner 1996 Spiel des Jahres Winner 1997 Årets Spil Best Adult Game Winner |
Vendor: Capstone Games
Type: Board Games
Price:
5.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Capstone Games |
Players | 2-6 |
Expansion For | Wandering Towers (English Edition) |
Includes 2 new Magic Spells to help your wizards get to Ravenskeep!
New Spells included are Close Ravenskeep and Draw 2 Cards.
Vendor: Capstone Games
Type: Board Games
Price:
22.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Capstone Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Expansion For | Renature |
Vendor: AMIGO
Type: Board Games
Price:
22.95
Designer |
Wolfgang Kramer Christian Stöhr |
Publisher | AMIGO |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Game Brewer
Type: Board Games
Price:
54.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Game Brewer |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 10 and up |
Vendor: Funko Games
Type: Board Games
Price:
34.95
Designer |
Wolfgang Kramer |
Publisher | Funko Games |
Players | 2-6 |
Playtime | 90 mins |
Suggested Age | 10 and up |
Vendor: WizKids (I)
Type: Board Games
Price:
52.95
Vendor: Capstone Games
Type: Board Games
Price:
6.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Capstone Games |
Players | 2-6 |
Expansion For | Wandering Towers (English Edition) |
Vendor: Capstone Games
Type: Board Games
Price:
47.95
Each year, the graduating classes of the Ravenrealm Magic School compete to demonstrate their mastery of magic. For the final exam, all the wizards of each class must assemble at the legendary Ravenskeep… but every last one of them has procrastinated, distracted by learning new spells. They’ve also used all their potions—they can’t show up unprepared, with empty potion bottles!
Help your wizards get to Ravenskeep as quickly as possible. Using their magic they could even move the very towers atop which they stand to get there more easily! But how can they refill their potion bottles along the way? Well, here’s a little secret: Trapping wizards allows you to capture some of their magical essence in a bottle…
Vendor: ABACUSSPIELE
Type: Board Games
Price:
4.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | ABACUSSPIELE |
Players | 2-6 |
Playtime | 30-30 mins |
Suggested Age | 8 and up |
Vendor: ABACUSSPIELE
Type: Board Games
Price:
3.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | ABACUSSPIELE |
Players | 2-6 |
Playtime | 30-30 mins |
Suggested Age | 8 and up |