Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: 25th Century Games
Type: Board Games
Price:
51.95
Designer |
Reiner Knizia |
Publisher | 25th Century Games |
Players | 2-5 |
Playtime | 45-60 mins |
Suggested Age | 12 and up |
Honor |
1999 Meeples' Choice Award 2000 International Gamers Awards - General Strategy; Multi-player Nominee 2016 Juego del Año Recommended |
Ra is an auction and set-collection game with an Ancient Egyptian theme. Each turn players are able to purchase lots of tiles with their bidding tiles (suns). Once a player has used up his or her suns, the other players continue until they do likewise, which may set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. Tension builds because the round may end before all players have had a chance to win their three lots for the epoch. The various tiles either give immediate points, prevent negative points for not having certain types at the end of the round (epoch), or give points after the final round. The game lasts for three "epochs" (rounds). The game offers a short learning curve, and experienced players find it both fast-moving and a quick play.
From the Box:
The game spans 1500 years of Egyptian history in less than an hour!
The players seek to expand their power and fame and there are many ways to accomplish this: Influencing Pharaohs, Building monuments, Farming on the Nile, Paying homage to the Gods, Advancing the technology and culture of the people. Ra is an auction and set collecting game where players may choose to take risks for great rewards or... And all this is for the glory of the Sun God Ra!
Vendor: Button Shy
Type: Board Games
Price:
15.95
Designer |
Scott Almes |
Publisher | Button Shy |
Players | 1 |
Playtime | 15 mins |
Suggested Age | 8 and up |
At the edge of the horizon, the nightmares begin. You, and you alone, defend the lighthouse that keeps them at bay. Can you keep this beacon shining until the dawn, or will you succumb to the spreading darkness?
The Last Lighthouse is the fourth Simply Solo entry from Scott Almes. Protect against an ever-growing line of unique nightmares by deploying specialized traps. Place traps wisely to eliminate as many nightmares as possible before they damage your lighthouse and ultimately destroy it. With elegant rules and multiple levels of difficulty, The Last Lighthouse offers plenty of challenge for both casual and dedicated players.
Vendor: Devir
Type: Board Games
Price:
43.95
Designer |
Ariel Di Costanzo Javier Pelizzari |
Publisher | Devir |
Players | 1-4 |
Playtime | 120 mins |
Suggested Age | 14 and up |
People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.
Travelers cross the desert that stretches from the slopes of the Akaishi Mountains to the cliffs of Seaclaw. Half-ruined ancient cities are home to the last human communities struggling to survive by foraging for what little green remains standing. These desert travelers transport goods on the backs of their caterpillars. Although their only goal is to make as much money as they can, at the same time and in a more or less deliberate way, they are helping to bring life back to the desert by carrying small plants from the artificial greenhouses of the cities to the most remote corners of this ocean of sand.
Designed by Ariel Di Costanzo and Javier Pelizzari and illustrated by Ernest Sala, Sand is a game with a main mechanism of pick-up-and-deliver that can be enjoyed alone or in groups of up to four players in games of about 120 minutes long. Players have to earn as much gold as possible after six rounds (five in a four-player game) to win.
In Sand, players put themselves in the shoes of these intrepid desert travelers who travel the paths of the board and visit the different towns. They collect goods to take them to other places and thus earn gold for the transport service. They cross the dunes on the backs of their faithful caterpillars, which, cared for, will grow and help players complete their tasks more effectively. Along the way they will be joined by helpful companions and be entrusted with missions that, if completed, will bring good benefits at the end of the journey. Help the plants take root again, and perhaps there is still some hope for this desolate place...
—description from the publisher
Vendor: Happy Camper
Type: Board Games
Price:
16.95
Designer |
宮野 華也 (Kaya Miyano) |
Publisher | Happy Camper |
Players | 3-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.
Vendor: Cephalofair Games
Type: Board Games
Price:
21.95
Designer |
Joe Klipfel Nikki Valens |
Publisher | Cephalofair Games |
Players | 1 |
Playtime | 20-30 mins |
Suggested Age | 14 and up |
Vendor: Catch Up Games
Type: Board Games
Price:
24.95
Designer |
Romaric Galonnier Anthony Perone |
Publisher | Catch Up Games |
Players | 2-5 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
17.95
Designer | |
Publisher | Fantasy Flight Games |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
A founding member of the X-Men and the team’s prankster, Bobby Drake discovered his mutant power to generate cold and manipulate ice as a young teen. He joined Xavier’s school to escape persecution in his hometown, and now he fights to protect others as the hotheaded Iceman.
Vendor: Stonemaier Games
Type: Board Games
Price:
17.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
These playmats come flat-packed from the factory, so there is no packaging. There is a retail sticker on the back of each playmat.
Why switch to natural rubber? Some players prefer this neoprene-like material because it's easier to remove cards from them. Each playmat is sold separately so you can buy exactly as many as you need (i.e., if you usually play Wyrmspan with 1 other person, you could buy 2; Wyrmspan plays up to 5 players).
Vendor: Stonemaier Games
Type: Board Games
Price:
39.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Vendor: (Web published)
Type: Board Games
Price:
27.95
Designer |
Marcus Carleson |
Publisher | (Web published) |
Players | 2-10 |
Playtime | 30 mins |
Suggested Age | 16 and up |
Honor | 2023 Spiel des Jahres Recommended 2023 Vuoden Peli Party Game of the Year Winner |
Vendor: Board&Dice
Type: Board Games
Price:
31.95
Designer |
Simone Luciani Dávid Turczi |
Publisher | Board&Dice |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 14 and up |
Expansion For |
Nucleum |
Saxony's energy revolution was so impactful that everyone wanted to start using Nucleums in their regions. Australia's huge deposits of uranium were ripe for the taking, leading to visionaries — lured by the vast number of possibilities — visiting the continent and changing it into a new global power. Here, these entrepreneurs have to face new challenges presented by the sheer size of the continent. Fortunately, the clever use of shipping lanes will help them transport resources more efficiently than by rail and even gain access to the nearby island of Tasmania, where a mad scientist conducting his own experiments managed to replicate Elsa's invention, which is now proudly presented as an experimental power plant in the island's capital of Hobart.
Nucleum: Australia comes with a new map that introduces several new concepts and rule changes to the Nucleum base game. Use shipping lanes to expand your networks, build your own coal mines, and try the expert variant with bidding for the experiments.
—description from the publisher
Vendor: Write Stuff Games
Type: Board Games
Price:
9.95
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 12 and up |
Expansion For | Fliptown |
The Outskirts cards bring new challenges and incentives to Fliptown. This mini-expansion is compatible with both multi-player games and solo play. Also included are two new Cowbots (Annie Oakley and Doc Holliday) and two new Characters (The Gambler and The Snakeoil Salesman).
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
39.95
Designer |
Asger Harding Granerud Daniel Skjold Pedersen |
Publisher | Days of Wonder |
Players | 1-7 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For |
Heat: Pedal to the Metal |
Vendor: Stonemaier Games
Type: Board Games
Price:
64.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Accessories |
Wyrmspan - Natural Rubber Playmat for Wyrmspan Wyrmspan - Upgrade Pack (Metal Coins & Wooden Resources) |
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
—description from the publisher
Vendor: Dude Games
Type: Board Games
Price:
50.95
Designer |
Benoit Turpin |
Publisher | Dude Games |
Players | 1-6 |
Playtime | 25-25 mins |
Suggested Age | 10 and up |
Honor | 2018 Board Game Quest Awards Best Family Game Nominee 2018 Board Game Quest Awards Best Family Game Winner 2018 Board Game Quest Awards Game of the Year Nominee 2018 Cardboard Republic Socializer Laurel Nominee 2018 Golden Geek Best Family Board Game Nominee 2018 Golden Geek Best Solo Board Game Nominee 2018 Golden Geek Board Game of the Year Nominee 2018 Golden Geek Most Innovative Board Game Nominee 2018 Lys Grand Public Finalist 2018 Meeples' Choice Nominee 2018 Tric Trac de Bronze 2018 Tric Trac Nominee 2019 Gouden Ludo Best Family Game Nominee 2019 Nederlandse Spellenprijs Best Family Game Nominee 2019 Nederlandse Spellenprijs Best Family Game Winner 2020 Hungarian Board Game Award Nominee |
Welcome to... Collector Edition is the definitive version of the eponymous game. It includes reworked rules and refined gameplay, as well as all the released expansion sets (7 different maps and a new Solo IA experience), in addition to a brand new « Roswell » expansion (risk-taking mechanics in a story about aliens and flying saucers), a rethemed expansion, previously exclusive to France (« Share the Dream », a complete reworking, perfect for learning the game in a 4th of July, / share the American dream setting) and a « Quack » expansion ( a quirky game about lost ducks in a neighborhood, previously o ff ered as a PNP during the lockdowns), all in glorious dry- erase form for higher quality feel.
Welcome to.. Collector Edition contains also 6 alternate versions of the classic Welcome to... sheet, completely re-imagined and illustrated by world renowned artists : Vincent Dutrait, Beth Sobel, Weberson Santiago, Christine Alcouffe, Ryan Goldsberry and Maud Chalmel. It also adds 35 new cards for increased replayability, and 6 boxes for easy storage, all in a small « Welcome to the Moon » format.
Contents:
Vendor: Renegade Game Studios
Type: Board Games
Price:
33.95
Designer |
Eric Hong |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Note: This game is in English
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.
In each round, a player has three phases:
Hunting phase: Draft two cards from the game board.
Action phase: Take various actions, including selling cards, taming, or summoning cards.
Resolution phase: Use the active effects of cards they have summoned.
Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.
—description from the publisher
Vendor: Rio Grande Games
Type: Board Games
Price:
64.95
Designer |
Vladimír Suchý |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 12 and up |
"Hurry to the ship! Twelve houses from our town have already burned down!"
In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.
You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.
To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.
If you can raise production of three resources to level 8 and have three virtual reality machines on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.
Vendor: Write Stuff Games
Type: Board Games
Price:
29.95
Designer |
Steven Aramini |
Publisher | Write Stuff Games |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 12 and up |
Expansions |
Fliptown: The Outskirts – Mini-Expansion Fliptown: The Lone Gun |
Fliptown is a flip-and-write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards that serve as each player's map.
Each turn, flip over three cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you activate, the value dictates which site within that region you get to circle, and the poker card goes toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine, and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.
For solo play, you can play to achieve a high score or compete against one of four "cowbot" robot opponents, each with its own motivation.
For multiplayer play, players use "community cards" in the center of play, with players resolving each turn simultaneously. Additionally, bounty cards add competitive goals that players are racing to achieve.
In addition to the standard game, you can play as one of 14 wild west characters. Each character has a unique set of starting resources and a unique special ability.
—description from designer
Vendor: Capstone Games
Type: Board Games
Price:
5.95
Designer |
Michael Kiesling Wolfgang Kramer |
Publisher | Capstone Games |
Players | 2-6 |
Expansion For | Wandering Towers (English Edition) |
Includes 2 new Magic Spells to help your wizards get to Ravenskeep!
New Spells included are Close Ravenskeep and Draw 2 Cards.
Vendor: Devir
Type: Board Games
Price:
39.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 1-4 |
Playtime | 80 mins |
Suggested Age | 12 and up |
Expansion |
The White Castle: Matcha |
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo.
The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.
With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
—description from the publisher
Vendor: Bombyx
Type: Board Games
Price:
26.95
Designer |
Thomas Dupont |
Publisher | Bombyx |
Players | 2-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Vendor: Kids Table BG
Type: Board Games
Price:
28.00
Designer |
Josh Cappel Jory Cappel Rowan Cappel |
Publisher | Kids Table BG |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 6 and up |