Vendor: Queen Games
Type: Board Games
Price:
38.95
Designers |
Wolfgang Dirscherl Manfred Reindl |
Publisher | Queen Games |
Players | 2-4 |
Playing Time | 25 mins |
Suggested Age | 6 and up |
Honors | 2019 Kinderspiel des Jahres Recommended |
Vendor: dlp games
Type: Board Games
Price:
29.95
Designer |
Wolfgang Dirscherl Markus Müller (I) Reiner Stockhausen |
Publisher | dlp games |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: AMIGO
Type: Board Games
Price:
25.95
Designer |
Wolfgang Dirscherl |
Publisher | AMIGO |
Players | 1-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Vendor: Queen Games
Type: Board Games
Price:
48.95
Designers |
Wolfgang Dirscherl Julien Gupta |
Publisher | Queen Games |
Players | 1-5 |
Playing Time | 30 mins |
Suggested Age | 7 and up |
Vendor: Pegasus Spiele
Type: Board Games
Price:
25.95
Designer |
Wolfgang Dirscherl |
Publisher | Pegasus Spiele |
Players | 2-5 |
Playing Time | 10-15 mins |
Suggested Age | 3 and up |
Vendor: HUCH!
Type: Board Games
Price:
14.95
Designer | Wolfgang Dirscherl |
Publisher | HUCH! |
Players | 2-4 |
Playtime | 15-20 mins |
Suggested Age | 5 and up |
Vendor: Queen Games
Type: Board Games
Price:
36.95
Designer |
Wolfgang Dirscherl Janet Kneisel |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Vendor: Queen Games
Type: Board Games
Price:
37.95
Designers |
Wolfgang Dirscherl Manfred Reindl |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Honors | 2017 Kinderspiel des Jahres Nominee |
Vendor: HABA
Type: Board Games
Price:
19.99
Designer | Wolfgang Dirscherl |
Publisher | HABA - Habermaaß GmbH |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Honors | 2006 Kinderspielexperten "5-to-9-year-olds" Nominee |
Vendor: Drei Magier Spiele
Type: Board Games
Price:
19.95
Designer | Wolfgang Dirscherl |
Publisher | Piatnik |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 6 and up |
Note: English rules included.
24 cards, each of them showing four bubbles in four different colours (red, green, blue, yellow), are laid out on the table. Four dice, in the same colours, are rolled. Their faces show values from 1 to 24. All players then simultaneously try to find the card on which the bubbles' sizes match the die roll. E. g. if the green die shows the highest value, the blue one the second highest, the red one the third highest and the yellow one the lowest, players have to find the card on which the green bubble is the biggest, the yellow one is the smallest etc. The player who is first to find the correct card puts it in front of him/herself. If the same combination is rolled again, another player can steal the card.
The first player to collect four cards wins the game.
Vendor: Piatnik
Type: Board Games
Price:
0.00
Designer | Wolfgang Dirscherl |
Publisher | Piatnik |
Players | 2-5 |
Suggested Age | 4 and up |
Honors |
Vendor: HABA
Type: Board Games
Price:
16.95
Designer | Wolfgang Dirscherl |
Publisher | HABA - Habermaaß GmbH |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 4 and up |
Before the games starts, each player secretly draws a goal card showing two cars. As soon as both cars have reached the finish, the player reveals his cars and wins the game.
Like in Snail's Pace Race, you move cars according to the colour on the die. But in Gib Gummi, you roll three dice and choose one, than re-roll the other two, choose one again and finally re-roll one die.
Vendor: Queen Games
Type: Board Games
Price:
40.95
Designer | |
Publisher | Queen Games |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Honors | 2015 Kinderspiel des Jahres Nominee |
The monsters have been let loose in the monster arena! Here they can tease, taunt and tussle with the other monsters using every trick in the book. They push and squeeze and throw elbows and sometimes even poke one another with their sharp fingers.
Players in Push a Monster take turns doing exactly that: pushing a monster, with them trying to push that monster onto an elevated platform while not pushing off any other monsters already there. If a monster does fall on their turn, each other player receives a token for each monster that falls. At the end of the game, everyone lines up all of the tokens they won, and whoever has the longest row wins!
Vendor: HABA
Type: Board Games
Price:
16.99
Designer | Wolfgang Dirscherl |
Publisher | HABA - Habermaaß GmbH |
Players | 1-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Family | HABA My Very First Games series |
The old clock tower is striking midnight! The three ghost hunters quickly reload their green goo ammunition in their handmade power pistols and enter the castle. Let the ghost hunt begin!
Together in Ghost Blaster, the players try to hit and trap the ghosts with the right amount of goo. Players must roll the dice in sequence and reveal the ghosts using the ghost hunter cards. Once the players have three of the same ghost cards face up, this ghost is caught and can no longer escape. But careful! If the players accidentally uncover a keyhole card, the ghost hunter is caught in the trap and must then go into the dungeon. Players can free him but that takes up valuable time! Their objective is to capture all of the ghosts before the ghost hour is over.
Vendor: Drei Magier Spiele
Type: Board Games
Price:
32.95
Designer | Wolfgang Dirscherl |
Publisher | Drei Magier Spiele |
Players | 2-5 |
Playtime | 10 mins |
Suggested Age | 3 and up |
Honors | 2013 Kinderspiel des Jahres Recommended |
While practicing his powers, Linus, the little magician, has enchanted some of his toys! Can you help him pick up these toys from the floor of his room and put them away?
To set up Linus, der kleine Magier, you shuffle 18 magnetized toy tiles (three each of six different toys) with 12 non-magnetized toy tiles (two tiles of each type), then spread them out on the table. Shuffle the 18 search cards (showing three each of six different toys) as well, then give the youngest player the Linus wooden figure, which has a magnet on its underside.
On a turn, the player looks at the top search card, then places Linus on one of the toy tiles that matches this image. Did you find an enchanted toy that sticks to Linus? Super! Keep the toy tile and the search card, then give Linus to the next player. If, however, you found a regular toy tile, leave it on the table in the same location, then give Linus to the next player, who must now search for the same item (but with the hope of finding an enchanted one this time).
Once all the enchanted toys have been cleared from the table, whoever has found the most toys wins!
Vendor: AMIGO
Type: Board Games
Price:
14.95
Designer | Wolfgang Dirscherl |
Publisher | AMIGO Spiel + Freizeit GmbH |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 4 and up |
Note: This game is in German
In Pipifax, players need to find animals in the wild, and the first player to find an animal in all four sections of the wilds wins the game.
To set up, take the 24 animal tiles – which come in four colors with six animals appearing in each color – shuffle them face down, then place them in groups by color. On a turn, the player rolls the die, then turns over a tile of any color to try to find the animal that matches what's shown on the die. If she fails to do so, her turn ends; if she does find the animal, she rolls the die again and tries to find the matching animal in a different color group. This process continues until either she fails to find an animal, thereby ending her turn, or she finds one animal in each of the four color groups, in which case she wins!
Vendor: FoxMind
Type: Board Games
Price:
11.95
Designer | Wolfgang Dirscherl |
Publisher | FoxMind |
Players | 2-4 |
Playtime | 10 mins |
Suggested Age | 5 and up |
Coco Capitano isn't the most respectful name for a ship captain, but when he'll go on dangerous journey after dangerous journey in search of treasure, the name's fitting.
To set up, place the seven island tiles on the table, and the Coco Capitano, Pirate Joe, and monkey figures on separate islands. Shuffle the treasure tiles, then place them in a face-up stack on the table.
To start a turn, the player rolls both dice, then moves either Pirate Joe or the monkey one or two spaces clockwise (to a new island) depending on whether the pirate die shows 1-2 sabres or 1-2 bananas. She then moves Coco Capitano a number of spaces equal to the number of pips. If the captain shares a space with one of the other figures, she ends her turn empty-handed; if the captain is alone, she collects the top treasure from the stack and places it in front of her.
She then has the option of stopping and keeping the treasure, or of rolling the dice again. If the captain lands on an occupied space, she loses all the treasure gained this turn, placing it on the bottom of the treasure stack. She keeps taking turns until she stops or runs out of luck.
Once all the treasure tiles have been claimed, the game ends and players tally their scores, earning 1 point for a treasure chest, 2 for barrels, and 3 for bags. The player with the most points wins!
Variants: For younger players, ignore the points and instead see who collected the most tokens. For older players, use only six islands instead of seven.