{"title":"Volko Ruhnke","description":null,"products":[{"product_id":"andean-abyss","title":"Andean Abyss (Second Edition)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003e Volko Ruhnke \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003e GMT Games \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3607005\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/23069\/2012-charles-s-roberts-best-post-ww2-era-board-wa\"\u003e2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3607012\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/23070\/2012-charles-s-roberts-best-post-ww2-era-board-wa\"\u003e2012 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3136345\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/20128\/2012-golden-geek-best-wargame-nominee\"\u003e2012 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3548889\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/22750\/2012-meeples-choice-nominee\"\u003e2012 Meeples' Choice Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"innerlinks_537d90836441c\"\u003e\n\u003cdiv id=\"link3439554\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/22017\/2013-origins-awards-best-historical-board-game-nom\"\u003e2013 Origins Awards Best Historical Board Game Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e91080\/andean-abyss\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/943107\/andean-abyss\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cem\u003e\u003cbr\u003eColombia: Nation at the Edge of Abyss\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eColombia in the 1990s hosted one of the world’s last Marxist guerrilla armies, brutal drug lords, and right-wing death squads and appeared close to failing as a state. A decade later, its Marxists had lost their top leaders and rural sanctuary, its big drug bosses were dead or in prison, and its paramilitaries were negotiating demobilization. The Government had extended its writ to most of the countryside, restored its popularity, and improved the economy and respect for human rights.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e takes 1 to 4 players into this multifaceted campaign for control of Colombia: guerrillas and police, kidnapping and drug war, military sweeps and terror. Each of four factions deploys distinct capabilities and tactics to influence Colombian affairs and achieve differing goals. Players place and maneuver 160 wooden pieces across a colorful map and exploit event cards that cannot be fully predicted. Accessible mechanics and components put the emphasis on game play, but Andean Abyss also provides an engrossing model of insurgency and counterinsurgency in Colombia—smoothly accounting for population control, lines of communication, terrain, intelligence, foreign aid, sanctuaries, and a host of other political, military, and economic factors.\u003c\/p\u003e\n\u003cem\u003eA New Kind of Card-Assisted Wargame\u003c\/em\u003e\u003cbr\u003e\n\u003cp\u003eFrom the award-winning designer of Wilderness War and Labyrinth, Andean Abyss features unique mechanics relating events and operations that guarantee difficult player decisions with each card flip. Most of the game’s 72 events are dual-use, representing alternative historical paths: players can choose either version of the event or from an array of operations and special faction activities. Every choice has implications for how the next card will be played. There is no hand management: the focus is on the map and on planning for the foreseeable—and the unforeseeable. Die rolls are only a small part of game: the key to victory is not luck but the ability to organize the most effective campaign.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Colombian Government can take on the leftist FARC, the right-wing AUC, and the narco-trafficking cartels. The non-player insurgents will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eGMT COIN Series, Volume I\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e presents a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus our new COunterINsurgency series). A rich and under-represented history of guerrilla warfare beckons. GMT COIN Series Volume II is Cuba Libre—Castro's Insurgency 1957-1958 and Volume III is A Distant Plain—Insurgency in Afghanistan. Volume IV Fire in the Lake—Insurgency in Vietnam is now on the P500 list. Future volumes will include \u003cem\u003eBush War—The Fall of Portuguese Angola, Long Hard Slog—The Iraqi Insurgency,\u003c\/em\u003e and more.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":477283305,"sku":"1212-18","price":71.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Andean_Abyss.jpg?v=1578608868"},{"product_id":"cuba-libre","title":"Cuba Libre (Fourth Printing)","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/jeff-grossman\"\u003e Jeff Grossman\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke \u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003e GMT Games \u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\n\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/43035\/2013-golden-elephant-award-finalist\" ng-href=\"\/boardgamehonor\/43035\/2013-golden-elephant-award-finalist\"\u003e2013 The Golden Elephant Award Finalist\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/25317\/2013-meeples-choice-nominee\" ng-href=\"\/boardgamehonor\/25317\/2013-meeples-choice-nominee\"\u003e2013 Meeples' Choice Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/24521\/2013-golden-geek-best-wargame-nominee\" ng-href=\"\/boardgamehonor\/24521\/2013-golden-geek-best-wargame-nominee\"\u003e2013 Golden Geek Best Wargame Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e111799\/cuba-libre\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1127748\/cuba-libre\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003eIn December 1956, paroled rebel Fidel Castro returned to Cuba to launch his revolution with virtually no political base and—after a disastrous initial encounter with government forces—a total of just 12 men. Two years later, through masterful propaganda and factional maneuver, Castro, his brother Raúl, and iconic revolutionary Che Guevara had united disparate guerrillas and exploited Cubans’ deep opposition to their dictator Fulgencio Batista y Zaldívar. Castro’s takeover of the country became a model for Leftist insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCastro’s Insurgency\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003eFollowing up on GMT Games’ \u003cem\u003e\u003cstrong\u003eAndean Abyss\u003c\/strong\u003e\u003c\/em\u003e about insurgency in modern Colombia, the next volume in the \u003cem\u003eCOIN Series\u003c\/em\u003e, \u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e, takes 1 to 4 players into the Cuban Revolution. Castro’s “26 July Movement” must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and expatriates try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim. And in the midst of the turmoil, Meyer Lansky and his Syndicate bosses will jockey to keep their Cuban gangster paradise alive.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eCOIN Series, Volume II\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e will be easy to learn for \u003cem\u003eAndean Abyss\u003c\/em\u003e players—both volumes share the same innovative GMT COIN Series system. Like Volume I, \u003cem\u003eCuba Libre\u003c\/em\u003e is equally playable solitaire or by multiple players up to 4—and with a shorter time to completion than Andean Abyss. But Cuba Libre’s situation and strategic challenges will be new. A deck of 48 fresh events brings 1950s Cuba to life and includes …\u003c\/p\u003e\n\u003cp\u003e• The Twelve: The first wave’s escape to the Sierra Maestra—inspirational legend or harbinger of defeat?\u003cbr\u003e• El Che and Raúl: Brilliant in the field, or bungling hostage-takers?\u003cbr\u003e• Operation Fisherman: Can the rebels pull off a second invasion?\u003cbr\u003e• General Strike: Urban disruption or rebel embarrassment?\u003cbr\u003e• Radio Rebelde: Are the masses tuning in, or just the Army direction finders?\u003cbr\u003e• Pact of Caracas: Can the rebels unite?\u003cbr\u003e• Armored Cars: Mobile striking power, but in whose hands?\u003cbr\u003e• Rolando Masferrer: Brutal pro-government tactics—will they help or hurt?\u003cbr\u003e• Fat Butcher: Can the Mob’s enforcer protect its casinos?\u003cbr\u003e• Sinatra: Frankie’s Havana show a boom or bust, and who collects?\u003cbr\u003e… and much more.\u003c\/p\u003e\n\u003cp\u003eNew twists match the \u003cem\u003eCOIN Series\u003c\/em\u003e system to the situation in 1950s Cuba:\u003c\/p\u003e\n\u003cp\u003e• It’s the insurgents who build lasting capabilities, while the Government is limited to fleeting bursts of momentum.\u003cbr\u003e• The Syndicate’s bases are Casinos—expensive to build, but so important to Cuba no army will destroy them. \u003cbr\u003e• Syndicate special activities include calling in the “muscle” of Government troops and police to protect mob assets. \u003cbr\u003e• Stacks of Syndicate cash awaiting launder can fall in anyone’s hands—even the corrupt Government’s.\u003cbr\u003e• The Government has its own terror tactic—reprisals—and can skim a portion of Syndicate profits.\u003cbr\u003e• The eroding US Alliance with Batista overshadows all Government actions, not just through aid levels but also through the day-to-day ability of troops and police to operate.\u003cbr\u003e• Even if Batista flees, the struggle may not end—the counterrevolutionary government may even become stronger!\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMultiplayer, 2-Player, Solitaire\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eCuba Libre\u003c\/strong\u003e\u003c\/em\u003e provides up to 4 players with contrasting roles and overlapping victory conditions for rich diplomatic interaction. For 2- or 3-player games, players can represent alliances of factions, or the game system can control non-player factions . Or a single player as the Cuban Revolutionaries can attempt to topple Batista and seize power for themselves. The non-player sides will fight one another as well as the players, but too much power in the hands of any one of them will mean player defeat.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eMore COIN Series Volumes to Come\u003c\/em\u003e\u003c\/p\u003e\n\u003cspan\u003eAndean Abyss and now Cuba Libre present a game system on modern insurgency readily adaptable to other conflicts, particularly those featuring the interaction of many sides (thus the name\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCOunterINsurgency Series\u003c\/em\u003e\u003cspan\u003e). A rich and under-represented history of guerrilla warfare beckons, as modern insurgency offers virtually unlimited, under-gamed topics for the\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eCOIN Series\u003c\/em\u003e\u003cspan\u003e. Volume III is\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eA Distant Plain—Insurgency in Afghanistan\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e. Future volumes will include\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cstrong\u003eFire in the Lake—Insurgency in Vietnam\u003c\/strong\u003e\u003c\/em\u003e\u003cspan\u003e,\u003c\/span\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eBush War—The Fall of Portuguese Angola, Long Hard Slog—The Iraqi Insurgency,\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003e\u003cspan\u003eand more.\u003c\/span\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":562310113,"sku":"1309-22","price":70.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic1723711.jpg?v=1578608881"},{"product_id":"fire-in-the-lake","title":"Fire in the Lake (Third Printing)","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link3549468\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link3549467\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake-fall-of-saigon\" data-mce-href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake-fall-of-saigon\"\u003eFire in the Lake: Fall of Saigon \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake-trung-bot-update-pack\"\u003eFire in the Lake: Tru'ng Bot Update Pack\u003c\/a\u003e \u003cbr\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake-sovereign-of-discord\"\u003eFire in the Lake: Sovereign of Discord\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\n\u003cb\u003eHonors\u003c\/b\u003e\u003cstrong\u003e\u003c\/strong\u003e\n\u003c\/td\u003e\n\u003ctd\u003e\n\u003cdiv id=\"link4554225\"\u003e\n\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/43037\/2014-golden-elephant-award-finalist\" class=\"ng-binding\" ng-href=\"\/boardgamehonor\/43037\/2014-golden-elephant-award-finalist\"\u003e2014 The Golden Elephant Award Finalist\u003c\/a\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/26786\/2014-golden-geek-best-solo-board-game-nominee\"\u003e\u003cbr\u003e2014 Golden Geek Best Solo Board Game Nominee\u003c\/a\u003e\n\u003c\/div\u003e\n\u003cdiv id=\"link4554274\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/26789\/2014-golden-geek-best-wargame-nominee\"\u003e2014 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/div\u003e\n\u003cdiv id=\"link4576035\"\u003e\u003ca href=\"http:\/\/boardgamegeek.com\/boardgamehonor\/26885\/2014-golden-geek-best-wargame-winner\"\u003e2014 Golden Geek Best Wargame Winner\u003c\/a\u003e\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd id=\"bgg-column-info\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e144189\/fire-lake\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/forum\/1424821\/fire-lake\/reviews\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003eVolume IV in GMT’s \u003cstrong\u003eCOIN Series\u003c\/strong\u003e dives headlong into the momentous and complex battle for South Vietnam. A unique multi-faction treatment of the Vietnam War, \u003cem\u003eFire in the Lake\u003c\/em\u003e will take 1 to 4 players on US heliborne sweeps of the jungle and Communist infiltration of the South, and into inter-allied conferences, Saigon politics, interdiction of the Ho Chi Minh Trail, air defense of Northern infrastructure, graduated escalation, and media war.\u003c\/p\u003e\n\u003cp\u003eRenowned designer and modern warfare expert Mark Herman joins COIN Series creator Volko Ruhnke for a collaborative production not to be missed. \u003cem\u003eFire in the Lake\u003c\/em\u003e features the same card-assisted counterinsurgency game system as GMT's Andean Abyss, Cuba Libre, and A Distant Plain, with a pack of twists that take the Series to another level, including:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003ePivotal events that trump initiative (Tet Offensive, Vietnamization, Easter Offensive, and Linebacker II)\u003c\/li\u003e\n\u003cli\u003eInter-coup campaign effects that vary by RVN leader\u003c\/li\u003e\n\u003cli\u003eCounterinsurgent guerrillas (US-led Irregulars and ARVN Rangers)\u003c\/li\u003e\n\u003cli\u003eInsurgent troops (NVA) for direct force-on-force engagements\u003c\/li\u003e\n\u003cli\u003eTunneled VC and NVA bases\u003c\/li\u003e\n\u003cli\u003eTrail construction and degradation\u003c\/li\u003e\n\u003cli\u003eA larger-than-ever event deck for even greater play variety\u003c\/li\u003e\n\u003cli\u003eShort and medium-length scenarios with either random or period-event options.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":951600581,"sku":"1409-22","price":91.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic2083738_lg.png?v=1578608953"},{"product_id":"a-distant-plain","title":"A Distant Plain (Third Edition)","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr style=\"height: 16px;\"\u003e\n\u003ctd style=\"height: 16px;\"\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 16px;\"\u003e\n\u003cspan ng-repeat=\"item in items|limitTo: listshowcount\"\u003e\u003cspan ng-repeat=\"item in items|limitTo: listshowcount\"\u003e\u003ca title=\"Volko Ruhnke\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cspan ng-if=\"!$last\"\u003e, \u003c\/span\u003e\u003c\/span\u003e\u003c\/span\u003e \u003cbr\u003e\u003cspan ng-repeat=\"item in items|limitTo: listshowcount\"\u003e\u003cspan ng-if=\"!$last\"\u003e\u003ca title=\"Brian Train\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/brian-train\"\u003eBrian Train\u003c\/a\u003e\u003c\/span\u003e\u003c\/span\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 16.6528px;\"\u003e\n\u003ctd style=\"height: 16.6528px;\"\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 16.6528px;\"\u003e\u003ca title=\"GMT Games\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 16px;\"\u003e\n\u003ctd style=\"height: 16px;\"\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 16px;\"\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 16px;\"\u003e\n\u003ctd style=\"height: 16px;\"\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 16px;\"\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 16px;\"\u003e\n\u003ctd style=\"height: 16px;\"\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 16px;\"\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none; height: 10px;\"\u003e\n\u003ctd id=\"bgg-column-info\" style=\"height: 10px;\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\" style=\"height: 10px;\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e127518\/distant-plain\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/boardgame\/127518\/distant-plain\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e\n\u003cp\u003eThis volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. \u003cem\u003e\u003cstrong\u003eA Distant Plain\u003c\/strong\u003e\u003c\/em\u003e teams Volko Ruhnke, the award-winning designer of\u003cem\u003eLabyrinth: The War on Terror\u003c\/em\u003e, with Brian Train, a designer with 20 years' experience creating influential simulations such as \u003cem\u003eAlgeria, Somalia Interventions, Shining Path: The Struggle for Peru,\u003c\/em\u003e and many others.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e features the same accessible game system as GMT's recent \u003cem\u003eAndean Abyss\u003c\/em\u003e and upcoming \u003cem\u003eCuba Libre\u003c\/em\u003e but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eA Distant Plain\u003c\/em\u003e adapts familiar \u003cem\u003eAndean Abyss\u003c\/em\u003e mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, \u003cem\u003eA Distant Plain\u003c\/em\u003e will transport them to a different place and time. New features include:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCoalition-Government joint operations.\u003c\/li\u003e\n\u003cli\u003eVolatile Pakistani posture toward the conflict.\u003c\/li\u003e\n\u003cli\u003eEvolution of both COIN and insurgent tactics and technology.\u003c\/li\u003e\n\u003cli\u003eGovernment graft and desertion.\u003c\/li\u003e\n\u003cli\u003eCoalition casualties.\u003c\/li\u003e\n\u003cli\u003eReturning Afghan refugees.\u003c\/li\u003e\n\u003cli\u003ePashtun ethnic terrain.\u003c\/li\u003e\n\u003cli\u003eMultiple scenarios.\u003c\/li\u003e\n\u003cli\u003eA deck of 72 fresh events.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e... and more.\u003c\/p\u003e\n\u003cp\u003eAs with each COIN Series volume, players of \u003cem\u003eA Distant Plain\u003c\/em\u003e will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":17803781633,"sku":"1310-18","price":64.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic1733403.jpg?v=1578609111"},{"product_id":"labyrinth-the-war-on-terror-2001","title":"Labyrinth: The War on Terror, 2001 - ? (5th Printing) *PRE-ORDER*","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr style=\"height: 20.7639px;\"\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\u003ca title=\"Volko Ruhnke\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca title=\"GMT Games LLC\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games LLC\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\n\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/18783\/2011-jota-best-wargame-nominee\" ng-href=\"\/boardgamehonor\/18783\/2011-jota-best-wargame-nominee\"\u003e2011 JoTa Best Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/18774\/2011-jota-best-2-player-board-game-nominee\" ng-href=\"\/boardgamehonor\/18774\/2011-jota-best-2-player-board-game-nominee\"\u003e2011 JoTa Best 2-Player Board Game Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/13906\/2011-golden-geek-best-wargame-nominee\" ng-href=\"\/boardgamehonor\/13906\/2011-golden-geek-best-wargame-nominee\"\u003e2011 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/13894\/2011-golden-geek-best-2-player-board-game-nominee\" ng-href=\"\/boardgamehonor\/13894\/2011-golden-geek-best-2-player-board-game-nominee\"\u003e2011 Golden Geek Best 2-Player Board Game Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21184\/2010-james-f-dunnigan-design-elegance-award-winner\" ng-href=\"\/boardgamehonor\/21184\/2010-james-f-dunnigan-design-elegance-award-winner\"\u003e2010 James F. Dunnigan Design Elegance Award Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21165\/2010-charles-s-roberts-best-post-ww2-era-board-war\" ng-href=\"\/boardgamehonor\/21165\/2010-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21164\/2010-charles-s-roberts-best-post-ww2-era-board-war\" ng-href=\"\/boardgamehonor\/21164\/2010-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21180\/2010-charles-s-roberts-best-board-game-graphics-no\" ng-href=\"\/boardgamehonor\/21180\/2010-charles-s-roberts-best-board-game-graphics-no\"\u003e2010 Charles S. Roberts Best Board Game Graphics Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-awakening-2010\"\u003eLabyrinth: The Awakening, 2010 – ?  \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-forever-war-2015\"\u003eLabyrinth: The Forever War, 2015-?\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none; height: 10px;\"\u003e\n\u003ctd id=\"bgg-column-info\" style=\"height: 10px;\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\" style=\"height: 10px;\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e62227\/labyrinth-war-terror-2001\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/boardgame\/62227\/labyrinth-war-terror-2001\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eNote on 5th Printing:\u003c\/strong\u003e This printing will be identical to the 4th Printing, except that we will correct any known errata.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.\u003c\/p\u003e\n\u003cp\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003c\/p\u003e\n\u003cp\u003eThe jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003c\/p\u003e\n\u003cp\u003eThe United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003c\/p\u003e\n\u003cp\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.\u003c\/p\u003e\n\u003cp\u003e“Let’s roll!”\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":20891825729,"sku":"1012-18","price":74.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/1023_1.jpg?v=1720993853"},{"product_id":"labyrinth-the-awakening-2010","title":"Labyrinth: The Awakening, 2010 - ? *PRE-ORDER*","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr style=\"height: 20.7639px;\"\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\n\u003ca title=\"Volko Ruhnke\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003cbr\u003e\u003c\/a\u003e \u003ca title=\"Trevor Bender\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/trevor-bender\"\u003eTrevor Bender\u003c\/a\u003e\u003ca title=\"Volko Ruhnke\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003e\u003cbr\u003e\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca title=\"GMT Games LLC\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games LLC\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-war-on-terror-2001\" ng-href=\"\/boardgame\/62227\/labyrinth-war-terror-2001\"\u003eLabyrinth: The War on Terror, 2001 – ?\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eExpansion\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-forever-war-2015\"\u003eLabyrinth: The Forever War, 2015-?\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none; height: 10px;\"\u003e\n\u003ctd id=\"bgg-column-info\" style=\"height: 10px;\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\" style=\"height: 10px;\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e173251\/labyrinth-awakening-2010\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/boardgameexpansion\/173251\/labyrinth-awakening-2010\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cstrong\u003eETA Q4 2024\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cbr\u003eNote on 2nd Printing:\u003c\/strong\u003e This will be identical to the original printing, except that all known errata will be corrected.\u003c\/p\u003e\n\u003cp\u003e2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.\u003c\/p\u003e\n\u003cp\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular \u003ca rel=\"nofollow\" href=\"http:\/\/boardgamegeek.com\/boardgame\/12333\/twilight-struggle\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003eTwilight Struggle\u003c\/a\u003e, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of \u003ca rel=\"nofollow\" href=\"http:\/\/boardgamegeek.com\/boardgame\/1822\/wilderness-war\" onclick=\"window.open(this.href, '_blank'); return false;\"\u003eWilderness War\u003c\/a\u003e and later \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/91080\/andean-abyss\"\u003eAndean Abyss\u003c\/a\u003e,\u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/111799\/cuba-libre\"\u003eCuba Libre\u003c\/a\u003e, \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/127518\/distant-plain\"\u003eA Distant Plain\u003c\/a\u003e, and \u003ca href=\"https:\/\/boardgamegeek.com\/boardgame\/144189\/fire-lake\"\u003eFire in the Lake\u003c\/a\u003e, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003c\/p\u003e\n\u003cp\u003eThe jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003c\/p\u003e\n\u003cp\u003eThe United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003c\/p\u003e\n\u003cp\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.\u003c\/p\u003e\n\u003cp\u003e“Let’s roll!”\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":20891923585,"sku":"1604-24","price":36.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/881_1.jpg?v=1720994399"},{"product_id":"wilderness-war","title":"Wilderness War","description":"\u003ctable margin=\"1\" padding=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cb\u003ePlaytime\u003c\/b\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/12734\/2002-international-gamers-awards-historical-simula\" ng-href=\"\/boardgamehonor\/12734\/2002-international-gamers-awards-historical-simula\"\u003e2002 International Gamers Awards - Historical Simulation\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21479\/2001-charles-s-roberts-best-wargame-graphics-winne\" ng-href=\"\/boardgamehonor\/21479\/2001-charles-s-roberts-best-wargame-graphics-winne\"\u003e2001 Charles S. Roberts Best Wargame Graphics Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21478\/2001-charles-s-roberts-best-wargame-graphics-nomin\" ng-href=\"\/boardgamehonor\/21478\/2001-charles-s-roberts-best-wargame-graphics-nomin\"\u003e2001 Charles S. Roberts Best Wargame Graphics Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21473\/2001-charles-s-roberts-best-pre-world-war-ii-board\" ng-href=\"\/boardgamehonor\/21473\/2001-charles-s-roberts-best-pre-world-war-ii-board\"\u003e2001 Charles S. Roberts Best Pre-World War II Boardgame Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21472\/2001-charles-s-roberts-best-pre-world-war-ii-board\" ng-href=\"\/boardgamehonor\/21472\/2001-charles-s-roberts-best-pre-world-war-ii-board\"\u003e2001 Charles S. Roberts Best Pre-World War II Boardgame Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e1822\/wilderness-war\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/1822\/wilderness-war\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003e(from GMT website:)\u003cbr\u003e\u003cbr\u003eWilderness War takes two players into the French \u0026amp; Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America. It uses strategy cards and a point-to-point map similar to GMT's award winning For the People and Paths of Glory. Players maneuver and fight over a map stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy's frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.\u003cbr\u003e\u003cbr\u003eWilderness War includes a deck of strategy cards for conducting campaigns and incorporating the many events and personalities of the war. The French player can recruit up to sixteen different Indian tribes as allies, secure a continental alliance in Europe against Great Britain, sortie his squadron at Louisbourg, force a ministerial crisis in London, and work toward draining support for the war from the provincial assemblies. The British player can recruit Mohawks and Cherokees, plan for and conduct amphibious operations, implement a global strategy via William Pitt, destroy the French fleet at Quiberon Bay, and expel the Acadians. Relive the history of this exciting time when the fate of Canada hung in the balance.\u003cbr\u003e\u003cbr\u003eSCALE:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eTIME 6 months per turn\u003c\/li\u003e\n\u003cli\u003eMAP Point-to-point system\u003c\/li\u003e\n\u003cli\u003eUNIT Battalions, Regiments, and war parties\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eNUMBER OF PLAYERS: Two\u003cbr\u003e\u003cbr\u003eCOMPONENTS:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003e271 full-color, die-cut counters, including stand-up leader counters and circular Irregulars\u003c\/li\u003e\n\u003cli\u003eOne 22x34\" full-color mapsheet Note that 2010 Reprint version includes a MOUNTED mapboard\u003c\/li\u003e\n\u003cli\u003e70 Strategy Cards:\u003c\/li\u003e\n\u003cli\u003e16-page Rulebook\u003c\/li\u003e\n\u003cli\u003e24-page Playbook (including a 6-page Example of Play)\u003c\/li\u003e\n\u003cli\u003e2 Player Aid sheets\u003c\/li\u003e\n\u003cli\u003eOne 6-sided die\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eDESIGNER: Volko Ruhnke\u003cbr\u003eDEVELOPER: Rob Winslow\u003cbr\u003eMAP \u0026amp; CARD ART: Mark Simonitch\u003cbr\u003eCOUNTER ART: Mark Simonitch \u0026amp; Rodger B. MacGowan\u003cbr\u003e\u003cbr\u003e\u003cbr\u003e(BGG description:)\u003cbr\u003eWilderness War is a card-driven wargame, dramatically simpler and more streamlined than either For the People or Paths of Glory, but the complexity still exceeds the classic Hannibal: Rome vs. Carthage, but only just.\u003cbr\u003e\u003cbr\u003eIn Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, à la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular \u0026amp; Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late.\u003cbr\u003e\u003cbr\u003eA lot of the interesting aspects of this war are covered through rules or special cards, from the early recalcitrance of the colonial assemblies and infighting amongst the colonials to the very different natures of the battles of outposts and sieges and the raiding in the backwoods.\u003cbr\u003e\u003cbr\u003eWilderness War is by the designer of the more recent Labyrinth: The War on Terror, 2001 – ? and Andean Abyss and other GMT COIN Series games.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":34157795213,"sku":"0104-15","price":67.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic96957.jpg?v=1578609228"},{"product_id":"pendragon-the-fall-of-roman-britain","title":"Pendragon: The Fall of Roman Britain","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/marc-gouyon-rety\"\u003eMarc Gouyon-Rety\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca ng-href=\"\/boardgamehonor\/47481\/2017-golden-geek-best-wargame-nominee\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/47481\/2017-golden-geek-best-wargame-nominee\"\u003e2017 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e193728\/pendragon-fall-roman-britain\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/193728\/pendragon-fall-roman-britain\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eFrom GMT's website:\u003cbr\u003e\u003cbr\u003e\"At that time all members of the assembly, along with the proud tyrant, are blinded; such is the protection they find for their country (it was, in fact, its destruction) that those wild Saxons, of accursed name, hated by God and men, should be admitted into the island, like wolves into the folds, in order to repel the northern nations. Nothing more hurtful, certainly, nothing more bitter, happened to the island than this [...]\"\u003cbr\u003e\u003cbr\u003eGildas (De Excidio Britanniae, Part I.23)\u003cbr\u003e\u003cbr\u003eSo wrote the 6th Century AD British monk Gildas in his pamphlet De Excidio Britanniae (“On the Ruin of Britain”) about what had befallen the Romano-British lands. This crucial period in history saw the end of the Roman Empire in Britain and the seeds of the modern nations of England, Wales, Scotland, Ireland, and Brittany. Most of us know next to nothing about this period, but we know of its legends – from King Arthur and his knights, through Merlin, Vortigern and Hengest, Badon Hill and the Isle of Avalon, to St. Patrick and Niall of the Nine Hostages…\u003cbr\u003e\u003cbr\u003e“For the fire of righteous vengeance, caused by former crimes, blazed from sea to sea, heaped up by the eastern band of impious men; and as it devastated all the neighboring cities and lands, did not cease after it had been kindled, until it burnt nearly the whole surface of the island, and licked the western ocean with its red and savage tongue. […]”\u003cbr\u003eGildas (De Excidio Britanniae, Part I.24)\u003cbr\u003e\u003cbr\u003eVolume VIII in GMT’s COIN Series transports us into the 4th and 5th Centuries A.D. and to the embattled Isle of Britannia. Pendragon – The Fall of Roman Britain covers a century of history from the first large-scale raids of Irish, Pict, and Saxon raiders, to the establishment of successor kingdoms, both Celtic and Germanic. This sumptuous volume adapts the celebrated asymmetrical COIN engine to depict the political, military, religious, and economic struggles of Dark Ages Britain.\u003cbr\u003e\u003cbr\u003eShrouded in mists of myth and legend, this story so foundational to many national groups has been subject to many different narratives and interpretations. The traditional Victorian vision of brutal and violent conquest of Roman and Celtic Britain by Anglo-Saxon raiders and invaders now collides with modern historical views ranging from continuity of tribal rivalries to quasi-peaceful cohabitation and acculturation.\u003cbr\u003e\u003cbr\u003ePendragon leverages the tremendous flexibility of the COIN system, from dual events to dissimilar approaches and victory conditions, to capture the complexity of the period and let the players explore alternative narratives. Unlike earlier volumes, Pendragon is not about counterinsurgency per se, but focuses on the asymmetrical clashes between and among Romano-British authorities and Barbarian powers gnashing over the carcass of the Roman Empire, including:\u003cbr\u003e\u003cbr\u003eBarbarian Raiders plundering the land and trying to surprise unwary towns and hillforts, then melting into hills or fens.\u003cbr\u003eExpansion or decline of the Saxon Shore naval defense system to counter sea-borne raiders.\u003cbr\u003eAuthentic Late-Roman military doctrine—mighty but hard-to-replace cavalry tracking down raiding parties before they can return their booty home.\u003cbr\u003eAccessible, powerful but fickle Foederati: barbarian warbands in Briton employ.\u003cbr\u003eNuanced battle system representing troop qualities and tactics.\u003cbr\u003eFortified strongholds that must be assaulted, besieged, or rebuilt to gain regional political control.\u003cbr\u003eCivil wars, coups, religious shifts, and cultural assimilation.\u003cbr\u003ePopulation movements over the generations, due to good administration, barbarian ravages, or climatic changes.\u003cbr\u003eEpochal Events ranging from Roman usurpations on the continent to massive reprisals against barbarian homelands.\u003cbr\u003eEvolution of rules and victory conditions throughout the game, as the still vivacious Roman Empire may or may not end with Britain fragmented among competing semi-barbarian proto-kingdoms.\u003cbr\u003eA deck of 83 cards with gorgeous commissioned original art.\u003cbr\u003eShort, medium, and full-length scenarios\u003cbr\u003eSupport for solitaire, 2-player, 3-player and 4-player experiences.\u003cbr\u003e\u003cbr\u003e“They, moved, as far as was possible for human nature, by the tale of such a tragedy, make speed, like the flight of eagles, unexpected in quick movements of cavalry on land and of mariners by sea; before long they plunge their terrible swords in the necks of the enemies; the massacre they inflict is to be compared to the fall of leaves at the fixed time, just like a mountain torrent, swollen by numerous streams after storms, sweeps over its bed in its noisy course; […]”\u003cbr\u003eGildas (De Excidio Britanniae, Part I.17)\u003cbr\u003e\u003cbr\u003eEach faction in Pendragon brings specific capabilities and challenges:\u003cbr\u003e\u003cbr\u003eThe Dux represent the original Roman Army in Britannia: with the most powerful units in the game and a network of strong fortresses ringing the island and tied by efficient roads, you must strive to preserve the stability and prosperity of the provinces and punish any interloper daring to challenge the peace. If you can build up your prestige and maintain order, you may be able to keep the island in the Empire, or at least united in a new post-Roman power. You can rely on the civilian militia to assist you, but—as your peerless cavalry dwindles—you must resort to the traditional Roman offer to barbarians of land for service in your forces as Foederati. As the decay of institutions conspires with the scheming of feckless civilians and the marauding of restless barbarians, you may find that the dream of Empire is dead. If so, with your once proud Army little more than another group of warlords, you still can strive to carve for yourself the most powerful kingdom alongside your new rivals.\u003cbr\u003e\u003cbr\u003eThe Civitates represent the Romanized aristocracy ruling the ancient Celtic tribes from lavish villas and prosperous Roman towns, chafing under the distant authority (and taxes) of Rome, mistrusting the uncultured and semi-Barbarian army, and yearning to settle century-old accounts with their neighbors. When the Barbarian storm comes down upon your island, you may find yourself woefully unprepared to cope—materially or culturally—and presented with a fundamental choice: strive to protect your lands, wealth, and way of life via the despised Army and untrustworthy Foederati, or sacrifice Roman comforts to face down the Barbarian challenge militarily and culturally through a return to Celtic traditions.\u003cbr\u003e\u003cbr\u003eThe Saxons represent various Germanic groups including Angles, Jutes, Frisians, and Franks who harried, settled, and eventually took over swaths of Britain. As outsiders, you face a steep challenge just to come ashore against the might of the Roman army and navy. You will chip away at the Saxon Shore system, ravage the provincial economy to weaken the Britons’ capability to wage war, and see some of your best warriors serve as Foederati (often against yourself), but recognize that the more Saxons living on the island—whoever their paymaster—the more opportunities for advancing your nation. Eventually, you must secure footholds, perhaps in the marshy fens of the eastern seaboard that so resemble your homelands, in order to wield your considerable military potential and challenge the old masters of these rich lands to create England.\u003cbr\u003e\u003cbr\u003eThe Scotti, named for the marauding groups of Irish raiders, also represent those Celts native to the island of Britain who differed from the romanized Civitates by remaining true (or reverting back) to the old ways. Often, the boundary between the two groups was porous... The biggest such group eventually formed the northern nation of the Picts, forebears of modern Scotland. As the Scotti, you see the disintegration of Roman Britain as an opportunity not so much to expand as to seize riches and renown to assert yourself at home. Raid ceaselessly, surprise and plunder poorly protected communities, kidnap for ransom, and show your military prowess against your unfortunate neighbors across the Irish Sea and Forth-Clyde isthmus… Then establish bases strategically along the enemy shores and entreat local hill tribes to reject post-Roman authority. But beware that your very advances will help give rise and limit your ability to grapple new powerhouses on the island!\u003cbr\u003e\u003cbr\u003e\"Kings were anointed, not in the name of God, but such as surpassed others in cruelty, and shortly afterwards were put to death by the men who anointed them, without any enquiry as to truth, because others more cruel had been elected. If, however, any one among them appeared to be of a milder disposition, and to some extent more attached to truth, against him were turned without respect the hatred and darts of all, as if he were the subverter of Britain;[...]\"\u003cbr\u003e\u003cbr\u003eGildas (De Excidio Britanniae, Part I.21)\u003cbr\u003e\u003cbr\u003eSo as Britain, the Island of the Mighty, is engulfed in the din of swords and spears and the acrid smoke of burning thatch, will you join the packs of wolves who feast on the once proud Empire, or will you rally the Dragon standards of the Pen Ddraig, the Chief Dragon, lord of battles of the Britons, to try to preserve your people’s lands and wealth?\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003eA 22” x 34” mounted game board\u003cbr\u003eA deck of 83 playing cards\u003cbr\u003eOver 300 red, dark blue, light blue, black, green, and gold wooden playing pieces\u003cbr\u003e6 gray and 6 white wooden pawns\u003cbr\u003e4 foldout Faction player aid sheets\u003cbr\u003e2 foldout Non-player faction aid sheets\u003cbr\u003e2 Sequence of Play and Battle aid sheets\u003cbr\u003eA sheet of markers\u003cbr\u003eRulebook\u003cbr\u003ePlaybook\u003cbr\u003e4 6-sided dice and 3 4-sided dice\u003cbr\u003e\u003cbr\u003ePlayers: 1-4 (includes full solitaire system)\u003cbr\u003e\u003cbr\u003eMap: Area Movement\u003cbr\u003e\u003cbr\u003eTimescale: about 15 years per campaign between Epoch cards\u003cbr\u003e\u003cbr\u003eDesigner: Marc Gouyon-Rety\u003cbr\u003e\u003cbr\u003eFor an in-depth interview with the designer Marc Gouyon-Rety visit:\u003cbr\u003e\u003ca target=\"\"\u003ehttps:\/\/theplayersaid.com\/2016\/07\/09\/exclusive-1st-interview...\u003c\/a\u003e\u003cbr\u003e\u003cbr\u003eDeveloper and Series Creator: Volko Ruhnke\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":295663632410,"sku":"GMT1720","price":96.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic3697273.jpg?v=1578609297"},{"product_id":"ariovistus-a-falling-sky-expansion","title":"Ariovistus: A Falling Sky Expansion","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/andrew-ruhnke\"\u003eAndrew Ruhnke\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion for \u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/falling-sky-the-gallic-revolt-against-caesar\" data-nested-link-target=\"true\"\u003eFalling Sky: The Gallic Revolt Against Caesar\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e209343\/ariovistus-falling-sky-expansion\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/209343\/ariovistus-falling-sky-expansion\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eDescription from the publisher:\u003cbr\u003e\u003cbr\u003eGaul, 58 BC: Competing Celts have invited mercenary Germans and then an ambitious Roman governor into their divided land as protectors. Before Caesar’s audacious claim to the whole of Gaul leads his legions even farther north to war with the Belgae, a great Sueban chieftain will call ever more warbands out of Germania’s forests to launch his own bid for dominion.…\u003cbr\u003e\u003cbr\u003eAriovistus expands Falling Sky to take 1-4 players back to Caesar’s first entry into Gaul, with a Helvetian migration challenging the Aedui and Germanic Tribes pressing close behind. New components and Faction enable one player to take command of the Germanic Tribes, while veteran Roman, Aedui, and Belgic players face unfamiliar strategic dynamics and deal with new events. For the heartiest, an extended scenario covers Caesar’s full time in Gaul—nearly a decade of resistance and revolt….\u003cbr\u003e\u003cbr\u003eTo this prequel to the popular COIN Series volume, the expansion package adds tactically refined, more aggressive Non-players and extra-sturdy Forces mats usable in both original Falling Sky and Ariovistus scenarios. (A copy of Falling Sky is necessary to play.)\u003cbr\u003e\u003cbr\u003eTime Scale: 1 year per campaign (15 cards)\u003cbr\u003eMap Scale: Area Movement in Gaul\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":7705960185907,"sku":"1811","price":38.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/Ariovistusbanner1.jpg?v=1578609397"},{"product_id":"fire-in-the-lake-second-edition-update-kit","title":"Fire in the Lake (Second Edition) Update Kit","description":"\u003cp style=\"font-weight: 400;\"\u003eThis update kit includes the components necessary to upgrade the 1st edition version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eFire in the Lake\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto 2nd Printing (2018 Edition). It includes the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eFull deck of playing cards\u003cspan\u003e \u003c\/span\u003e(10 cards with changes from the original cards and 80 cards with icon additions)\u003c\/li\u003e\n\u003cli\u003e1 x updated Rules booklet\u003c\/li\u003e\n\u003cli\u003e1 x booklet containing the updated PB Tutorial and 1-player example section\u003c\/li\u003e\n\u003cli\u003e4 x updated Player Aid Card 1 Factions (foldout)\u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 2 Flowcharts (foldout). \u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 4 Sequence (single sheet)\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":13337760628787,"sku":"1409UpdateKit","price":42.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/702.jpg?v=1578609455"},{"product_id":"andean-abyss-second-edition-update-kit","title":"Andean Abyss (Second Edition) Update Kit","description":"\u003cp style=\"font-weight: 400;\"\u003eThis update kit includes the components necessary to upgrade 1st edition version of\u003cspan\u003e \u003c\/span\u003e\u003cem\u003eAndean Abyss\u003c\/em\u003e\u003cspan\u003e \u003c\/span\u003eto the 2nd Edition. It includes the following:\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003e1 x Update booklet containing Rulebook section 8 and Playbook 1 player example section\u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 2 insurgent bots Flowcharts (foldout). \u003c\/li\u003e\n\u003cli\u003e2 x new Player Aid Card 3 Govbot (foldout)\u003c\/li\u003e\n\u003cli\u003e2 x updated Player Aid Card 4 Sequence (single sheet)\u003c\/li\u003e\n\u003cli\u003e9 x playing cards with text changes\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul\u003e\u003c\/ul\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":13337763020851,"sku":"13337763020851","price":17.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/700.jpg?v=1578609455"},{"product_id":"nevsky","title":"Nevsky","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e249590\/nevsky\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/249590\/nevsky\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eNevsky: Teutons and Rus in Collision, 1240-1242 is a board wargame about the storied clash between Latin Teutonic and Orthodox Russian powers along the Baltic frontier of the mid-13th-Century. It is the first volume in GMT Games’ Levy \u0026amp; Campaign Series portraying military operations in a variety of pre-industrial conflicts. In Nevsky, players raise and equip their armies, then provision and maneuver them to ravage or conquer enemy territory or defeat enemy forces in battle. Feudal politics obligate an array of lords and vassals to serve on campaign—but only for limited periods. Players must keep an eye on the calendar and reward lords to keep their armies in the field.\u003cbr\u003e\u003cbr\u003eNevsky is solitaire friendly or can add a rules option with screens that hide what the two players’ lords levy. A second option adds detail regarding vassal forces’ terms of service.\u003cbr\u003e\u003cbr\u003eIn Nevsky, two players take the roles of “Russians” and “Teutons”, respectively. The Russians represent the wealthy city-state of Novgorod and its allies. The Teutons comprise German and Danish landholders—including the Teutonic Order—expanding a Baltic dominion.\u003cbr\u003e\u003cbr\u003eThe sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities—a papal legate for the Teutons and Novgorod’s city council (veche) for the Russians. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, light and Asiatic cavalry, men-at-arms, and unarmored serfs and militia. Assets include counters for transport such as carts, boats, and sleds; provender to feed the army; and coin to pay for longer service or booty captured by ravaging or conquering enemy regions.\u003cbr\u003e\u003cbr\u003eThe players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":17650101911603,"sku":"1908","price":82.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic4906200.jpg?v=1585685470"},{"product_id":"combat-commander-battle-pack-4-new-guinea","title":"Combat Commander: Battle Pack #4 – New Guinea (2nd Printing)","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-h-butterfield\"\u003eJohn H. Butterfield\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/bryan-collars\"\u003eBryan Collars\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/john-foley\"\u003eJohn Foley\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/kai-jensen\"\u003eKai Jensen\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/andy-maly\"\u003eAndy Maly\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaying Time\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/combat-commander-pacific\"\u003e\u003cspan class=\"ng-binding\"\u003eCombat Commander: Pacific\u003c\/span\u003e\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca class=\"ng-binding\" href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21129\/2011-charles-s-roberts-best-expansion-or-supplemen\" ng-href=\"\/boardgamehonor\/21129\/2011-charles-s-roberts-best-expansion-or-supplemen\"\u003e2011 Charles S. Roberts Best Expansion or Supplement for an Existing Game Nominee\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e81726\/combat-commander-battle-pack-4-new-guinea\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/81726\/combat-commander-battle-pack-4-new-guinea\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eCombat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games. The theme of this fourth Battle Pack shifts to the actions in New Guinea from January 1942 through July 1944, following the major campaign phases with characteristic actions. CC -New Guinea features fourteen new scenarios printed on cardstock as well as six new maps.\u003cbr\u003e\u003cbr\u003e Rules relevant to the characteristic fighting in the coastal jungle versus the highlands are included as needed for each scenario, without the need of an additional rule booklet. A number of unusual, creative special scenario rules cover the unique situations represented, including Air Supply, Barge Landing, Canebreak and Coastal Jungle, Emplaced M3 Tanks, Joint Allied Operations including the Papuan Infantry Battalion, Patrol Dogs, Swamp Holes and Swamp Forest.\u003cbr\u003e\u003cbr\u003eThe new maps depict specific locations in New Guinea: the beachhead at the base of Mt Vulcan across from Rabaul, the village of Oivi, a high-mountain ridge overlooking Eora Creek, a strongpoint on the Soputa-Sanananda Road, the edge of the airstrip at Wau, and one of the crossings of the Driniumor River near the Afua Trail.\u003cbr\u003e\u003cbr\u003e\u003cbr\u003eThe scenarios included in CC–New Guinea are:\u003cbr\u003e\u003cbr\u003e* M1 – “Rabaul Rousers” set at the base of Mt Vulcan on Simpson Bay across from the town of Rabaul, with a Japanese barge landing against Australian defenses at night, 23 January 1942;\u003cbr\u003e\u003cbr\u003e* M2 – “The Gloomy Forest” set at the village of Oivi, with Australians and Papuans of Maroubra Force facing the rapidly moving Yokohama Advance Party, 26 July 1942;\u003cbr\u003e\u003cbr\u003e* M3 – “Rebuked at Rabi”, set at Milne Bay, with an SNLF attack against Australian units, 3 September 1942;\u003cbr\u003e\u003cbr\u003e* M4 – “Templeton’s Crossing” set at a heavily-contested crossing of Eora Creek high in the Stanleys, 17 October 1942;\u003cbr\u003e\u003cbr\u003e* M5 – “Blind Man’s Bluff” set along one of the high ridges above the treacherous Eora Creek, with intermingled combatants, 28 October 1942;\u003cbr\u003e\u003cbr\u003e* M6 – “Breakout” set at Gorari after the fall of Kokoda to the Australians, with a desperate banzai action, 11 November 1942;\u003cbr\u003e\u003cbr\u003e* M7 – “The Butcher’s Bill” set on the Soputa-Sanananda Road, with US forces entering the conflict in horrific swamp forest, 10 December 1942;\u003cbr\u003e\u003cbr\u003e* M8 – “Closing Outer Camp” set at Buna station, with Australian units using M3 tanks to eradicate the defenders, 18 December 1942;\u003cbr\u003e\u003cbr\u003e* M9 – “Wau Me Worry” set at the Wau air strip (with active landing operations during the action), with Australian defenders facing a desperate attack, 31 January 1943;\u003cbr\u003e\u003cbr\u003e* M10 – “Bulolo River Bridge” set outside the outpost at Wau, with patrols of both sides (including Japanese Patrol Dogs) attempting to use the same bridge at cross-purposes, 30 January 1943;\u003cbr\u003e\u003cbr\u003e* M11 – “Shattered Bobdubi” set during the advance upon Salamua, with Australian units driving upon a Japanese base camp set in the kunai-covered heights of the interior, 30 June 1943;\u003cbr\u003e\u003cbr\u003e* M12 – “Scarlet Beach” set at the mouth of the Song River near Finschhafen, with a Japanese barge landing at night against combined Australian and US defenders, 17 October 1943;\u003cbr\u003e\u003cbr\u003e* M13 – “Bad Dreams” set on the Driniumor River, featuring the heroic stand of an unknown US BAR operator facing a hastily prepared Japanese night charge, 10 July 1944; and\u003cbr\u003e\u003cbr\u003e* M14 – “Encirclement of Troop C” set on the Driniumor River, featuring a Troop of US Cavalry trying to stave off being surrounded by Japanese units that had surprised them by walking casually into their positions, 21 July 1944.\u003cbr\u003e\u003cbr\u003eNOTE: CC–New Guinea is not a complete game and requires ownership of Combat Commander: Pacific to play.\u003cbr\u003e\u003cbr\u003eDesigned by John Foley\u003cbr\u003e\u003cbr\u003eDeveloped by Kai Jensen\u003cbr\u003e\u003cbr\u003eAdditional scenario designs in this fourth Pack are courtesy of John Butterfield, Bryan Collars, Mark Herman, Andrew Maly and Volko Ruhnke.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":31538148376627,"sku":"1103-19","price":24.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic970107.jpg?v=1579256917"},{"product_id":"fire-in-the-lake-fall-of-saigon","title":"Fire in the Lake: Fall of Saigon","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-4\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e16 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake\"\u003eFire in the Lake\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e286415\/fire-lake-fall-saigon\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/286415\/fire-lake-fall-saigon\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eFrom GMT website:\u003cbr\u003e\u003cbr\u003eThe Great Spring Offensive\u003cbr\u003e\u003cbr\u003eVietnam, 1975. The Provisional Revolutionary Government was ready. After internal debate, the Communists had issued Resolution 21—the war to unify the country would continue. The Paris Peace would serve as merely one more tool in the armed struggle. In Saigon, President Thieu had known from the beginning that the ceasefire was an empty promise, but he had to accept his US ally’s hollow accords with the North. Nonetheless, he now fielded one of the world’s best equipped armies, and the victories of 1972 proved to him that it could withstand even an all-out assault from the North. While President Nixon had pledged peace with honor, his determination to enforce South Vietnam’s independence had floundered amidst the worst US presidential scandal in history. What now from Ford? From Hanoi, Le Duc Tho—the negotiator who had squared off against Kissinger in Paris—was to trek south to oversee the final push to Saigon on behalf of the Politburo. His orders: “Do not come home until victory is won.”\u003cbr\u003e\u003cbr\u003eMark Herman and Volko Ruhnke’s award-winning Fire in the Lake revealed the factional clashes of the US insurgency in Vietnam, from the first entry of US combat troops under Westmoreland to the ’72 Christmas bombings that teed up their negotiated withdrawal. Now, Fall of Saigon expands Fire in the Lake to finish the story. Three Fall of Saigon scenarios enable 1-4 players to extend play beyond Paris, beginning before 1968’s Tet, on the eve of the 1972 Easter Offensive, or from 1964 all the way to the end of the war. A standalone 2‑player Black April scenario focuses tightly on the post-Paris sparring between NVA and ARVN, including the final massive battles, advances, and retreats.\u003cbr\u003e\u003cbr\u003eTo show the transition from insurgency and counterinsurgency to mobile mechanized warfare, Fall of Saigon introduces an array of new features, including:\u003cbr\u003e\n\u003cul\u003e\n\u003cli\u003eParis Peace Talks that may result in either US or NVA Retreat—or both.\u003c\/li\u003e\n\u003cli\u003eA building US Anti-War Movement and Northern War Weariness penalizing the continued campaigns.\u003c\/li\u003e\n\u003cli\u003eUS Posture that players influence to allow anything from full-bore US economic and financial backing of ARVN’s defense and even a return of US heavy bombers over the North to utter abandonment of South Vietnam.\u003c\/li\u003e\n\u003cli\u003eHard-hitting NVA and ARVN Armor units capable of lightning Spearhead actions and of capturing the enemy’s vehicles to turn around for their own use in the next attack.\u003c\/li\u003e\n\u003cli\u003eHead-to-head action, NVA versus ARVN, using the acclaimed 2-player Initiative system from COIN Series Volume VII, Colonial Twilight, by Brian Train.\u003c\/li\u003e\n\u003cli\u003e72 new Event cards for 1973-1975 and four new Pivotal Events to portray the political struggles in Washington, Hanoi, and Saigon; the building conventional military capabilities of the combatants; NVA probes and ARVN counterthrusts; threatened US enforcement of the Accords by air; and the chaos of the final collapse.\u003c\/li\u003e\n\u003cli\u003eFor solitaire players, Fall of Saigon introduces the popular new card-based Non-player system from Bruce Mansfield, designer of COIN Series Volume IX, Gandhi.\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003eFall of Saigon will include 79 Event, Pivotal Event, and Coup cards; about 30 Non-player cards; one sheet of counters and track tiles; about 20 added wooden pieces; new and updated player aid charts; and expansion rule and play booklets. Fire in the Lake veterans will find the war beyond Paris easy to rev up but a whole new experience.\u003cbr\u003e\u003cbr\u003eFight on and find the end of the tunnel. A copy of Fire in the Lake will be necessary to play the Fall of Saigon expansion.\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":31602298126387,"sku":"2111","price":45.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5337680.jpg?v=1660247033"},{"product_id":"fire-in-the-lake-trung-bot-update-pack","title":"Fire in the Lake: Tru'ng Bot Update Pack","description":"\u003ctable padding=\"1\" margin=\"1\" width=\"100%\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigners\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/mark-herman\"\u003eMark Herman\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/bruce-mansfield\"\u003eBruce Mansfield\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\n\u003cstrong\u003eExpansion For\u003c\/strong\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/fire-in-the-lake\"\u003eFire in the Lake\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e307176\/fire-lake-trung-bot-update-pack\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/307176\/fire-lake-trung-bot-update-pack\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eTru’ng is the name of a new bot system for Fire in the Lake. It follows in the footsteps of the innovative card-based bot system that was first developed for Gandhi, giving fans of Fire in the Lake more opportunities to get this great game to the table.\u003cbr\u003e\u003cbr\u003eTru’ng is quick to use and easy to implement, but is sophisticated enough to play the full Fire in the Lake game. When selecting Operations and Special Activities, cards are drawn from the Tru’ng deck—there are six cards for each Fire in the Lake faction. Each card examines the current state of the game and selects the appropriate action for the active faction. A single, faction-specific table then determines where that action will occur. The same table is used to select spaces for Operations, Special Activities, and Events, minimizing the need to flip between multiple player aids.\u003cbr\u003e Playing against Tru’ng feels like playing against a human opponent. It is unpredictable yet responsive to strategic needs, it goes after its enemies while keeping an eye on its ally, and makes moves up to now limited to human players—like choosing a Limited Operation to block an opponent’s Event. Tru’ng can take the place of a human player for any Fire in the Lake faction, can be used with every Fire in the Lake scenario, and can be used in any combination of player and non-player setups.\u003cbr\u003e\u003cbr\u003eIn 40 CE, the Tru’ng sisters successfully fought to liberate their homeland from foreign occupation. They defeated the Chinese army that had been sent to pacify the region and for three years ruled as queens. In the past two millennia, the legend of the Tru’ng sisters has grown; they are now celebrated as exemplars of sacrifice and patriotism in defense of their homeland. It was the birth of Vietnamese national identity.\u003cbr\u003e “A woman proudly led a young nation; Even the Han emperor heard of it, and was terrified.”\u003cbr\u003e— 19th century Vietnamese poem\u003cbr\u003e\u003cbr\u003eNote: The Tru'ng bot works for Fire in the Lake only, not for the Fall of Saigon expansion. The bot in Fall of Saigon has to deal with the additions in that expansion, so it only works for Fall of Saigon.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":32535640997939,"sku":"2016 GMT2016","price":26.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic5371193.jpg?v=1602097984"},{"product_id":"almoravid-reconquista-and-riposte-in-spain-1085-1086","title":"Almoravid: Reconquista and Riposte in Spain, 1085-1086","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none;\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e295103\/almoravid-reconquista-and-riposte-spain-1085-1086\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/295103\/almoravid-reconquista-and-riposte-spain-1085-1086\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eAlmoravid: Reconquista and Riposte in Spain, 1085-1086, is a board wargame about a pair of tumultuous campaigns in the Spanish Reconquista - Leonese King Alfonso VI's advances against the 11th Century's fractious Muslim Taifa states, and the resulting intervention by a fundamentalist African Muslim army seeking to roll the Christians back. It is the second volume in GMT Games' Levy \u0026amp; Campaign Series portraying medieval military operations.\u003cbr\u003e\u003cbr\u003ePlayers will raise and equip their armies and send them out to ravage or conquer disputed territory and defeat enemy forces. Service obligations and alliances will provide a panoply of lords and vassals to serve on campaign but only for limited periods. Players must keep an eye on the calendar and reward lords to keep them in the field.\u003cbr\u003e\u003cbr\u003eThe sides every 40 days will levy various lords and vassals and their forces, transport, and capabilities, backed by higher political authorities. Each lord is rated for fealty, lordship, service, and command and lays out his forces and assets on a mat. Wooden pieces represent units of knights, mounted sergeants, horse and foot units from North Africa, men-at-arms, light horse, militia, and serfs. Assets include counters for transport such as carts and mule trains; provender to feed the army; and coin to pay for longer service or loot captured by ravaging or conquering enemy regions.\u003cbr\u003e\u003cbr\u003eThe players then plan and command a campaign for that 40 days with the lords who have mustered. To represent the limits of communications on medieval operations, stacks of command cards commit players to activating lords in a sequence that may or may not meet the needs of the developing situation. Cylinder pieces on the map show the lords’ maneuvers, while markers on a feudal calendar show how much longer the lords will serve, influenced by success or failure in their campaigns. When lords clash in field battle or storming a castle, players array their lords’ mats left, right, center, and reserve and attempt to rout the enemy. Various event and capability cards reveal cultural and technological particulars that influence levy, campaign, and combat.\u003cbr\u003e\u003cbr\u003eAlmoravid is solitaire friendly, or players can use optional screens to hide what the two players' lords levy.\u003cbr\u003e\u003cbr\u003e—description from the publisher\u003cbr\u003e\u003cbr\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":39538236129331,"sku":"GMT-2113","price":92.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6220919.jpg?v=1632172485"},{"product_id":"inferno-guelphs-and-ghibellines-vie-for-tuscany-1259-1261","title":"Inferno: Guelphs and Ghibellines Vie for Tuscany, 1259-1261","description":"\u003ctable width=\"100%\" margin=\"1\" padding=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/enrico-acerbi\"\u003eEnrico Acerbi\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e\u003ca href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e60-360 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr\u003e\n\u003ctd\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd\u003e14 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"display: none;\" id=\"bgg-row\"\u003e\n\u003ctd\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\"\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-url\"\u003e347638\/inferno-guelphs-and-ghibellines-vie-tuscany-1259-1\u003c\/div\u003e\n\u003cdiv style=\"display: none;\" id=\"bgg-forum-url\"\u003ehttp:\/\/boardgamegeek.com\/boardgame\/347638\/inferno-guelphs-and-ghibellines-vie-tuscany-1259-1\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cbr\u003eTuscany, 1259. As wealth from crafts and foreign trade elevated northern Italy’s urban families above the landed lords, rivalries within and among their cities hardened into conflict between two great parties. The Ghibellines aligned with the Hohenstaufen emperors who ostensibly ruled Italy, while the Guelphs backed rival imperial claimants and the greatest challenger to the Emperor’s authority, the Pope. Should any faction gain advantage, others coalesced to resist.\u003cbr\u003e\u003cbr\u003eThe comuni (republics) of Firenze (Florence) and Siena dominated inland Tuscany at the head of competing alliances. As Guelphs sealed their control of the more populous Firenze, Ghibelline Siena turned to the Hohenstaufen King Manfredi of Naples for help. Local rebellions and reprisals escalated on each side, as political exiles stirred the pot. After Manfredi dispatched German knights to protect his loyal Tuscans, Firenze mustered its people and allies to march on Siena, which responded with its own great army. Pisa and Lucca, Lombardia and Umbria joined in. Guelph and Ghibelline faced off en masse at Montaperti in September 1260, in what turned out a bloody Florentine defeat. As Ghibelline exiles returned to grip Firenze, its Guelphs rallied to Lucca and Arezzo, portending an eternal inferno of fighting.\u003cbr\u003e\u003cbr\u003eInferno—the third volume in Volko Ruhnke’s Levy \u0026amp; Campaign Series—visits the conflagration that was 13th-Century Tuscan warfare, factional conflict fueled by the money and burgeoning population of the region’s well-to-do cities and mountain valleys. Veteran Italian wargame designer Enrico Acerbi applies his deep knowledge of the age to bring it to life within Volko’s accessible medieval-operational system. Gathering enough transport and provender may not so much be the challenge here as the sudden impediment of rebel towns and castles along key roads. Tuscany’s unruly berrovieri horsemen, famed elite crossbowmen, and distinctive palvesari shield bearers are just a few of the unique features of this volume. Muster, mount up, and find out whose blood will make the Arbia run red!\u003cbr\u003e\u003cbr\u003eComponents:\u003cbr\u003e One 17x22 inch Mounted Map\u003cbr\u003e 175 Wooden pieces\u003cbr\u003e 106 Playing Cards\u003cbr\u003e Three full-color Countersheets\u003cbr\u003e 15 cardboard Lord and Battle mats\u003cbr\u003e One Lords sticker sheet\u003cbr\u003e Four Player Aid sheets\u003cbr\u003e Two Screens\u003cbr\u003e Rules Booklet\u003cbr\u003e Background Booklet\u003cbr\u003e Six 6-sided dice","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":41112048861235,"sku":"2212","price":107.95,"currency_code":"CAD","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/products\/pic6853248.jpg?v=1668629935"},{"product_id":"labyrinth-the-war-on-terror-2001-3-box","title":"Labyrinth: The War on Terror, 2001 - ? - 3\" Box *PRE-ORDER*","description":"\u003ctable width=\"100%\" padding=\"1\" margin=\"1\"\u003e\n\u003ctbody\u003e\n\u003ctr style=\"height: 20.7639px;\"\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\u003cstrong\u003eDesigner\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20.7639px;\"\u003e\u003ca title=\"Volko Ruhnke\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke\"\u003eVolko Ruhnke\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePublisher\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003ca title=\"GMT Games LLC\" href=\"http:\/\/www.vaibhavhospital.com\/collections\/all\/gmt-games\"\u003eGMT Games LLC\u003c\/a\u003e\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlayers\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e1-2\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003ePlaytime\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e180 mins\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eSuggested Age\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e12 and up\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eHonors\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\n\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/18783\/2011-jota-best-wargame-nominee\" ng-href=\"\/boardgamehonor\/18783\/2011-jota-best-wargame-nominee\"\u003e2011 JoTa Best Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/18774\/2011-jota-best-2-player-board-game-nominee\" ng-href=\"\/boardgamehonor\/18774\/2011-jota-best-2-player-board-game-nominee\"\u003e2011 JoTa Best 2-Player Board Game Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/13906\/2011-golden-geek-best-wargame-nominee\" ng-href=\"\/boardgamehonor\/13906\/2011-golden-geek-best-wargame-nominee\"\u003e2011 Golden Geek Best Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/13894\/2011-golden-geek-best-2-player-board-game-nominee\" ng-href=\"\/boardgamehonor\/13894\/2011-golden-geek-best-2-player-board-game-nominee\"\u003e2011 Golden Geek Best 2-Player Board Game Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21184\/2010-james-f-dunnigan-design-elegance-award-winner\" ng-href=\"\/boardgamehonor\/21184\/2010-james-f-dunnigan-design-elegance-award-winner\"\u003e2010 James F. Dunnigan Design Elegance Award Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21165\/2010-charles-s-roberts-best-post-ww2-era-board-war\" ng-href=\"\/boardgamehonor\/21165\/2010-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Winner\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21164\/2010-charles-s-roberts-best-post-ww2-era-board-war\" ng-href=\"\/boardgamehonor\/21164\/2010-charles-s-roberts-best-post-ww2-era-board-war\"\u003e2010 Charles S. Roberts Best Post-WW2 Era Board Wargame Nominee\u003c\/a\u003e\u003cbr\u003e\u003ca href=\"https:\/\/boardgamegeek.com\/boardgamehonor\/21180\/2010-charles-s-roberts-best-board-game-graphics-no\" ng-href=\"\/boardgamehonor\/21180\/2010-charles-s-roberts-best-board-game-graphics-no\"\u003e2010 Charles S. Roberts Best Board Game Graphics Nominee\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr style=\"height: 20px;\"\u003e\n\u003ctd style=\"height: 20px;\"\u003e\u003cstrong\u003eExpansions\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd style=\"height: 20px;\"\u003e\n\u003ca href=\"http:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-awakening-2010\"\u003eLabyrinth: The Awakening, 2010 – ?  \u003cbr\u003e\u003c\/a\u003e\u003ca href=\"https:\/\/www.vaibhavhospital.com\/products\/labyrinth-the-forever-war-2015\"\u003eLabyrinth: The Forever War, 2015-?\u003c\/a\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003ctr id=\"bgg-row\" style=\"display: none; height: 10px;\"\u003e\n\u003ctd id=\"bgg-column-info\" style=\"height: 10px;\"\u003e\u003cstrong\u003eAdditional Info\u003c\/strong\u003e\u003c\/td\u003e\n\u003ctd id=\"bgg-column\" style=\"height: 10px;\"\u003e\n\u003cdiv id=\"bgg-url\" style=\"display: none;\"\u003e62227\/labyrinth-war-terror-2001\u003c\/div\u003e\n\u003cdiv id=\"bgg-forum-url\" style=\"display: none;\"\u003ehttps:\/\/boardgamegeek.com\/boardgame\/62227\/labyrinth-war-terror-2001\/forums\/63\u003c\/div\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n\u003c\/tbody\u003e\n\u003c\/table\u003e\n\u003cp\u003e\u003cbr\u003e\u003cstrong\u003eNote on 5th Printing:\u003c\/strong\u003e This printing will be identical to the 4th Printing, except that we will correct any known errata.\u003cbr\u003e\u003c\/p\u003e\n\u003cp\u003e2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t.\u003c\/p\u003e\n\u003cp\u003eIn the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions’ anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.\u003c\/p\u003e\n\u003cp\u003eBin Ladin’s al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes — this time within the US Homeland — that Bin Ladin hoped would light off a global Muslim uprising. Uprising or not, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.\u003c\/p\u003e\n\u003cp\u003eLabyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT’s highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists’ use of terrorist tactics but the wider ideological struggle — guerrilla warfare, regime change, democratization, and much more.\u003c\/p\u003e\n\u003cp\u003eFrom the award-winning designer of Wilderness War and later Andean Abyss,Cuba Libre, A Distant Plain, and Fire in the Lake, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game’s solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.\u003c\/p\u003e\n\u003cp\u003eThe jihadists must operate in a hostile environment — staying below the authorities’ radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran’s Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory — or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?\u003c\/p\u003e\n\u003cp\u003eThe United States has the full weight of its military force and diplomacy at the ready — but it can’t be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?\u003c\/p\u003e\n\u003cp\u003eLabyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key — but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun.\u003c\/p\u003e\n\u003cp\u003e“Let’s roll!”\u003c\/p\u003e","brand":"GMT Games","offers":[{"title":"Default Title","offer_id":42509033308211,"sku":"1012-24Box","price":15.95,"currency_code":"CAD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0274\/9631\/files\/882.jpg?v=1720994101"}],"url":"https:\/\/www.vaibhavhospital.com\/collections\/volko-ruhnke.oembed","provider":"vaibhavhospital","version":"1.0","type":"link"}