Vendor: Pegasus Spiele
Type: Board Games
Price:
43.15
Designer |
Michael Palm Lukas Zach |
Publisher | Pegasus Spiele |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Dorfromantik: The Board Game – Great Mill |
Integrates With
|
Dorfromantik: The Duel |
Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: ConcernedApe
Type: Board Games
Price:
63.95
Designer |
Eric Barone Cole Medeiros |
Publisher | ConcernedApe |
Players | 1-4 |
Playtime | 45-200 mins |
Suggested Age | 13 and up |
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!
The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: Delicious Games
Type: Board Games
Price:
10.95
Designer |
Ross Arnold Pavel Dolegowski Vladimír Suchý |
Publisher | Delicious Games |
Players | 1-4 |
Playtime | 40-160 mins |
Suggested Age | 12 and up |
Expands | Underwater Cities |
Vendor: Kikigagne?
Type: Board Games
Price:
2.95
Publisher | Kikigagne? |
Players | 3-5 |
Playing Time | 20 mins |
Suggested Age | 8 and up |
Honors |
Vendor: Restoration Games
Type: Board Games
Price:
40.95
Designers |
Isaac Childres Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 1-4 |
Playing Time | 100-120 mins |
Suggested Age | 10 and up |
Expansion For | Return to Dark Tower |
The Alliances expansion offers new rules and components to add further depth and variety to Return to Dark Tower. It includes two new heroes, who can be used in any game. The Archwright fortifies buildings to protect the kingdoms; the Haunted Recluse dabbles in forbidden lore to powerful effect. Influence is a new resource that can be used to form alliances with powerful guilds or to thwart the capricious whims of the nobles. It also features new treasures and allies with more intricate abilities for experienced gamers.
—description from the publisher
Vendor: Randolph
Type: Board Games
Price:
18.95
Designer |
Antoine Lefebvre |
Publisher | Randolph |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Repos Production
Type: Board Games
Price:
24.95
Vendor: Stonemaier Games
Type: Board Games
Price:
76.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
Apiary: Expanding the Hive |
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.
Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.
In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?
—description from the publisher
Vendor: Sorry We Are French
Type: Board Games
Price:
69.95
Designer |
Marco Canetta Stefania Niccolini |
Publisher | Sorry We Are French |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
Vendor: Devir
Type: Board Games
Price:
39.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 1-4 |
Playtime | 80 mins |
Suggested Age | 12 and up |
Expansion |
The White Castle: Matcha |
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo.
The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.
With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
—description from the publisher
Vendor: Aporta Games
Type: Board Games
Price:
51.95
Designer |
Helge Meissner Eilif Svensson Anna Wermlund Kristian Amundsen Østby |
Publisher | Aporta Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For | Revive |
Vendor: Board&Dice
Type: Board Games
Price:
72.95
Designer |
Simone Luciani Dávid Turczi |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 14 and up |
Expansion |
Nucleum: Australia |
When Elsa von Frühlingfeld presented her invention to King Frederik Augustus II of Saxony, people thought it was trickery. She used the recently isolated element Uranium to heat up a jar of water and used the resulting steam to power an engine that kept the Uranium active via a process she called “atomization.” Her device, the Nucleum, ushered in a new era of energy and prosperity over the next decades. Saxony went from a minor regional power to the hub of European science and engineering. Now, a generation later, factories are still hungry for more power, demanding bigger and more Nucleums to be built, more Uranium imported from the nearby country of Bohemia, and railways and power lines built across the country to carry the tamed power of the atoms to Saxony’s great cities. Inventors, engineers, and industrialists flock to the Saxon court, vying to be the leader in this new industrial revolution.
Nucleum is a heavy euro board game in which players take role of industrialists trying to succeed during the economic and technological boom of 19th-century Saxony, fueled by the invention and spread of the Nucleum (a nuclear reactor).
Players earn victory points by developing their networks, building and powering urban buildings, securing contracts, and meeting milestones (randomized endgame goals). Each player also gets unique asymmetric technologies, giving them special powers when unlocked. Gameplay is continuous; players take turns one after another with no rounds or phases.
—description from the publisher
Vendor: Czech Games Edition
Type: Board Games
Price:
28.95
Designer |
Elwen Mín |
Publisher | Czech Games Edition |
Players | 1-4 |
Playtime | 30-120 mins |
Suggested Age | 12 and up |
Expansion For | Lost Ruins of Arnak |
Vendor: Bombyx
Type: Board Games
Price:
26.95
Designer |
Thomas Dupont |
Publisher | Bombyx |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: eggertspiele
Type: Board Games
Price:
77.95
Designer |
Alexander Pfister |
Publisher | eggertspiele |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
Vendor: Osprey Games
Type: Board Games
Price:
39.95
Designer |
Trevor Benjamin David Thompson (I) |
Publisher | Osprey Games |
Players | 2 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Vendor: Stonemaier Games
Type: Board Games
Price:
82.95
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
Expeditions: Gears of Corruption |
The sequel to Scythe sends players on a new adventure into Siberia, where a massive meteorite crashed near the Tunguska River, awakening ancient corruption. An expedition led by Dr. Tarkovsky ventures into the taiga to learn about the meteorite and its impact on the land. Itching for adventure, heroes from the war privately fund their own expeditions to Siberia, hoping to find artifacts, overcome challenges, and ultimately achieve glory.
Expeditions is a competitive, card-driven, engine-building game of exploration. Play cards to gain power, guile, and unique worker abilities; move your mech to mysterious locations and gain cards found among the tiles; use workers, items, meteorites, and quests to enhance your mech; and use power and guile to vanquish corruption.
—description from the publisher
Vendor: Dire Wolf
Type: Board Games
Price:
79.99
Designer |
Paul Dennen |
Publisher | Dire Wolf |
Players | 1-6 |
Playtime | 60-120 mins |
Suggested Age | 13 and up |
Integrates With | Dune: Imperium |
Vendor: Flatout Games
Type: Board Games
Price:
37.95
Designer |
Randy Flynn Molly Johnson Robert Melvin Shawn Stankewich |
Publisher | Flatout Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Expansion For | Cascadia |
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
—description from the publisher
Box contents according to published pictures of the box:
45 unique habitat tiles
5 unique starter habitat tiles
35 wildlife tokens
30 deluxe wooden landmark tokens
60 unique landmark scoring cards
15 unique wildlife scoring cards
1 full color scorepad
1 rulebook
Vendor: Smirk & Dagger Games
Type: Board Games
Price:
34.89
Designer |
Scott Brady |
Publisher | Smirk & Dagger Games |
Players | 2 |
Playtime | 25-35 mins |
Suggested Age | 10 and up |
Vendor: Capstone Games
Type: Board Games
Price:
32.95
Designer |
Mathias Wigge |
Publisher | Capstone Games |
Players | 1-4 |
Playtime | 90-150 mins |
Suggested Age | 14 and up |
Vendor: Devir
Type: Board Games
Price:
37.95
Designer |
Remo Conzadori Fabio Lopiano |
Publisher | Devir |
Players | 1-4 |
Playtime | 45-75 mins |
Suggested Age | 12 and up |
The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time.
In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame!
On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered.
If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist.
While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.
-description from the publisher