Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Roxley
Type: Board Games
Price:
122.95
Vendor: Roxley
Type: Board Games
Price:
113.95
Vendor: Pixie Games
Type: Board Games
Price:
19.95
Publisher | Pixie Games |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 8 and up |
The enhanced version of the Best Seller: HIT!
HIT Extreme! is an enhanced version of HIT! and plays exactly the same way. If you already know the rules, you can simply review the Special Cards and start playing!
HIT Extreme is a Stop or Encore game in which you draw cards to earn victory points. Know when to stop at the right moment and take advantage of the effects of the special cards... or you risk losing all your gains! The winner will be the player with the most points when the deck runs out.
Vendor: The Op Games
Type: Board Games
Price:
55.95
Designer |
Patrick Marino |
Publisher | The Op Games |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Experience the epic story-telling of Avatar: The Last Airbender in this easy-to-learn Deck Building Game.
Players will take on the heroic role of Aang and his allies and play cooperatively to defeat adversaries, complete objectives, and make their way through the Four Nations to restore balance to the world and fulfill Aang's destiny as the Avatar.
Play Cooperatively as your favorite heroes.
7 Boxes of Unlockable Story and Increasingly challenging game content.
Use Deck-Building to Master bending, Recruit Allies, and gather items!
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
41.95
Designer |
Ivan Tuzovsky |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50 mins |
Suggested Age | 12 and up |
Expansion For |
Aquatica |
Coral Reefs is an expansion to the base game Aquatica that introduces the Southern Tribes, more underwater creatures, new characters, and Manta Ray encounters that can turn the rules of the game upside down!
In Aquatica, an engine-building strategy board game, players compete to become the most powerful Sea King. They will play cards from their hands, activate powerful combos, capture locations, recruit creatures, and more—everything to gain the most Victory Points by the end of the game.
Coral Reefs perfectly complements the base game and its other Cold Waters expansion. It comes with several new modules with additional goals and mechanics, along with new components like coral reef miniatures and transparent reef cards.
Together with its expansions, Aquatica is a fascinating strategy to play with family or friends! The game takes around 50 minutes to play and is suitable for 1-5 players aged 12+.
—description from the publisher
Vendor: The Op Games
Type: Board Games
Price:
15.95
Designer |
Eric Olsen |
Publisher | The Op Games |
Players | 3-99 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Sound easy? Think again! This isn't just any deck of cards… In Flip 7 there's only one 1 card, two 2's, three 3’s, etc plus a bunch of special cards that can score you extra points, give you a second chance, or freeze you or your opponents in your tracks.
Are you the type of player to play it safe and bank points before you bust, or are you going to risk it all and go for the bonus points by flipping over seven in a row? Press your luck meets strategy in this addictive card game that's sure to be the greatest card game you’ve ever played!
—description from the publisher
Vendor: Libellud
Type: Board Games
Price:
39.95
Designer |
Johan Benvenuto |
Publisher | Libellud |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Honor |
2024 Spiel des Jahres Recommended |
In Harmonies, create your personal oneiric landscape by placing colored tokens. Create territories for animals and bring them to settle in your tiny world! Tactically combine your landscapes and animals to earn the most victory points and win the game.
- Easy to learn, with high tactical choices
- A poetic way to play: even if you lose the game, you will be happy to have created your own personal wild world.
- Solo version included!
Vendor: Devir
Type: Board Games
Price:
49.95
Designer |
Jackie Fox |
Publisher | Devir |
Players | 2-5 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
It's 1977. You're an up-and-coming musician, dreaming of making it big with your band. Over the next few months you'll rehearse, play gigs, write songs, and promote your band. With careful planning and a little luck, you'll earn the most fame and become the best new artist of the year.
Designed by Jackie Fox (member of the 1970’s rock band "The Runaways", four-time Jeopardy! champion, and designer of the narrative adventure trilogy The Adventures of the Chubby Slugz) and illustrated by Jennifer Giner, Rock Hard: 1977 allows games for groups of between 2 and 5 players, from 14 years old, in games lasting about 45-90 minutes.
Rock Hard: 1977 is played over a maximum of nine rounds, each representing a typical day of one month in 1977, from April to December. You win the game by accruing the most fame. How? Increasing reputation, chops and songs; achieving production, performance, and publicity bonuses; getting record deals and earning royalties; playing concerts; and hanging out at the hottest after-hours spot. Ready to live like a rock star?
—description from the publisher
Vendor: Unfriendly Games
Type: Board Games
Price:
35.95
Designer |
David Carmona Karen Nguyen |
Publisher | Unfriendly Games |
Players | 1-5 |
Playtime | 15-30 mins |
Suggested Age | 7 and up |
Honor |
2023 Golden Geek Best Party Game Nominee |
In Nekojima, “The Island of Cats” in Japan, an electricity network is developing to supply the various lively districts of the island. The installation of electric poles becomes more complex due to the narrowness of the territory and its curious population of cats strolling on the cables.
Nekojima is a wooden game of skill and dexterity in which you will have to keep an entire installation in balance. Players must take turns placing or stacking Denchuu 電柱 (Electrical Poles) respecting the locations without any hanging cables touching. But be careful not to be the one to bring down the structure. This game requires reflection, concentration and skill.
In competition, the player who knocks down the structure loses.
In cooperation, the goal is to go as far as possible.
AWARDS & HONORS
2022 - 1st prize Alchimie in Toulouse
2022 - 1st prize Pari Ludique in Paris
2022 - Special Jury Prize at the FLIP in Parthenay
—description from the publisher
Vendor: KOSMOS
Type: Board Games
Price:
51.95
Designer |
Inka Brand Markus Brand |
Publisher | KOSMOS |
Players | 1-99 |
Playtime | 45-800 mins |
Suggested Age | 10 and up |
Hollywood is calling! By chance, you have ended up in one of the largest film studios in the dream factory. The shooting for the new Christmas blockbuster should actually be in full swing here — but the set is dark and deserted. Where's the film crew? And why hasn't the movie star shown up yet? Something is wrong here!
Exit: The Game – Advent Calendar: The Missing Hollywood Star is an Exit game and a 24-part adventure story in one. To unravel the mystery of the vacant studio lot, you must open a little calendar door every day. Behind each, you will find a new puzzle, the solution of which will help you to move onto the next room. Only if you follow the clues and solve all 24 puzzles will you find the missing star...
Vendor: Salt & Pepper Games
Type: Board Games
Price:
25.95
Designer |
Trevor Benjamin Roger Tankersley David Thompson (I) |
Publisher | Salt & Pepper Games |
Players | 1 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Honor |
2023 Golden Geek Best Solo Board Game Nominee |
A midnight bell tolls on the streets of Wildegrens as the villagers shutter their windows against the darkness. Something moves through the night–in the forest, through the fields, across the old battlefield. The isolated village is in danger. Crops are failing, animals are dying, and villagers are disappearing. Townsfolk are scared. Some of the women are fighting back, but the villagers suspect that these women may be dealing with the devil himself. From behind the old school a shadow crosses to the town well. A feeble light reveals two witches who nod to one another, shutter the lantern, and make their way towards the dark woods.
Witchcraft! is a fast-playing, card-driven solitaire game where you lead a coven of witches in a fantasy world where magic is real–and so are the monsters. Building on the hidden / revealed mechanism of Resist! you will decide when to use magic to defeat the challenges you face–revealing yourself to your fellow villagers and being imprisoned for witchcraft. As you complete missions and defeat enemies you will try to prove to the villagers that magic is not evil, and convince a jury that you are protecting the village. Three jurors will decide your fate and their conviction is strong. Can you persuade them? Or will evil overcome you and the village?
At the beginning of the game you assemble a coven of witches from families of women represented by a deck of cards. Selecting multiple witches from a family makes that family more powerful. Each family is focused on different tasks in the game–revealing challenges, increasing attack power, uncovering the conviction of the jurors, or capturing familiars to help you in your fight. The fight is real and each of the eight jurors face a different villain. Is it the Headless Horseman, Baba Yaga, the Scarecrow, or some other fiend? On setup you choose three jurors, their missions, and their unique challenges–providing 56 possible combinations with great variety in the types of challenges and monsters you will face. If you fail two missions or lose five villagers, you lose the game. Even if you defeat the missions you still face the trial, and you are only sure of your fate when you reveal the conviction of the jurors and see if you have done enough to persuade them.
—description from the publisher
Vendor: Osprey Games
Type: Board Games
Price:
93.95
Designer |
Trevor Benjamin David Thompson (I) |
Publisher | Osprey Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Jovian Moon Base - Callisto, 22nd Century AD: Tensions have arisen between the conglomerate of Earth's leading corporations that funded the base and the mining collective tasked with operating it. Protests have erupted, strikes been called, and contracts broken. Private security forces have been hired, industrial mining vehicles repurposed for combat, and long-disused military mechs reawoken. The battle for Callisto is about to begin: It's time to choose your side.
Undaunted 2200: Callisto is a standalone big-box game in the Undaunted series that adapts the core gameplay of previous games to a new science-fiction setting. Play across an illustrated map in two-player, four-player, and solo game modes. Navigate the barren lunar landscape, maneuver to seize dominant high-ground positions, and utilize your formidable mechs to gain control of Callisto and its precious resources.
—description from the publisher
Vendor: Lookout Games
Type: Board Games
Price:
29.95
Designer |
Kosch |
Publisher | Lookout Games |
Players | 2-5 |
Playtime | 40-60 mins |
Suggested Age | 10 and up |
Expansion |
Forest Shuffle: Alpine Expansion |
In Forest Shuffle, players compete to gather the most valuable trees, then attract species to these trees, thus creating an ecologically balanced habitat for flora and fauna.
To start, each player has six cards in hand, with cards depicting either a particular type of tree or two forest dwellers (animal, plant, mushroom, etc.), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half.
On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by paying the cost, then putting it into play.
Each tree and dweller shows a cost, and to pay this cost, you must discard cards from your hand into the clearing face up. If you play a tree, flip the top card of the deck into the clearing, then place the tree in front of you. If you play a dweller, pay only the cost on the dweller you choose, then slide this card under a tree that has an empty side that matches the dweller you want to play. (A tree can have cards played on all four sides of it: top, bottom, left, and right.)
Alternatively, you can play a card face down as a tree sapling. This card costs nothing and can have dwellers played on it, but it has no species, whereas each tree is one of eight species.
After you play a card, you can use the effect on this card (drawing cards, placing additional cards, taking another turn, etc.) or gain the bonus you gained if you paid for this card with cards of the same color — or both, if applicable, with the effect taking place before the bonus.
If at the end of your turn the clearing contains more than nine cards, place all of these cards in the box out of play.
During set-up, three winter cards were placed into the bottom third of the deck. When the third winter card is drawn, the game ends immediately, then players tally their points based on the trees and dwellers in their forest. Whoever scores the most points wins.
Forest Shuffle is the first in a line of Lookout games sporting the Lookout Greenline label, produced on FSC certified paper and avoiding plastic completely.
Vendor: Bombyx
Type: Board Games
Price:
12.95
Designer |
Johannes Goupy |
Publisher | Bombyx |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 8 and up |
In Pixies, you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards, but be careful which ones you leave to your opponents!
Place that card in your playing area according to its number. Cards placed one on top of another are validated and earn you points at the end of the round, as do your largest color zone and your spirals. Easy...yet you'll find that the other players won't be short of bad advice.
—description from the publisher
Vendor: Allplay
Type: Board Games
Price:
23.95
Designer |
Peter C. Hayward |
Publisher | Allplay |
Players | 2-6 |
Playtime | 15-20 mins |
Suggested Age | 6 and up |
Vendor: Incredible Dream Studios
Type: Board Games
Price:
19.99
Designer |
Kevin Wilson |
Publisher | Incredible Dream Studios |
Players | 1-2 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Kinfire Delve: Callous' Lab, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Callous, the Master of the Well, and face him in an epic final battle.
Callous' Well is made up of four challenge cards, with Callous himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.
Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.
Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Callous himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
-description from publisher
Vendor: Ravensburger
Type: Board Games
Price:
12.95
Designer |
Kasper Lapp |
Publisher | Ravensburger |
Players | 3-8 |
Playtime | 15 mins |
Suggested Age | 8 and up |
That's Not a Hat: Pop Culture features new items that you are sure to forget as you pass gifts around the table and try to remember who has what. Additionally, 30 special cards are included for increased interaction.
Vendor: Arcane Wonders
Type: Board Games
Price:
49.95
Designer |
Emerson Matsuuchi |
Publisher | Arcane Wonders |
Players | 2-4 |
Playtime | 60 mins |
Suggested Age | 14 and up |
In Foundations of Metropolis, players will compete over three rounds to be the greatest architect in the city by purchasing deeds to empty lots and constructing new buildings on them.
More complex buildings require more lots, but will bring you even greater prestige. The player with the most prestige will be appointed Grand Architect!
Gameplay is the same in this standalone game as in Foundations of Rome, but with polyomino pieces and a brand new theme.
—description from the publisher
Vendor: Pandasaurus Games
Type: Board Games
Price:
15.95
Designer |
Torben Ratzlaff |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Expansion For |
Beacon Patrol |
The first expansion for Beacon Patrol introduces 7 new ship types with varying difficulty levels and 20 new exploration tiles.
As you venture along the coast, you encounter new ships that can aid you in navigating the difficult terrain ahead. Join forces with these other ships and combine your unique abilities to protect the coastlines. But beware, while the ships can assist you in your travels, they require expert hands to operate!
Construction Ship: You may refill 1 movement token each time you place a tile.
Research Vessel: You may swap up to 2 tiles each turn.
Coast Guard Ship: You may spend 1 movement token to move to any Outpost tile or the Beacon Patrol HQ.
Hover Craft: You may spend 1 movement token to place a tile connected by land and move onto it, and 2 movement tokens to move 1 space over land.
Pilot Ship: You can't move your ship to a tile when you place it unless you spend a movement token. Because of this, you may place tiles that are connected to you by land.
Ferry: You may move up to 3 tiles in a straight line when you spend a movement token. You can't swap tiles on your turn.
Submarine: You may exchange 1 of your unplayed tiles with the top tile of the discard pile. Discarding tiles does not refill your movement.
In addition to these new powers some of these ships will add new tiles into the game, adding more ways to score as well as new challenges!
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
28.95
Designer |
Steve Finn Phil Walker-Harding |
Publisher | Devir |
Players | 2-4 |
Playtime | 30-40 mins |
Suggested Age | 10 and up |
You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.
Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. Designed by Steve Finn and Phil Walker Harding and illustrated by Jorge Tabanera, it allows games for groups of 2 to 4 players, ages 10 and up, lasting about 40 minutes. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, London, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?
The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.
—description from the publisher
Vendor: Board&Dice
Type: Board Games
Price:
62.95
Designer |
Dani Garcia |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 14 and up |
It’s the late 19th century, and more than 9000 windmills dot the landscape of the Netherlands, some of them purpose-built to dry the lowlands, called polders. In the polders between these windmills are fields filled with colorful tulips—the flower that once was a part of the turbulent history of the first financial bubble but is now simply a quintessential part of the Dutch landscape, especially on the famous Bloemen Route (or “Flower Route”).
In Windmill Valley , a game inspired by the Bloemen Route, you and up to three players take on the role of tulip farmers and entrepreneurs. You will build and enhance your windmills, look for new tulip bulbs in foreign trades or among local vendors to buy and plant, and try to get an edge with hired help and lucrative contracts. Let your blooming fields make your competitors green with envy!
During their turn, players choose the action by rotating the wheels on their windmill board. During the game they can:
Enhance their wheels, by adding enhancements, to build their engine
Plant tulips in their fields, which will score VP at the end of the game
Build windmills on the main board to activate rewards from adjacent fields
Hire helpers that provide bonuses for certain actions
Get contracts for endgame scoring
Visit the local market and conduct a foreign trade
All in all, Windmill Valley is a lightweight game with quick turns, a smart action-selection mechanism, multiple options to build your engine, and a lovely setting.
—description from the publisher
Vendor: Office Dog
Type: Board Games
Price:
52.95
Designer |
Keith Piggott |
Publisher | Office Dog |
Players | 2-4 |
Playtime | 60-60 mins |
Suggested Age | 14 and up |
From the Spine of the World Mountains to the bustling fishing villages of Earthquake Fish Bay flows a river where fortunes can be made and lowly traders can brush shoulders with Rokugan's elite. Will your clan become the dominant force along this River of Gold?
In River of Gold, players take on the role of river merchants allied with legendary samurai clans, each vying to exploit the river to earn wealth, glory, and wisdom. Will you invest in developing ports, markets, shrines, and more along the banks of the busy river? Or will you rely upon sailing the river of gold, growing your wealth and influence through delivery contracts, visiting the nobility, and garnering a bit of divine favor during tough times?
River of Gold features a stunning embossed metallic gold game board illustrated by master fantasy cartographer Francesca Baerald. In addition to looking beautiful, the gameplay is fast and clever, with minimal downtime and a playtime of just one hour. Fans of Eurogames will enjoy this mid-weight game, and with easy-to-learn, intuitive rules, you’ll be able to get River of Gold to your table quickly.
—description from the designer
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Tompet Games
Type: Board Games
Price:
52.95
Designer |
Petter Schanke Olsen |
Publisher | Tompet Games |
Players | 1 |
Playtime | 70-90 mins |
Suggested Age | 14 and up |
From an abandoned mountain fortress you command a group of Norwegian volunteers fighting numerically superior German forces in the early days of WW2.
Halls of Hegra is a solo only game in the same vein as Robinson Crusoe, This war of mine and Dead of winter. The mechanics are worker placement, bag building, and area control/ tower defense.
You play as the commander of the Norwegian forces during the three stages of the game.
1. Mobilization.
Explore the fortress while you dig your way through mountains of snow and broken equipment. New recruits are joining your growing force while you plan supply routes for the coming siege.
2. 1st. attack
The village below the fortress is attacked. You try to defend it while you do the final preparations before the Siege. Send out patrols behind enemy lines to secure enough supplies.
3. Siege
The Siege of fortress Hegra begins. You have to endure constant bombing and infantry attack while keeping the morale up amongst your men. Will you survive?
—description from the designer