Vendor: dV Giochi (DV Games)
Type: Board Games
Price:
22.95
Designer |
Walter Obert |
Publisher | dV Giochi (DV Games) |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Vendor: Giochi Uniti
Type: Board Games
Price:
42.49
Designer |
Walter Obert |
Publisher | Giochi Uniti |
Players | 2-8 |
Playing Time | 20-30 mins |
Suggested Age | 8 and up |
Vendor: CMON Limited
Type: Board Games
Price:
64.95
Designer |
Andrea Mainini Walter Obert Alberto Vendramini |
Publisher | CMON Limited |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Vendor: Drei Magier Spiele
Type: Board Games
Price:
59.95
Designers |
Carlo Emanuele Lanzavecchia Walter Obert |
Publisher | Drei Magier Spiele |
Players | 2-4 |
Playtime | 15-20 mins |
Suggested Age | 5 and up |
Honors |
2016 Kinderspiel des Jahres Recommended |
Note: English rules included.
The little dragon on a big treasure hunt wants to collect as much as treasure as possible, and the players are eager to make this happen. If the dragon lands on the right box, he lights up with joy and whoever brought it to that space is rewarded — but with each new adventure in Die geheimnisvolle Drachenhöhle, the treasures are hidden somewhere new. Take care to find where they are because whoever first collects six treasures wins.
Vendor: Cocktail Games
Type: Board Games
Price:
6.95
Designer | Walter Obert |
Publisher | Cocktail Games |
Players | 4-8 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Honors |
Note: This game is in French, but based on BoardGameGeek the game itself is language independent. English rules can be found here.
In Tokyo, it’s not always easy to get a seat on the train. A player will play the role of the Japanese train guard who will help his teammate to put his 6 characters in the correct order. Beware: the instructions will only be given by arm movements and a few words in Japanese !
NEW DESIGN 2016 : More cards, more languages, more colors, MORE FUN !!!!!!
Vendor: Z-Man Games
Type: Board Games
Price:
45.95
Designer | Walter Obert |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honors | 2008 Boardgames Australia Awards Best International Game Nominee |
More than 2500 years ago, the emperor of the Qin dynasty decided to protect his prolific provinces of northern China from the frequent barbaric invasions, building and joining several fortified fortresses. So he nominated his most faithful imperial officers to oversee the construction, promising riches and honours to the first who would have completed what now represents one of the most remarkable works produced by men: Chang Cheng™, the Great Chinese Wall.
Take on the role of one of the 4 officers of the emperor and try to increase your reputation in his eyes. Build parts of the Great Wall to defend the Chinese provinces and compete with the other players to gain the reputation that comes from protecting the most important ones. But beware of the threat of the Mongols who hang near the border. . .
In this game of clever placement, players take turns adding pieces to the Great Wall. On one side of the wall lay the Chinese provinces, each with its own point value. On the other side are the provinces of the Mongol invaders, each with a randomly-assigned negative point value. Since provinces on either side do not directly correspond to each other, the goal is to place your pieces so that you can attain a majority on the Chinese side (for positive points) while avoiding having a majority on the Mongolian side (for negative points). Players also have a set of cards (tiles actually) that give them a few special privileges to help themselves or interfere with other players.
The game also comes with optional cards that may be used to provide other methods of scoring points.
Vendor: Kikigagne?
Type: Board Games
Price:
15.95
Designer | Walter Obert |
Publisher | Kikigagne? |
Players | 4-13 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Rio Grande Games
Type: Board Games
Price:
46.95
Designer | Walter Obert |
Publisher | ElfinWerks |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors | 2010 Ludoteca Ideale Official Selection |
Vendor: Drei Magier Spiele
Type: Board Games
Price:
37.95
Designer | |
Publisher | Drei Magier Spiele |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 5 and up |
Honors |
In Die verzauberten Rumpelriesen, the magician players want to find imps hiding in the leaves that cover the forest floor around them – but they must search carefully to find these imps so that they don't wake the sleeping giants guarding the land. Oh, and they'll need to search quickly, too, or else the giants will wake from the sleeping spell cast on them and run the searchers out of the forest. Who can combine speed, control and a good memory to find the imps where they hide?
To set up, players place the 16 imp tokens in the holes on the game board, cover these imps with the 85 cardboard leaves included in the game, then place one large wooden giant on each corner of the board. On a turn, the active player reveals a search card showing one of the imps. An opponent flips the sand timer, then the player uses her magic wand to push the leaves aside and (fingers crossed!) find the imp on the search card. She can use her wand to move the giants as well, but if they fall off the game board – or even so much as a single leaf falls – the giants awaken and chase the player away empty-handed. If the player reveals the target imp, though, she keeps the search card to record her find. After each search, players cover the board again and return the giants to their places. In the end, whoever has collected the most search cards wins!
Die verzauberten Rumpelriesen includes rules for cooperative play, with the players using their wands together to search for the imps one by one as they're revealed by the search cards. If the players find more than eight imps without the giants awakening, they win.
Vendor: Rio Grande Games
Type: Board Games
Price:
39.95
Designer | Walter Obert |
Publisher | Rio Grande Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 4 and up |
Loch Ness is a game for children ages 4 and up, with expandable rules to make the game more and more exciting as they grow and learn.
All the world knows the monster legend, but anyone can take a good photo of it. The players have 2-3 tourist pawns to place on the spots on the shores of the lake, then try to drive the monster near to them rolling a 12 sided dice with different effects on his moves.
The more skilled and lucky tourists will be able to pick one or more photo tiles from the sack, keeping only the last one. At the end of tiles, the best photographer will be the winner.
The basic game is very simple to play; the game have some advanced rules for a more challenging play. The monster is composed by a set of three different painted pieces: head, back and tail.
Game contents
Vendor: Fantasy Flight Games
Type: Board Games
Price:
31.95
Designer | Walter Obert |
Publisher | Fantasy Flight Games |
Players | 4-8 |
Playtime | 45 mins |
Suggested Age | 8 and up |
Honors | 2010 Golden Geek Best Party Board Game Nominee |
In Ugg-Tect, first released as Aargh!Tect, players work in teams to construct fabulous – well, let's say "functional" – structures out of materials lying around them. All the players are cavemen, however, so you have only rough blocks with which to build and you can communicate only through primitive gestures and sounds. Ugungu!
When you're the architect on your team, you see a building plan that shows how the blocks should be placed in the finished design. To get the builders on your team to do the heavy work, you must tell them which piece to use – through gestures like stomping your feet or raising your arms above your head – and what to do with it. "Manungu" tells them to put the piece at the front of the structure, while "Manungu manungu" means to put it at the back. Moving pieces left or right, up or down, laying them down or rotating them – lots of details need to be conveyed with only a few commands and your trusty (inflatable) spiked club. When you give a command and your team performs well, tap them on the head once to show approval. Hit them twice, though, and they know they messed up and need to pay better attention. I said, "Karungu!!" (stomp stomp stomp)
The fastest – and most accurate – architect/building team will carry the day...