https://www.vaibhavhospital.com/collections/all.atom vaibhavhospital 2022-07-04T07:05:05-04:00 vaibhavhospital https://www.vaibhavhospital.com/products/1784924373043 2022-07-04T07:05:05-04:00 2022-07-04T07:05:05-04:00 Anachrony: Classic Expansion Pack Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 38.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 15 and up
Expansion For
Anachrony (Second Edition)


Anachrony is a medium-heavy strategy game of worker placement, engine building and time travel, set in a dystopian science-fiction world with a rich backstory.

In the wake of a devastating cataclysm threatening to repeat itself, players are rival leaders uniting the surviving humans in four ideological Paths struggling for survival and supremacy. Thanks to the recently discovered time travel technology, players may borrow resources and workforce from the future to improve their Path stronghold, construct Buildings and Superprojects, muster Exosuits, and prepare for the impending cataclysm. When it eventually happens, the well-prepared Paths can evacuate the collapsing World Capital - and when the dust settles, they may rise to take its place.

Anachrony is widely acclaimed by both reviewers and players. It received multiple Game of the Year nominations and is currently in the Top 70 on BGG with an average rating of 8.1. The game returns in 2019 with a new edition and a significantly lower MSRP, focusing on the core elements of the gameplay. All previously sold expansions, modules and miniatures are still available separately, and two new expansions will be released in 2019.

The Classic Expansion combines three popular gameplay modules from earlier editions and expansions of Anachrony.

  • Doomsday
  • Pioneers of New Earth
  • Guardians of the Council
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Arrival-Dec 17 2022 Arrival-Feb 26 2023 Arrival-Jan 14 2023 Arrival-Jan 27 2023 Arrival-Jan 8 2023 Arrival-Jul 15 2023 Arrival-Jun 24 2023 Arrival-Jun 7 2024 Arrival-Mar 3 2023 Arrival-Nov 24 2023 Arrival-Nov 5 2022 Arrival-Oct 20 2022 Arrival-Oct 21 2023 Arrival-Oct 7 2023 Arrival-Sept 13 2023 Arrival-Sept 14 2022 Arrival_Aug 29 2024 Arrival_Aug 9 2024 Arrival_Jul 21 2024 Arrival_Jul 7 2024 Arrival_Sept 22 2024 Availability_In Stock BGG-Not-Set Google-True InCartUpSell-Ignore INV-0-L INV-A Product Type_Board Games Product-International Restock-20220417 Restock-20220915 Restock-20221020 Restock-20221106 Restock-20221218 Restock-20230108 Restock-20230115 Restock-20230205 Restock-20230625 Restock-20230703 Restock-20230904 Restock-20230924 Restock-20240616 Restock-20240707 Restock-20240721 Restock-20240818 Restock-20240901 https://www.vaibhavhospital.com/products/1784924373043 Default Title 38.95 MIND-AN09 MCGAN09 1472
https://www.vaibhavhospital.com/products/6614204547123 2021-10-14T20:01:10-04:00 2021-10-14T20:01:10-04:00 Anachrony: Update Pack Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 4.95

Designer Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Suggested Age 15 and up

Includes rebalanced Evacuation boards and Leader fixes with revamped artwork and compatibility with the Fractures of Time expansion.


2x Dual-sided Path Boards (Progress and Salvation)
4x2 Leader cards
1x Appendix Cards


The Update Pack is for the Base Box edition of Anachrony (Leader or Follower Box). If you have the Essential Edition, the Anachrony Infinity Box, or the Infinity Upgrade Pack, you already own the components of this Update Pack.

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Availability_Out of Stock BGG-Set INV-0-L INV-A Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20240526-Long https://www.vaibhavhospital.com/products/6614204547123 Default Title 4.95 39571143426099 187
https://www.vaibhavhospital.com/products/3980334913 2020-12-27T00:13:15-05:00 2020-12-27T00:13:15-05:00 Trickerion: Legends of Illusion Board Games APE Games

Vendor: APE Games
Type: Board Games
Price: 62.95

Designers
Publisher APE Games
Players 2-4
Playtime 60-180 mins
Suggested Age 14 and up
Honors 2015 Golden Geek Best Board Game Artwork/Presentation Nominee
2015 Cardboard Republic Tactician Laurel Nominee
2015 Board Game Quest Awards Best Game from a Small Publisher Nominee
Expansions Trickerion: Dahlgaard's Gifts 
Trickerion: Dahlgaard's Academy
Trickerion: Dawn of Technology
Accessories Meeple Realty - Trickerion Theater (compatible with TRICKERION™)
Laserox - Trickster's Trunk (Compatible with Trickerion: Legends of Illusion)


Trickerion
is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.

Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

Using worker placement and simultaneous action selection mechanisms, the Illusionists and their teams of helpers — the Engineer, the Assistant, the Manager, and a handful of Apprentices – obtain blueprints and components for increasingly complex magic tricks, expand the team and set up performances by visiting the Downtown, Dark Alley, Market Row and Theater locations on the main game board depicting a late 19th century cityscape.

The tricks are stored and prepared on the Magician's own Workshop game board, while the performances themselves take place at the Theater in the form of a tile placement mini-game with lots of player interaction. The performances yield Fame points and Coins to their owners based on the tricks they consist of. Fame points have multiple uses, but they also serve as a win condition - After turn 7, when the last Performance card is revealed, the game ends and the illusionist with the most Fame points wins.

The game offers 48 different Tricks to be learned from the Optical, Spiritual, Mechanical and Escape categories, over 90 character abilities, and 48 Special Assignment cards that influence the actions taken at the various game locations. The base game can be expanded with two optional rule modules to add further strategic depth to the game.

The "Dark Alley" expansion included in the base game adds a new location to the game. It also comes with 48 new Special Assignment cards, a new tier of Tricks, and 27 Prophecy tokens that can alter certain game rules turn by turn, giving the game additional variety.

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Age_12+ Arrival-Apr 14 2024 Arrival-Apr 25 2023 Arrival-Apr 28 2022 Arrival-Aug 13 2023 Arrival-Aug 20 2023 Arrival-Aug 23-25 2022 Arrival-Aug 26 2023 Arrival-Aug 3 2023 Arrival-Dec 10 2022 Arrival-Dec 17 2023 Arrival-Dec 26 2023 Arrival-Dec 3 2023 Arrival-Feb 10 2024 Arrival-Feb 2 2024 Arrival-Feb 7 2024 Arrival-Jun 21 2024 Arrival-Mar 10 2024 Arrival-Mar 20 2024 Arrival-Nov 24 2023 Arrival-Nov 29 2022 Arrival-Sept 21 2022 Arrival_Aug 29 2024 Arrival_Aug 30 2024 Arrival_Jul 12 2024 Arrival_Jun 14 2024 Arrival_Jun 16 2024 Arrival_Sept 12 2024 Availability_Out of Stock BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220815 Restock-20220821 Restock-20220911 Restock-20220926 Restock-20221110 Restock-20230112 Restock-20230112_Full_Restock Restock-20230205 Restock-20230521 Restock-20231112 Restock-20231126 Restock-20240128 Restock-20240317 Restock-20240324 Restock-20240512 Restock-20240526-Long Restock-20240818 StoreFront StoreFront-Strategy Year Published_2010s https://www.vaibhavhospital.com/products/3980334913 Default Title 62.95 APE2500 2568
https://www.vaibhavhospital.com/products/3980378497 2020-12-27T00:13:14-05:00 2020-12-27T00:13:14-05:00 Trickerion: Dahlgaard's Gifts Board Games APE Games

Vendor: APE Games
Type: Board Games
Price: 22.95

Designers
Publisher APE Games
Players 2-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion For
Trickerion: Legends of Illusion
Accessory Laserox - Trickster's Trunk (Compatible with Trickerion: Legends of Illusion)

In Trickerion the players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner.

Dahlgaard's Gifts, an addon pack for the game, contains the following:

Magician Powers
Your Trickerion Shards gain a whole new gameplay significance with the Magician Powers variant: they will unlock Power Card slots that allow you to customize your Magician by learning diverse abilities to enhance your game. As there are 90 different Power cards available, it will open up a multitude of new strategies and adds even more replayability to the game.

Duel of the Magicians
A rule variant designed specifically for 2-player games. The Duel of the Magicians adds various turn setup cards that change the available spots turn by turn, making the 2-player game more tense and diverse. It also comes with special Performance cards with neutral Trick Markers on them, making Linking easier in two-player games.

Additional game content
On top of the two major game modules, Dahlgaard's Gifts also comes with:

- 25 additional Trickerion Shards and a large acrylic Trickerion Stone turn marker
- 8 additional Special Assignment cards (2 for each Location)
- 4 Magician Meeples to replace the wooden cylinders on the Initiative Order track

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Age_12+ Arrival-Apr 28 2024 Arrival-Aug 13 2023 Arrival-Aug 20 2023 Arrival-Aug 3 2023 Arrival-Aug 30 2023 Arrival-Dec 17 2023 Arrival-Dec 3 2023 Arrival-Feb 13 2024 Arrival-Jun 21 2024 Arrival-Mar 2 2024 Arrival-May 17 2024 Arrival-Nov 24 2023 Arrival-Oct 7 2023 Arrival_Aug 22 2024 Arrival_Oct 2 2024 Arrival_Sept 13 2024 Availability_In Stock BGG-Set Category_Fantasy Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_2 Players Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220213 Restock-20220428 Restock-20230112_Full_Restock Restock-20230806 Restock-20230924 Restock-20231105 Restock-20240128 Restock-20240218 Restock-20240414 Restock-20240428 Restock-20240915 Year Published_2010s https://www.vaibhavhospital.com/products/3980378497 Default Title 22.95 APE2501 716
https://www.vaibhavhospital.com/products/1829306236979 2020-12-27T00:05:25-05:00 2020-12-27T00:05:25-05:00 Anachrony: Fractures of Time Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 44.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 90-150 mins
Suggested Age 15 and up
Expansion For Anachrony

Since the Paths' Time Rifts powered up for the first time on the Day of Reminiscence, masses of people across New Earth have been seeing visions of a fifth Time Rift hovering over the eerie Ground Zero of the impact, waiting to be discovered. These visions also invoked an increasing sense of empathy and fellowship between these people — a bond much stronger than their Path affiliation. A mass exodus from the Path capitals took place over the course of the first Era, and the first pioneers discovered that the Time Rift in their visions not only exists, but it holds the foundations of a new civilization, one that may eventually set all people of New Earth down a new path - the Path of Unity.

Explorers from the Path of Unity soon discovered a secluded mountain valley where the enigmatic flora not only survived the impact, but it mutated and evolved by the asteroid’s toxic Neutronium dust. The resulting flower-like crystal formations synthesize a substance called Flux, which is collected and studied by the Harvesters, the valley’s mysterious inhabitants. The Harvesters are willing to share the secrets of the Flux technology with the Paths, but remain silent about its side effects, which only they are immune to...

In the alternate storyline of Fractures of Time, Anachrony’s first major expansion, the four original Paths and the newly formed, sanguine Path of Unity have gained access to a powerful new technology called Flux. Flux Cores can be acquired in the Amethynia Valley, the expansion’s new main zone. By using the Flux Cores to power up their Fracture device, players may move (“Blink”) one of their already placed Exosuits to a new action space instead of placing a new one, or immediately retrieve some of their Workers or Free Action markers. This can result in never-before-seen action efficiency, but just like the Time Rifts, the Flux technology is a double-edged sword. Without a sufficiently advanced Fracture device, overusing it can cause Temporal Glitches; hectic negative effects such as shutting down the Exosuit bay slots, temporarily disabling buildings, or making players more prone to Anomalies.

The Valley holds other secrets as well. The Harvesters’ advanced technology allows players to remove the Temporal Glitches, upgrade their classic Path tech with new quirks, and even enlist the Harvesters themselves as a powerful new class of Workers, who are immune to the Flux’s side effects.

—description from the publisher

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Age_12+ Arrival-Apr 1 2023 Arrival-Apr 28 2024 Arrival-Aug 20 2023 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Dec 26 2023 Arrival-Dec 3 2022 Arrival-Feb 10 2024 Arrival-Feb 17 2023 Arrival-Feb 18 2023 Arrival-Feb 26 2023 Arrival-Feb 3 2023 Arrival-Jan 18 2023 Arrival-Jan 20 2024 Arrival-Jan 24 2024 Arrival-Jan 8 2023 Arrival-Jul 20 2023 Arrival-Jul 29 2023 Arrival-Jul 6 2022 Arrival-Jun 24 2023 Arrival-Jun 8 2024 Arrival-Jun 9 2022 Arrival-Mar 2 2024 Arrival-Mar 29 2024 Arrival-May 12 2022 Arrival-Nov 12 2023 Arrival-Nov 29 2022 Arrival-Oct 25 2023 Arrival-Sept 23 2023 Arrival-Sept 3 2022 Arrival_Aug 18 2024 Arrival_Aug 30 2024 Arrival_Jul 28 2024 Arrival_Jul 7 2024 Arrival_Nov 1 2024 Availability_In Stock BGG-Set Google-True InCartUpSell-Ignore INV-0-L INV-A Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_90 Minutes Product Type_Board Games Product-International Restock-20220417 Restock-20220605 Restock-20220626 Restock-20220825 Restock-20220926 Restock-20230103 Restock-20230112 Restock-20230112_Full_Restock Restock-20230212 Restock-20230226 Restock-20230326 Restock-20230618 Restock-20230723 Restock-20230806 Restock-20230813 Restock-20231015 Restock-20231126 Restock-20240110 Restock-20240218 Restock-20240310 Restock-20240407 Restock-20240519 Restock-20240616 Restock-20240804 Restock-20241013 Stock_Updates Year Published_2020s https://www.vaibhavhospital.com/products/1829306236979 Default Title 44.95 MIND-AN11 MIDAN11 2087
https://www.vaibhavhospital.com/products/4556251922483 2020-05-26T04:56:24-04:00 2020-05-26T04:56:24-04:00 Trickerion: Dawn of Technology Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 22.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playing Time 60-240 mins
Suggested Age 14 and up
Expansion For Trickerion: Dahlgaard's Academy
Trickerion: Legends of Illusion

Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.

Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops with up to four Contraptions, unique to their magic school. Contraptions can be assembled as a Workshop Action, for the cost of 1 Coin per Contraption already in place. They can be used any time during a player's turn by turning them to their inactive side, and receiving a bonus based on the player's Magic school - in the above example, the Mechanical Contraption, the Generator, supplies the city with electricity, netting its owner a steady income of Coins.

Each Contraption has a more powerful effect than the one below it. At the end of a round, each Contraption with enough Shards next to it can be reactivated and used again next turn - this follows the similar principle as the Magician Powers module (which is playable with Contraptions). The highest-level Contraptions are so breathtaking that simply reactivating them will earn you some Fame!

The Contraptions module includes 16 Contraptions with 4 unique illustrations, printed on 3mm blackcore cardboard, and 4 board extensions.

When you learn a Trick from your own school, you may choose to learn your Signature Trick instead (if you meet its Fame threshold). Each Signature Trick “upgrades” a Trick from the original set: for example, Professor Bernard can learn his Legendary Shark Tank signature trick instead of the “ordinary” Water Tank Escape. If a Signature Trick is learned, the standard version is removed from the deck. And if an opponent already learned its standard version, your Signature Trick no longer has a Fame Threshold!

Signature Tricks have the same component requirements as their standard version, but they also require Contraptions to function: the higher their Fame threshold, the more Contraptions you have to use when you prepare them. However, in return, not only do these Tricks have better numbers (higher Yield, more Trick Markers, etc.), but they also have a special power: for example, The Legendary Shark Tank’s Trick markers can be aligned freely in the Theater, meaning that you’ll always be able to create Links with it.

This expansion is contained in the Collector's edition and will also be available by itself, at least from the publisher's website.

—description from designer

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Age_12+ Arrival-Apr 28 2022 Arrival-Apr 7 2022 Arrival-Aug 20 2023 Arrival-Aug 28 2022 Arrival-Aug 3 2023 Arrival-Dec 17 2022 Arrival-Dec 3 2023 Arrival-Feb 17 2023 Arrival-Feb 18 2023 Arrival-Jan 6 2024 Arrival-Jul 20 2022 Arrival-Jul 6 2022 Arrival-Jun 3 2023 Arrival-Jun 9 2022 Arrival-Mar 10 2023 Arrival-Mar 2 2024 Arrival-May 6 2023 Arrival-Nov 19 2022 Arrival-Oct 20 2023 Arrival-Oct 29 2022 Arrival-Oct 7 2023 Arrival-Sept 30 2023 Arrival_Aug 9 2024 Arrival_Oct 2 2024 Arrival_Sept 12 2024 Availability_Out of Stock BGG-Set Google-True INV-M-Z INV-T Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120+ Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220125-Universal Restock-20220213 Restock-20220605 Restock-20220623 Restock-20220821 Restock-20221020 Restock-20221110 Restock-20221208 Restock-20230129 Restock-20230212 Restock-20230226 Restock-20230430 Restock-20230528 Restock-20230918 Restock-20231015 Restock-20231217 Restock-20240218 Restock-20240721 Restock-20240818 Restock-20240915 Restock-20241020 Year Published_2010s https://www.vaibhavhospital.com/products/4556251922483 Default Title 22.95 MIND-TRN04 MIDTRN04 867
https://www.vaibhavhospital.com/products/1784920277043 2019-12-27T07:50:15-05:00 2019-12-27T07:50:15-05:00 Anachrony: Exosuit Miniature Set Miniature Games Mindclash Games

Vendor: Mindclash Games
Type: Miniature Games
Price: 48.95

This product features 24 highly detailed, 55 mm tall Exosuit miniatures, 6 for each Path, with player-colored base snaps and a plastic tray. These miniatures can be used to replace the hexagonal Exosuit tokens in the core edition for the ultimate Anachrony experience. Each Exosuit miniature has slot where you can place your piloting Worker, with its icon remaining visible while it’s on the board. ]]>
Arrival-Apr 15 2023 Arrival-Dec 17 2022 Arrival-Dec 25 2022 Arrival-Dec 3 2022 Arrival-Feb 10 2023 Arrival-Feb 11 2023 Arrival-Feb 26 2023 Arrival-Jan 18 2023 Arrival-Jan 27 2023 Arrival-Jan 8 2023 Arrival-Mar 19 2023 Arrival-Mar 26 2023 Arrival-May 21 2023 Arrival-May 6 2023 Availability_Out of Stock BGG-Not-Set Google-True InCartUpSell-Ignore INV-0-L INV-MINI Product Type_Board Games Product-International Restock-20221205 Restock-20221218 Restock-20221227 Restock-20230112 Restock-20230122 Restock-20230205 Restock-20230217 Restock-20230305 Restock-20230319 Restock-20230430 Restock-20230507 Restock-20230611 Restock-20240526-Long https://www.vaibhavhospital.com/products/1784920277043 Default Title 48.95 MCGAN10 MIDAN10 1850
https://www.vaibhavhospital.com/products/9350743757 2019-12-27T07:50:15-05:00 2019-12-27T07:50:15-05:00 Anachrony (Essential Edition) Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 56.95

Designers Richard Amann
Viktor Peter
Dávid Turczi
Publisher Mindclash Games
Players 2-4
Playtime 60-120 mins
Suggested Age 15 and up
Expansions Anachrony: Exosuit Commander Pack
Anachrony: Classic Expansion
Anachrony: Fractures of Time 
Anachrony: Future Imperfect
Accessories

Meeple Realty - Anachrony Time Capsule (Compatible with Anachrony)
Insert Here - Anachrony Organizer
Folded Space - Anachrony & Exosuit
Anachrony: Exosuit Miniature Set
Laserox - Anachrony™ Token Bundle
Folded Space - Anachrony Essential Edition

Honors 2018 Tric Trac Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Board Game of the Year Nominee
2017 Golden Geek Best Thematic Board Game Nominee
2017 Golden Geek Best Strategy Board Game Nominee
2017 Golden Geek Best Board Game Artwork & Presentation Nominee
2017 Cardboard Republic Tactician Laurel Nominee
2017 Board Game Quest Awards Best Production Values Nominee

Note: This is the Essential Edition

Command mighty Exosuits, traverse Time Rifts and lead your Path through a cataclysmic future in this epic board game for 2-4 players. The Essential Edition of Anachrony includes only the base game and does not include any other modules, expansions or miniatures. 

It is the late 26th century. Earth is recovering from a catastrophic explosion that exterminated the majority of the population centuries ago and made most of the surface uninhabitable due to unearthly weather conditions. The surviving humans organized along four radically different ideologies, called Paths, to rebuild the world as they see fit: Harmony, Dominance, Progress, and Salvation. Followers of the four Paths live in a fragile peace, but in almost complete isolation next to each other. Their only meeting point is the last major city on Earth, now just known as the Capital.

By powering up the mysterious Time Rifts that opened in the wake of the cataclysm, each Path is able to reach back to specific moments in their past. Doing so can greatly speed up their progress, but too much meddling may endanger the time-space continuum. But progress is more important than ever before: if the mysterious message arriving through the Time Rift is to be believed, an even more terrible cataclysm is looming on the horizon: an asteroid bearing the mysterious substance called Neutronium is heading towards Earth. Even stranger, the scientists show that the energy signature of the asteroid matches the explosion centuries ago...

Anachrony features a unique two-tiered worker placement system. To travel to the Capital or venture out to the devastated areas for resources, players need not only various Specialists (Engineers, Scientists, Administrators, and Geniuses) but also Exosuits to protect and enhance them — and both are in short supply.

The game is played in 4-7 turns, depending on the time when the looming cataclysm occurs (unless, of course, it is averted!). The elapsed turns are measured on a dynamic Timeline. By powering up the Time Rifts, players can reach back to earlier turns to supply their past "self" with resources. Each Path has a vastly different objective that rewards it with a massive amount of Victory Points when achieved. The Paths' settlements will survive the impact, but the Capital will not. Whichever Path manages to collect most points will be the new seat for the Capital, thus the most important force left on the planet...

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Age_12+ Arrival-Apr 1 2023 Arrival-Apr 14 2024 Arrival-Apr 19 2023 Arrival-Aug 13 2023 Arrival-Aug 20 2023 Arrival-Aug 23-25 2022 Arrival-Aug 26 2023 Arrival-Dec 10 2022 Arrival-Dec 3 2022 Arrival-Dec 9 2023 Arrival-Feb 10 2023 Arrival-Feb 10 2024 Arrival-Feb 11 2023 Arrival-Feb 18 2023 Arrival-Feb 26 2023 Arrival-Feb 7 2024 Arrival-Jan 20 2024 Arrival-Jan 28 2024 Arrival-Jan 31 2024 Arrival-Jul 15 2023 Arrival-Jun 18 2023 Arrival-Jun 2 2022 Arrival-Jun 21 2022 Arrival-Jun 29 2022 Arrival-Jun 29 2024 Arrival-Jun 7 2024 Arrival-Jun 8 2024 Arrival-Mar 2 2024 Arrival-Mar 20 2024 Arrival-May 1 2024 Arrival-May 12 2024 Arrival-May 13 2023 Arrival-May 20 2022 Arrival-May 31 2024 Arrival-Nov 19 2022 Arrival-Nov 24 2023 Arrival-Nov 29 2022 Arrival-Oct 1 2022 Arrival-Oct 29 2022 Arrival-Sept 13 2023 Arrival-Sept 17 2022 Arrival-Sept 21 2022 Arrival-Sept 23 2023 Arrival_Jul 6 2024 Arrival_Jul 7 2024 Availability_Out of Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 100 BoardGameGeek Rank_Top 200 BoardGameGeek Rank_Top 300 BoardGameGeek Rank_Top 400 BoardGameGeek Rank_Top 500 Category_Strategy Discount_On Sale Google-True InCartUpSell-Ignore INV-0-L INV-A Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_30 Minutes Product Type_Board Games Product-International Restock-20220525 Restock-20220605 Restock-20220616 Restock-20220815 Restock-20220906 Restock-20220926 Restock-20221016 Restock-20221110 Restock-20221127 Restock-20230205 Restock-20230409 Restock-20230507 Restock-20230528 Restock-20230723 Restock-20230813 Restock-20231112 Restock-20231203 Restock-20240121 Restock-20240218 Restock-20240414 Restock-20240421 Restock-20240526 Restock-20240616 Restock-20240623 Restock-20240714 Sale Type_Regular Year Published_2010s https://www.vaibhavhospital.com/products/9350743757 Default Title 56.95 MIND-AN08 MIDAN08 2903
https://www.vaibhavhospital.com/products/1637686214707 2018-12-14T13:27:54-05:00 2018-12-14T13:27:54-05:00 Cerebria: The Inside World - Forces of Balance Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 48.95

Designer Richard Amann
Viktor Peter
István Pócsi
Frigyes Schőberl
Nick Shaw
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion for Cerebria: The Inside World

As Bliss and Gloom struggle for control of the Inside World, a new force enters the fray. Neither judge nor spectator, Balance is an active participant, striving to ensure that no side achieves dominance. Both Bliss and Gloom are important for the health of Cerebria, and Balance seeks a way for them to coexist in harmony.

The Forces of Balance expansion extends the world of Cerebria by adding a third side to the game with two new Spirits; unpredictable Intuition and wise Reason. The Balance game mode makes it possible for six players to play at once, and it also works for fewer numbers of players.

The Balance side has also some new mechanics. Their Emotions, the way they Invoke Emotions, gain Essence or Fortify are all uniquely tied to the playstyle of Balance.

Balance players have their own method to gather final scores during the game. They do not compete for the Common Aspiration. Instead, they have a Hidden Aspiration with two equivalent conditions. Just like Bliss and Gloom, Balance wins by having the most points at the end of the game from Identity Fragments and the Wheel of Intentions.

—description from the publisher

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Arrival-Apr 6 2022 Arrival-Dec 17 2022 Arrival-Dec 17 2023 Arrival-Dec 3 2023 Arrival-Jan 20 2024 Arrival-Jan 8 2023 Arrival-Jul 14 2022 Arrival-Jun 21 2022 Arrival-Jun 29 2022 Arrival-Mar 19 2024 Arrival-May 17 2022 Arrival-May 25 2022 Arrival-May 6 2023 Arrival-Nov 18 2023 Arrival-Oct 13 2022 Arrival-Oct 22 2022 Arrival-Oct 25 2023 Arrival-Sept 23 2023 Arrival_Aug 9 2024 Arrival_Jul 7 2024 Arrival_Sept 22 2024 Availability_Out of Stock BGG-Not-Set Category_Fantasy Google-True INV-0-L INV-C Product Type_Board Games Product-International Restock-20220327 Restock-20220409 Restock-20220519 Restock-20220616 Restock-20220707 Restock-20221007 Restock-20221013 Restock-20221127 Restock-20221227 Restock-20230430 Restock-20230910 Restock-20231015 Restock-20231029 Restock-20231126 Restock-20231203 Restock-20240303 Restock-20240623 Restock-20240728 Restock-20240908 Restock-20241020 https://www.vaibhavhospital.com/products/1637686214707 Default Title 48.95 MCGCERBGEXP MIDCER03 1361
https://www.vaibhavhospital.com/products/1397272215603 2018-08-16T16:05:05-04:00 2018-08-16T16:05:05-04:00 Cerebria: The Inside World Board Games Mindclash Games

Vendor: Mindclash Games
Type: Board Games
Price: 67.95

Designers Richard Amann
Viktor Peter
István Pócsi
Frigyes Schőberl
Nick Shaw
Dávid Turczi
Publisher Mindclash Games
Players 1-4
Playtime 60-120 mins
Suggested Age 14 and up
Expansion Cerebria: The Inside World – Forces of Balance
Accessory Laserox - Emotinsert (Compatible with Cerebria: The Inside World)
Honor
  • 2018 Golden Geek Best Board Game Artwork & Presentation Nominee
  • 2018 Cardboard Republic Striker Laurel Nominee

  • Origin is the infinite source of all that creates Cerebria, the Inside World. Yet nothing can exist forever unnamed and untamed, two opposing forces emerged in Cerebria: Bliss and Gloom, the Shapers, locked in eternal struggle to form the land to their own image. The agents of the Shapers are the Spirits, powerful entities who use the energies of Willpower, provided by Origin. The Spirits invoke Emotions inhabiting Cerebria in their service to gain power over the Five Realms: the Valley of Motives, the Willow of Values, the Network of Thoughts, the Cradle of Senses, and the Land of Desires.

    By increasing their influence over the land, Bliss and Gloom build the Identity, leading it through stages of Revelations. Cerebria is in constant flux, only during a Revelation can the Spirits leave a permanent Fragment on the Identity, an unchangeable mark of Bliss or Gloom. Which side will dominate the Identity, who will establish final control over the Inside World?

    Leave the Outside World behind, submerge into Cerebria and shape the future of the Inside World in a 2-4 player area-control team game Cerebria: The Inside World. Assume the role of Cerebria's Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities and abilities to occupy important areas on the main board.

    The Spirits can perform multiple actions in their turns, such as moving around Cerebria’s Realms, invoking, empowering and quelling Emotions. The main source of their actions is Willpower, gained primarily from Origin’s Spheres during each Spirit’s Meditation, the other one is Fortitude, determining the number of actions they can take. The Spirits use Essence to sustain the Emotions and eventually upgrade some of them to their more powerful alternatives with new, potent abilities.

    The aim of these actions is to build the Identity over the course of the game. The Identity consists of multiple Fragments, belonging to either Bliss or Gloom. These Fragments are added during events called Revelations, and represent the state of the Inside World at the time of that Revelation. These are key moments in the game: Cerebria’s state is in constant flux, but the Fragments are permanent imprints of a game state during a Revelation.


    The game is won by the side with more influence over the fully grown Identity, thus becoming the dominant force in Cerebria.


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    Age_12+ Arrival-Aug 28 2022 Arrival-Dec 3 2022 Arrival-Feb 17 2023 Arrival-Feb 24 2024 Arrival-Jan 20 2024 Arrival-Jul 14 2022 Arrival-Jul 15 2023 Arrival-Jun 1 2024 Arrival-Jun 21 2024 Arrival-Jun 24 2023 Arrival-Jun 5 2022 Arrival-Mar 10 2023 Arrival-Mar 2 2024 Arrival-Mar 24 2023 Arrival-May 17 2022 Arrival-May 25 2022 Arrival-Nov 24 2023 Arrival-Nov 5 2023 Arrival-Oct 22 2022 Arrival-Oct 25 2023 Arrival-Sept 17 2022 Arrival-Sept 24 2022 Arrival_Aug 25 2024 Availability_In Stock BF-2023 BGG-Set BoardGameGeek Rank_Top 500 Category_Cooperative Category_Fantasy Category_Strategy Google-True INV-0-L INV-C Non-TCG Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20220519 Restock-20220530 Restock-20220707 Restock-20220821 Restock-20220901 Restock-20220918 Restock-20221013 Restock-20221127 Restock-20230129 Restock-20230226 Restock-20230312 Restock-20230618 Restock-20230709 Restock-20231015 Restock-20231029 Restock-20240317 Restock-20240526-Long Restock-20240616 Restock-20240818 Year Published_2010s https://www.vaibhavhospital.com/products/1397272215603 Default Title 67.95 MIND-CER02 MIDCER02 3447
    https://www.vaibhavhospital.com/products/9350746189 2017-03-15T15:39:00-04:00 2017-03-15T15:39:00-04:00 Anachrony: Exosuit Commander Pack Board Games Mindclash Games

    Vendor: Mindclash Games
    Type: Board Games
    Price: 39.95

    Designers Richard Amann
    Viktor Peter
    Dávid Turczi
    Publisher Mindclash Games
    Players 1-4
    Playtime 60-120 mins
    Suggested Age 15 and up
    Expansion For Anachrony
    Accessory Folded Space - Anachrony & Exosuit

    Description from the publisher:

    The Exosuit Commander Pack adds 30 super-sized (55 mm tall) Exosuit miniatures to the Anachrony base box, plus the Pioneers of New Earth expansion, and the Guardians of the Council module.

    Upgrade your Exosuit tokens to 24 detailed, super-sized miniatures, with a designated cockpit slit for your workers.

    The Guardians of the Council adds 6 new Exosuit minis and a whole new module to Anachrony. You may also use the Guardians as the Chronobot's own Exosuit army - or an alternative to yours!

    With the Pioneers of New Earth Module, you can upgrade your Exosuits to explore the vast and dangerous Outback. Enhance your Exosuit model with resources or even Breakthroughs, and use the new Adventure action space to uncover secrets of the past, confront hostile lifeforms, and more.

    You'll even be able to use your Exosuit's power against your opponents in the race for the best Action spots.

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    Age_12+ Arrival-Jun 24 2023 Availability_Out of Stock BGG-Set Category_Strategy Google-True INV-0-L INV-A Players Maximum_4 Players Players Minimum_1 Player Playtime Maximum_120 Minutes Playtime Minimum_60 Minutes Product Type_Board Games Product-International Restock-20230112_Full_Restock Restock-20230625 Restock-20230910 Restock-20240526-Long Year Published_2010s https://www.vaibhavhospital.com/products/9350746189 Default Title 39.95 34153572813 1510