Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Hachette Boardgames USA
Type: Board Games
Price:
29.95
Designer |
Luc Rémond |
Publisher | Hachette Boardgames USA |
Players | 2 |
Playtime | 15 mins |
Suggested Age | 14 and up |
Sky Team is a co-operative game, exclusively for two players, in which you play a pilot and co-pilot at the controls of an airliner. Your goal is to work together as a team to land your airplane in different airports around the world.
To land your plane, you need to silently assign your dice to the correct spaces in your cockpit to balance the axis of your plane, control its speed, deploy the flaps, extend the landing gear, contact the control tower to clear your path, and even have a little coffee to improve your concentration enough to change the value of your dice.
If the aircraft tilts too much and stalls, overshoots the airport, or collides with another aircraft, you lose the game...and your pilot's license...and probably your life.
From Montreal to Tokyo, each airport offers its own set of challenges. Watch out for the turbulence as this could end up being bumpy ride!
—description from the publisher
Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: Fantasy Flight Games
Type: Board Games
Price:
42.95
Kick off your next season of Star Wars™: Unlimited with this Shadows of the Galaxy Prerelease Box! In this box, you’ll find 6 Booster Packs and enough tokens and materials for you to launch your journey into the game’s second set. The box comes with everything you need to participate in your store’s prerelease sealed tournament, and even includes exclusive promo versions of the Mandalorian and Moff Gideon leader cards!
Vendor: Bitewing Games
Type: Board Games
Price:
54.95
Designer |
Ryan Courtney |
Publisher | Bitewing Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
Legend tells of the abandoned Spectral Manor coming to life at the stroke of midnight on a Crimson Moon — an event that rarely takes place more than once per century. On that night and that night alone, in certain rooms vast treasures appear, granting unspeakable wealth to those brave enough to find and claim them. But those who enter this mansion do so at their peril as some rooms awaken ghosts and curses that claim any who are foolish enough to enter. Rumors speak of glyphs and sigils found within the manor only on Crimson Moon night; these markings offer hints and clues — indicating both where treasures can be found and where paranormal traps lie in wait.
In Spectral, players control competing bands of treasure hunters. These bands enter the Spectral Manor on the night of the Crimson Moon and race to uncover and stake out the locations of the treasures before midnight. As they discover and decipher the glyphs, they can avoid rooms where demons secretly slumber and selfishly keep such information from their rivals. Meanwhile, locations of the manor that promise to conjure the most treasure will see multiple clans clashing over the territory. Through deduction, bidding, betting, and bluffing, players will uncover and harness the secrets within. The game ends after a player has placed all of their treasure hunters or if all players consecutively pass. The band that claims the most treasure while avoiding cursed rooms will come away victorious.
Spectral features multiple challenge levels — beginner mode, standard mode, and advanced modules — so that you can tailor the game to your experience.
-description from publisher
Vendor: White Goblin Games
Type: Board Games
Price:
61.95
Designer |
Reiner Knizia |
Publisher | White Goblin Games |
Players | 2-4 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Vendor: Fantasy Flight Games
Type: Board Games
Price:
62.95
Designer |
Alexandar Ortloff-Tang |
Publisher | Fantasy Flight Games |
Players | 3-6 |
Playtime | 180 mins |
Suggested Age | 12 and up |
In From the Abyss, a new expansion for Unfathomable, the SS Atlantica and its journey to Boston are submerged in even deeper peril. New, horrifying monsters emerge from the depths of the Atlantic Ocean to assail the ship, and the waters of the ocean itself have grown violent enough to sweep the passengers overboard. New treacheries are here to sabotage the ship, and with the mythos deck doubling in size, fresh dangers will threaten the Atlantica at every turn.
Fortunately, the humans aboard this ship have some new tools at their disposal. In addition to eight new playable characters, players now have access to ally cards that move around the ship independently and help keep it afloat. New prelude cards can alter the conditions at the start of the game, providing even more variety so that no two games ever play out the same way. With new skills, items, and the brand-new boon cards, the struggle for the SS Atlantica has never been this fierce!
A new expansion for Unfathomable, featuring expanded content and several new mechanics:
Rescuing passengers now grants players access to allies, who can provide aid to the humans in all sorts of useful ways.
Three new monsters known as “horrors”—the Shoggoth, the Drowned Spirit, and the Grasping Tendril—assail the ship, each of them incredibly dangerous and difficult to defeat.
New prelude cards come in three different varieties and change the conditions at the start of the game, adding unfathomable levels of replayability.
With additional playable characters, items, skills, and more, this expansion builds upon the base game to bring players more of everything that makes Unfathomable such a thrill to play!
—description from the publisher
Vendor: Happy Camper
Type: Board Games
Price:
16.95
Designer |
宮野 華也 (Kaya Miyano) |
Publisher | Happy Camper |
Players | 3-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.
Vendor: AEG
Type: Board Games
Price:
44.95
Designer |
Josh Wood |
Publisher | Alderac Entertainment Group |
Players | 1-4 |
Playtime | 45-60 mins |
Suggested Age | 10 and up |
Expansion |
Let's Go! To Japan: Day Trip |
In Let's Go! To Japan, you are a traveler planning, then experiencing your own dream vacation to Japan.
The game consists of thirteen rounds in which players draw activity cards illustrated by Japan-based artists and strategically place them in different days in their week-long itinerary. These can't-miss tourist attractions will have you bouncing between Tokyo and Kyoto as you try to puzzle out the optimal activities to maximize your experience while balancing your resources. The game ends with a final round in which you ultimately go on your planned trip, activating each of your cards in order along the way.
The player who collects the most points by the end of their trip wins!
-description from designer
Vendor: Restoration Games
Type: Board Games
Price:
40.95
Designer |
Rob Daviau Jonathan Guberman Jason Hager Justin D. Jacobson |
Publisher | Restoration Games |
Players | 2-4 |
Playtime | 20-40 mins |
Suggested Age | 9 and up |
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.
All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
Vendor: Lirius Games
Type: Board Games
Price:
64.95
Designer |
Giacomo Cimini Sónia Gonçalves |
Publisher | Lirius Games |
Players | 1-4 |
Playtime | 50-120 mins |
Suggested Age | 13 and up |
Age of Comics: The Golden Years Age of Comics: The Golden Years is a worker placement management game in which players will run a publishing company during the golden age of comics (1938-54).
In each round the players, in turn, must position 4 meeples (workers called editors). They can choose 4 out of 6 spaces, called publishing tasks. There are 6 publishing tasks in total that can be performed in any order and lead to 6 specific player actions: hire, develop, ideas, print, sales, and royalties. When a player prints a comic book she must pay using monetary resources ($) + 2 identical token ideas and display, on the table, the comic book cover and, underneath, show both a writer and an artist card. The comics’ value (needed for collecting orders on the map) will be the sum of the value of its creatives (artist + writer). Each creative card has a value ranging from 1 to 3.
The game lasts 5 rounds. The objective of the game is to accumulate the highest number of fans, make money by publishing comics and create the best portfolio of comic books. There are three main ways to accumulate fans:
being the first to publish a specific genre and specializing in it;
publishing comic books with specialized creatives;
collecting orders on the map.
Throughout the game, a fan chart will track the number of fans accumulated by the comics and will award victory points based on the players’ ranking at the end of every round. In the last round, the number of fans is converted into victory points. The money accumulated is instead divided by 4.
The winner is the player who scores the most victory points (VP from now on, represented by a star icon)
at the end of five rounds.VP are awarded both during and at the end of the game by:
• Publishing original comic books
• Accumulating fans
• Being at the top of the comic book chart every round
• Earning money (but pay attention to taxes)
• Generating ideas
• Improving the printing quality
Vendor: Cephalofair Games
Type: Board Games
Price:
21.95
Designer |
Joe Klipfel Nikki Valens |
Publisher | Cephalofair Games |
Players | 1 |
Playtime | 20-30 mins |
Suggested Age | 14 and up |
Vendor: Incredible Dream Studios
Type: Board Games
Price:
19.99
Designer |
Kevin Wilson |
Publisher | Incredible Dream Studios |
Players | 1-2 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.
Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.
Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.
Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
—description from publisher
Vendor: Incredible Dream Studios
Type: Board Games
Price:
19.99
Designer |
Kevin Wilson |
Publisher | Incredible Dream Studios |
Players | 1-2 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
Kinfire Delve: Vainglory's Grotto is a tactical and cooperative card game for 1-2 players. As Seekers, you will fight your way through the well deck of challenge cards to reach Vainglory, the master of the well, and face her in an epic final battle.
To defeat Vainglory, you'll battle and puzzle your way through her well deck of 57 challenge cards before facing her final gauntlet. On your turn, attempt a challenge by playing a matching skill card and rolling the dice. Add enough progress tokens to a challenge and you'll be richly rewarded. But fail and you'll face the penalty by losing health, discarding cards, or being forced to return cards to the well deck.
Even when it's not your turn, the cards in your hand can be played to boost your teammate's action. But be cautious–emptying your hand means gaining exhaustion and suffering effects that can lose you the game.
Survive long enough to reach the bottom of the well and reveal Vainglory's final form. Break through her gauntlet of protectors in order to face and defeat her once and for all and win the game.
—description from publisher
Vendor: KOSMOS
Type: Board Games
Price:
16.95
Designer |
Inka Brand Markus Brand |
Publisher | KOSMOS |
Players | 1-4 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
A letter with a clue to a lost painting by Vincent van Gogh turns up. The team must hurry to solve the riddle as you are followed through the streets and canals of Amsterdam...
Exit: The Game – The Hunt Through Amsterdam is a puzzle game modeled after escape rooms, and it includes components meant to be folded, written upon, or torn, so it's marketed as a single-use game.
Vendor: Oink Games
Type: Board Games
Price:
23.95
Designer |
Paul Schulz |
Publisher | Oink Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 6 and up |
Vendor: Days of Wonder
Type: Board Games
Price:
39.95
Designer |
Asger Harding Granerud Daniel Skjold Pedersen |
Publisher | Days of Wonder |
Players | 1-7 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion For |
Heat: Pedal to the Metal |
Vendor: Stonemaier Games
Type: Board Games
Price:
64.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Accessories |
Wyrmspan - Natural Rubber Playmat for Wyrmspan Wyrmspan - Upgrade Pack (Metal Coins & Wooden Resources) |
You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.
During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.
Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan).
—description from the publisher
Vendor: Oink Games
Type: Board Games
Price:
17.95
Designer |
Bruno Faidutti Jun Sasaki |
Publisher | Oink Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 9 and up |
A bay full of huge whales and orcas, and quite popular among whale-watching tourists, is becoming overrun with four companies. The whales on the other hand, seem to be enjoying themselves, sometimes showing up, sometimes not...... As one of these tour companies, you must decide where to send out your boat! If you dilly-dally too long, one of the rival companies will pass by, but sometimes when your own investigation isn't enough, you might need to follow a rival company!
Vendor: Renegade Game Studios
Type: Board Games
Price:
33.95
Designer |
Eric Hong |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 14 and up |
Note: This game is in English
In The Vale of Eternity, players are tamers who hunt various monsters and spirits to tame them as minions. In this fantasy world, numerous creatures are living in harmony. Among them, dragons are the most valuable and noble ones, and all tamers dream of taming dragons. The player who manages to tame the most outstanding minions wins.
In each round, a player has three phases:
Hunting phase: Draft two cards from the game board.
Action phase: Take various actions, including selling cards, taming, or summoning cards.
Resolution phase: Use the active effects of cards they have summoned.
Successive rounds are performed until the end of the game is triggered. The game includes cards of seventy creatures from myths all around the world.
—description from the publisher
Vendor: Rio Grande Games
Type: Board Games
Price:
64.95
Designer |
Vladimír Suchý |
Publisher | Rio Grande Games |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 12 and up |
"Hurry to the ship! Twelve houses from our town have already burned down!"
In Evacuation, life on our planet is being burned away thanks to increasingly intense sunlight, so everyone is trying to move all the people and factories in their territories from the "old" planet to a new one — and they have only four rounds in which to do so.
You start the game with a full functioning economy, and over the course of play, you must dismantle that economy and move it. Income on the old planet shrinks over time, and production probably won't be much better until you establish yourself on the new planet and kick things into action. Resources can't be mixed across the planets, so you need to take special care with your planning.
To do this, you choose actions from the player board, with the expert variant adding cards to your hand that allow you to choose additional actions and combine them. Each action has its own value, and the sum of these actions is important for an "end of the round" bonus. Additionally, players move their markers along the orbital track based on the value of their actions.
If you can raise production of three resources to level 8 and have three virtual reality machines on the new planet, you win. Otherwise, players compare scores after four rounds. Evacuation includes modules to add new play options.
Vendor: Allplay
Type: Board Games
Price:
45.95
Designer |
Reiner Knizia |
Publisher | Allplay |
Players | 2-5 |
Playtime | 45 mins |
Suggested Age | 10 and up |
Honor | 1998 Meeples' Choice Award 1998 Spiel des Jahres Recommended 2006 Nederlandse Spellenprijs Nominee 2007 As d'Or - Jeu de l'Année Nominee |
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.
Publisher's Description
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.
Through the Desert is part of the so called Knizia tile-laying trilogy.
Vendor: Devir
Type: Board Games
Price:
39.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 1-4 |
Playtime | 80 mins |
Suggested Age | 12 and up |
Expansion |
The White Castle: Matcha |
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo.
The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.
With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
37.95
Designer |
Remo Conzadori Fabio Lopiano |
Publisher | Devir |
Players | 1-4 |
Playtime | 45-75 mins |
Suggested Age | 12 and up |
The circus has come to town! Under the tent, jugglers, clowns, magicians, strongmen and wild beasts capture the curiosity of a dedicated audience that applauds non-stop. After each performance, your little troupe accumulates fame and may one day pique the interest of P.T. Barnum, the greatest circus mogul of all time.
In 3 Ring Circus, players take on the role of a circus director who tours the United States at the end of the 19th century. Your objective is to hire artists and offer performances in various towns and cities with the intention of gaining fame. In towns, features are easy to set up and give you starting resources to upgrade your cast; small cities are somewhat more demanding, but they allow you to come into contact with better artists; audiences in big cities are even more demanding and want to see very specific numbers, but performing there brings you much more fame!
On their turn, players can hire an artist or host a performance. At the beginning of the game, each player's circuses are empty, so it will be necessary to contract to form the company. The artist cards grant more or fewer benefits depending on the order in which they act, so one of the keys to the game is planning the shows that will be offered.
If they decide to act, the players must move to a free space on the map. If it is a town, they receive the most basic currency cards as a prize. If you perform in a small city, depending on the number of pedestals you have in your company you can claim more or fewer entry cards (the second most valuable) or fame points. In the big cities, you get a lot of fame points, but the public always demands a specific type of artist.
While your little circus tries to survive, the great and splendid Barnum Circus travels across the country, and when it arrives in a big city, a score is held in that region, and the circuses that have given the most performances there will gain even more fame.
-description from the publisher
Vendor: Hegemonic Project Games
Type: Board Games
Price:
94.95
Designer |
Vangelis Bagiartakis Varnavas Timotheou |
Publisher | Hegemonic Project Games |
Players | 2-4 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansions |
Hegemony: Lead Your Class to Victory – Crisis & Control Hegemony: Lead Your Class to Victory – Historical Events |
Honors |
The Nation is in disarray and a war is waging between the classes. The working class faces a dismantled welfare system, the capitalists are losing their hard-earned profits, the middle class is gradually fading and the state is sinking into a deep deficit. Amidst all this chaos, the only person who can provide guidance is... you. Will you take the side of the working class and fight for social reforms? Or will you stand with the corporations and the free market? Will you help the government try to keep it all together, or will you try to enforce your agenda no matter the cost to the country?
Hegemony is an asymmetric politico-economic card-driven board game for 2-4 players that puts you in the role of one of the socio-economic groups in a fictional state: The Working Class, the Middle Class, the Capitalist Class and the State itself.
The Working class controls the workers. The Capitalist class controls the companies. The Middle class combines elements from both the Working class and the Capitalist. It has workers who can work in the Capitalist's companies but it can also build companies of its own, yet smaller. Finally the State is trying to keep everyone happy, providing benefits and subsidies when needed but trying also to maintain a steady income through taxes to avoid going into debt.
While players have their own separate goals, they are all limited by a series of policies that affect most of their actions, like Taxation, Labor Market, Foreign Trade etc. Voting on those policies and using their influence to change them is also very important. Through careful planning, strategic actions and political maneuvering, you will do your best to increase the power of your class and carry out your agenda. Will you be the one to lead your class to victory?
Hegemony is heavily based on actual academic principles such as Social-Democracy, Neoliberalism, Nationalism and Globalism, and allows players to see their real world applications through engaging gameplay. There are many ways to achieve hegemony- which one will you take?
—description from the publisher