Vendor: Stronghold Games
Type: Board Games
Price:
62.95
Designer |
Travis R. Chance Nick Little (I) |
Publisher | Stronghold Games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion For | Path of Light and Shadow |
Vendor: Kolossal Games
Type: Board Games
Price:
76.95
Designer |
Travis R. Chance |
Publisher | Kolossal Games |
Players | 2-4 |
Playing Time | 60-120 mins |
Suggested Age | 14 and up |
Vendor: WizKids
Type: Board Games
Price:
24.95
Designers |
Travis R. Chance Jessey Wright |
Publisher | WizKids |
Players | 3-6 |
Playing Time | 30 mins |
Suggested Age | 14 and up |
Vendor: Kolossal Games
Type: Board Games
Price:
26.95
Designer | Travis R. Chance |
Publisher | Kolossal Games |
Players | 1-6 |
Playtime | 30-40 mins |
Suggested Age | 14 and up |
Expansions | All Manor of Evil: Madness Stirs |
Vendor: Indie Boards & Cards
Type: Board Games
Price:
74.95
Designer |
Travis R. Chance Jonathan Gilmour Nick Little (I) |
Publisher | Indie Boards & Cards |
Players | 2-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Expansion | Path of Light and Shadow: Solstice |
Vendor: Action Phase Games
Type: Board Games
Price:
19.95
Designer | |
Publisher | Action Phase Games |
Players | 2-5 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
The season is upon us once more: the time of year when the carefree rich escape from their oh-so-trying lives to idyllic retreats both near and far—and when we of The Society invite ourselves to their soirees, derbies, and day-to-day routines to play our annual game. This year’s mark has been carefully selected, and Constable Cramphorn is hot on our trail. And did I mention that you should watch your back? After all, stealing from a Society member is just as entertaining as fleecing a mark. So, do you have the lightest fingers, the snappiest patter, and the most disarming smile...or is this the year when you get nicked?
Scoundrel Society is the first Small Box/Big Fun game from Action Phase Games where players take on the role of a member of The Society, a gathering of notable con artists who come together once a year to show off their craft by proving who can steal the most loot from the mark without getting caught. Loot is lifted from the mark by playing one of five action cards, most of which work best when played alone. But tread carefully: while many pieces of loot have unique abilities that can affect the game, each carries a suspicion value. So when Constable Cramphorn is revealed from the last ten cards of the loot deck, the player with the highest suspicion score is apprehended, leaving the rest to compare the value of their ill-gotten gains to determine who is the most dirty and rotten of the Scoundrel Society.
Vendor: Action Phase Games
Type: Board Games
Price:
10.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | Heroes Wanted |
Had enough of the steps and stumbles on the path to greatness? Or maybe you think the quality of the villains you’ve been facing is keeping you from your true potential? Then Champions and Masterminds 2 is the answer! This expansion pack introduces three more of The Champions of Zeta City for the co-op game variant established in the original Champions and Masterminds pack, as well as two new Masterminds who are out to make you cry for your mommy. The pack also comes with a token sheet to be used specifically with these characters.
CONTENTS:
3 Oversize Champion cards
2 Oversize Mastermind cards
1 Token sheet
1 Rules sheet
Vendor: Action Phase Games
Type: Board Games
Price:
10.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | Heroes Wanted |
This just in! Breaking News is a new expansion pack of Hero, Villain, and Quirk cards—fifty-four in all—that further amplifies the legendary qualities, invasive evil, and seat-of-your-pants thrills of Heroes Wanted by bringing more POW! to your powers with the pack’s focus on actions and action types.
CONTENTS:
30 Hero cards
16 Villain cards
8 Quirk cards
Vendor: Action Phase Games
Type: Board Games
Price:
39.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Expands | Heroes Wanted |
THIS JUST IN…
A dark cloud looms over Zeta City, one that speaks with a forked tongue and tells of ill omens and other generally bad stuff. In the wake of the retirement of Fastodon, the World’s Fastest Mammoth, all manner of foul evil has emerged to wreak havoc. From sinister deities once relegated to myth to arcane menaces who have hovered at the fringes of our mundane world, all have been waiting for just such an opportunity and now return with visions of conquest. After all, one less Champion means one less obstacle in the way of their nefarious machinations. But hope is not lost! As we have learned in recent news, ambitious heroes eager to prove their mettle are patrolling the rooftops and alleys. Among them are practitioners of the mystic arts and noble gods from great pantheons, each able to face the rising tide of villainy for the sake of all that is good and right. A day of decisive battle is descending upon Zeta City, and from it shall emerge...
The Stuff of Legend!
Heroes Wanted: The Stuff of Legend expands the Heroes Wanted universe as Supernatural and Mythic heroes join the fray, while mechanisms such as feats and curses introduce all-new tactics and the price for using them. All that along with even more heroes, villains, Quirks, and two new scenarios will add even more variety and complexity to your Heroes Wanted experience. So, are you ready to step up and be more than just a hero and become a legend?
RIGHT WRONGS. UPHOLD JUSTICE. BECOME A LEGEND.
Vendor: Action Phase Games
Type: Board Games
Price:
10.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands | Heroes Wanted |
As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!
Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
Vendor: Action Phase Games
Type: Board Games
Price:
2.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 60 mins |
Suggested Age | 13 and up |
Expands | Heroes Wanted |
Tired of the wannabe superhero circuit? Then this is just what you need! Play as five of The Champions of Zeta City, harnessing their awesome powers to defeat the machinations of the most heinous and vile Masterminds imaginable in this fully co-op variant. Feeling dangerous? Then go up against the Masterminds in the regular game for an oh-my-what-were-we-thinking difficulty level!
Champions and Masterminds adds 8 over-sized cards (5 Champions and 3 Masterminds) that completely changes your Heroes Wantedexperience. Champions are the most powerful heroes in the game. Masterminds are expert difficulty level villains that can be used with both the co-op mode and the base game.
CONTENTS:
5 Oversize Champion cards
3 Oversize Mastermind cards
1 Rules sheet
Vendor: Action Phase Games
Type: Board Games
Price:
58.95
Designer | |
Publisher | Action Phase Games |
Players | 1-5 |
Playtime | 45 mins |
Suggested Age | 13 and up |
Expansion |
Heroes Wanted: Champions and Masterminds Heroes Wanted: Extra, Extra Heroes Wanted: The Stuff of Legend Heroes Wanted: Breaking News Heroes Wanted: Champions and Masterminds II |
As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!
Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
Vendor: Mercury Games
Type: Board Games
Price:
14.95
Designer | Travis R. Chance |
Publisher | Mercury Games |
Players | 3-4 |
Playtime | 60 mins |
Suggested Age | 13 and up |
In the Martian mining colony of ARES-6, crime pays. Three factions vie for control of this corrupt new world and everything within it. You are a mercenary known as a "freelancer", here to profit off the conflict, to make a name for yourself – but ambition alone isn't enough. A network of seedy contacts will assist you in undertaking the dangerous missions necessary to bolster your rep. Whether it's hiring henchmen to carry out your dirty work or plotting with secret schemes, you'll let nothing stand between you and your squalid goals.
In Infamy, players find that nearly anything can be bought for the right price. Players attempt to win the game by being the first to reach 15 Infamy points or by reaching the highest reputation level in any one of three factions: the Harada Cartel, the Trust Megacorp, or the PKD Militia. The core of this auction and influence game is the "Pay to Play" mechanism in which players must sacrifice bidding power in order to place any bids at all. Spend too much time bidding against an opponent, and your currency will dwindle – but if you refuse to bid, you'll be forced to watch your opponent acquire all those things that only the criminal underworld can deliver.
Here at the end of the world, where everyone and everything has its price, there is but a single ambition that endures: Infamy.