Vendor: Game Factory
Type: Board Games
Price:
14.95
Designer |
Bernhard Lach Uwe Rapp |
Publisher | Game Factory |
Players | 2-4 |
Playtime | 15-30 mins |
Suggested Age | 8 and up |
Vendor: HUCH!
Type: Board Games
Price:
14.95
Designer |
Wolfgang Kramer Bernhard Lach Uwe Rapp |
Publisher | HUCH! |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: KOSMOS
Type: Board Games
Price:
36.95
Designer |
Bernhard Lach Uwe Rapp |
Publisher | KOSMOS |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Honors |
2018 Meeples' Choice Nominee 2018/Spring Parents' Choice Silver Honor Winner 2019 American Tabletop Early Gamers Recommended |
Vendor: Zoch Verlag
Type: Board Games
Price:
31.95
Designer |
Bernhard Lach Uwe Rapp |
Publisher | Zoch Verlag |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: FoxMind
Type: Board Games
Price:
10.95
Designer |
Bernhard Lach Uwe Rapp |
Publisher | FoxMind |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Vendor: Nürnberger-Spielkarten-Verlag
Type: Board Games
Price:
15.95
Designer |
Bernhard Lach Uwe Rapp Reinhard Staupe |
Publisher | Nürnberger-Spielkarten-Verlag |
Players | 1-4 |
Players | 20 mins |
Suggested Age | 8 and up |
Vendor: Pandasaurus Games
Type: Board Games
Price:
14.95
Designers | |
Publisher | Pandasaurus Games |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Honors |
2016 Spiel des Jahres Recommended |
Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.
To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row.
On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:
A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet.
The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!
Vendor: White Goblin Games
Type: Board Games
Price:
11.95
Designers | |
Publisher | White Goblin Games |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Honors |
2016 Spiel des Jahres Recommended |
Note: This game is in Dutch. The game itself is language independent. English rules can be found here.
Players in Qwinto all play at the same time, with everyone trying to fill the rows on their scoresheets with numbers as quickly — and as highly — as possible in order to score the most points.
To set up, each player receives a scoresheet that contains three colored rows of shapes (mostly circles with a few pentagons); the rows don't completely overlap, but they do overlap enough to create five vertical columns of three shapes, with one pentagon being in each vertical row.
On a turn, a player rolls 1–3 dice, with the dice being the same colors as the rows: orange, yellow, purple. Each player can place whatever sum is rolled into an empty shape in a row that matches the color of one of the dice. Two rules must be followed when placing a sum in a row:
A player does not have to enter the number in a row, but if the active player, the one who rolled the dice, doesn't do so, then they must mark a misthrow box on their scoresheet.
The game continues until someone has filled two rows on their scoresheet or someone has tallied four misthrows. Players then tally their points: For each completed column on their scoresheet, a player scores points equal to the number in that column's pentagon. For each completed row on their scoresheet, a player scores points equal to the rightmost number in that row. For each incomplete row on their scoresheet, a player scores one point per number in that row. For each misthrow, a player loses five points. Whoever has the highest sum wins!
Vendor: FoxMind
Type: Board Games
Price:
10.95
Designer | |
Publisher | FoxMind |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Honors |
Ausgerechnet Honolulu (aka, Map It! World Edition) uses the same game play as the other Ausgerechnet! titles: Players deal three piles of 15 location cards from a deck of roughly 200 cards (naming cities around the world for this edition), then place an interlude card between each set of piles to make a deck of 45 cards. One location card is placed on the direction board, which has arrows pointing north, south, east and west.
On a turn, a player draws a location card – keeping the latitude and longitude on the back of the card secret from all players – then places the card next to the direction board, indicating how she thinks this location relates to the starting one. Is Honolulu west of San Francisco? Why sure, so place it by the west arrow. Location cards can be placed between cards already on the board.
After each location card is placed, any player can challenge the positioning of that card. That player reveals the back of the most recently placed card as well as one adjacent card. If the challenge was correct – and the card placed wrongly – the challenger wins a point chip from the placer and the card is removed; otherwise the challenger hands over a chip to that person.
After 15 cards are placed, the interlude card signals an interim scoring in which all players secretly guess how many cards have been placed correctly. Guess correctly, and you score two chips; if no one is spot on, the closest guesser wins a chip.
After three rounds and the final interlude scoring, the player with the most chips wins.