Vendor: Trick or Treat Studios
Type: Board Games
Price:
59.95
Designer |
Banana Chan Yeonsoo Julian Kim Eric Slauson |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Chucky wants to be your friend, but being Chucky's friend sometimes comes with...challenges.
In Chucky, each player will gather evidence about the mysterious murders that have been going on. This evidence gives them skills and abilities to roll the dice and maybe handle an encounter with Chucky himself at the end of each round! After three rounds, the player who does the best at overcoming these challenges wins — because Chucky will have slaughtered everyone else.
Vendor: Trick or Treat Studios
Type: Board Games
Price:
46.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: Trick or Treat Studios
Type: Board Games
Price:
63.95
Designer |
Banana Chan Yeonsoo Julian Kim Eric Slauson |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Chucky wants to be your friend, but being Chucky's friend sometimes comes with...challenges.
In Chucky, each player will gather evidence about the mysterious murders that have been going on. This evidence gives them skills and abilities to roll the dice and maybe handle an encounter with Chucky himself at the end of each round! After three rounds, the player who does the best at overcoming these challenges wins — because Chucky will have slaughtered everyone else.
Vendor: Trick or Treat Studios
Type: Miniature Games
Price:
17.96
Vendor: Trick or Treat Studios
Type: Board Games
Price:
49.95
Designer |
Sebastian Bleasdale Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Honor | 2013 Meeples' Choice Nominee |
The zombies have taken over in City of the Living, a new edition of the game first released as Prosperity. We must rebuild, but amongst the masses of dead, our cities of the living must do it better than they did in the past. Hold off the zombies and build up your territory to be declared the best leader!
•••
You're the leader of a great nation which is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and invest in advanced research in order to remain competitive — but prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?
Prosperity has players building up their countries on a grand but abstract scale, with them needing to balance concerns over energy and ecology with the constant need for capital and the long-term goal of prosperity points.
The game starts with 24 tiles available, half on the energy side of the shared game board and half on the ecology side. Two tiles on each side are placed on levels 1-6, with the players each having two research markers – energy and ecology – that start at level 1. Each player has an individual game board with color-coded spaces for tiles, a pollution track, and tracks for energy and ecology. A stack of 36 tiles – with tiles arranged by decades: the six from 2030 on the bottom, then the five from 2020, and so on to the five from 1970 – is set up during the playing area.
On a turn, a player draws the top tile from the stack, then everyone resolves the symbol highlighted on the tile:
Energy – for a positive value, earn money; for a negative value, lose money or increase your pollution
Ecology – remove or add discs to your pollution track
Capital – earn money for each capital symbol on the tiles you own
Research – advance one research marker one space for each research symbol on tiles you own
Prosperity – score points for each prosperity symbol on tiles you own, but only if your pollution isn't maxed out
Once everyone has done this, the active player takes two actions, repeating an action if desired. The possible actions are:
Take money.
Remove one pollution marker.
Move forward one space on one research track.
Buy a tile, with the amount owed being based on whether the tile is energy or ecology and the level of your corresponding research marker. If you buy a tile of the same level, the cost is €100; if the tile is of a higher level, you pay €100, plus €100 for each level; and if the tile is lower, you pay a flat €50.
Players have limited space for tiles on their individual boards, especially since the tiles and spaces are color-coded, but players can cover existing tiles, if desired, losing any benefits (or penalties) in the process. Some parts of the individual board are off-limits to new infrastructure until you first provide transport; toll roads, highways and even train systems have drawbacks of their own, but ideally you'll be able to build your way past those trouble spots without causing too much pollution.
When the final tile is drawn, that player finishes his turn, then everyone scores: twice for their energy and ecology levels, one for capital (with money being converted into prosperity points), once for research on both tracks (with points for those researching the most), and once for prosperity. Whoever tallies the most prosperity points wins!
Vendor: Trick or Treat Studios
Type: Board Games
Price:
40.95
Designer |
David Gregg |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 14 and up |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
60.95
Designer |
J. Alex Kevern |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 13 and up |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
60.95
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 12 and up |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
58.95
Designer |
Reiner Knizia |
Publisher | Trick or Treat Studios |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Honor |
2001 International Gamers Awards - General Strategy; Multi-player Nominee 2011 Årets Spel Best Adult Game Nominee 2011 Årets Spel Best Adult Game Winner 2019 Juego del Año Recommended |
Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two parties each round where players get to pick from offers without paying anything. There are bonus points for first films completed and best films, best directors, even worst film.
The auction is a basic rising offer with passing until one winning bid remains. Players pay into the pot with contracts as money, and the rest of the players share the pot each turn. So it's a closed economy with players trying to time to bid on what they really need to complete films.
See Movie Comparison - Traumfabrik for listings of movies and actors in each version.
Vendor: Trick or Treat Studios
Type: Board Games
Price:
37.95
Designer |
Richard Garfield |
Publisher | Trick or Treat Studios |
Players | 3-6 |
Playtime | 15-30 mins |
Suggested Age | 14 and up |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
78.95
Designer |
Bruno Faidutti Camille Mathieu |
Publisher | Trick or Treat Studios |
Players | 3-6 |
Playtime | 45 mins |
Suggested Age | 14 and up |
Vendor: Trick or Treat Studios
Type: Board Games
Price:
69.95
Designer |
Nick Badagliacca |
Publisher | Trick or Treat Studios |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |