Vendor: Days of Wonder
Type: Board Games
Price:
79.95
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
—description from the publisher
Vendor: (Self-Published)
Type: Board Games
Price:
1.95
Vendor: Salt & Pepper Games
Type: Board Games
Price:
49.95
Designer |
Scott Almes |
Publisher | Salt & Pepper Games |
Players | 1 |
Playtime | 25-40 mins |
Suggested Age | 10 and up |
Vendor: (Self-Published)
Type: Board Games
Price:
7.95
Designer |
Mickey McDonald |
Players | 2-6 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Notes: Limit 5 Per Customers, Companion Book sold separately.
Brave New Worlds is a Solar System exploration game which can be played by two to six people. The objective is to be the first to reach 100 points, which players earn by depositing Payload Tokens at “worlds” (in fact, the real planets, dwarf planets, moons, moonlets, asteroids, and comets of our Solar System) hidden randomly underneath the 150 circular tiles which form the playing surface. In addition to these worlds are also “empty space” tiles featuring images from the Hubble Space Telescope and “hazard” tiles which pose danger to passing spacecraft.
Each round players receive an income of 2 telescope tokens plus 4 tokens in a combination of their choice: telescopes, fuel, or payload. Telescope tokens allow players to sneak a peek at the identities of tiles before anyone else. Fuel tokens enable spacecraft to launch, move around the playing surface, and land. Payload tokens allow players to earn points, and can be used to displace other players from their spots on worlds.
By managing income efficiently and making wise choices about where to deploy their fleet, players accumulate points and move their score markers along a track. The first to reach 100 points wins!
-description from designer
Vendor: Loosey Goosey Games
Type: Board Games
Price:
42.95
Designer |
Ikhwan Kwon |
Publisher | Loosey Goosey Games |
Players | 2-6 |
Playtime | 20 mins |
Suggested Age | 10 and up |
Outcooperate the competition!
Surfosaurus MAX's cards come in seven suits, with values from 01 to 12. The higher a card's value, the fewer victory points are on it.
When it is your turn, you play a single hand card and draw a new one immediately. Once the right number of cards has been reached, the one strongest possible combination out of all the cards played by all the players wins. If you contributed a card to the winning combination, you get to score it.
—description from the publisher
Vendor: Saashi & Saashi
Type: Board Games
Price:
39.95
Designer |
Saashi |
Publisher | Saashi & Saashi |
Players | 2-4 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Bus & Stop is a card game in which you compete as bus drivers to bring passengers to their desired destinations, while avoiding overcrowding.
On a turn, you either pick up or drop off. To pick up, choose all of the passenger cards of one color from the row waiting at the bus stop, then place them in your bus — that is, the area in front of you, which can hold at most ten cards. Senior citizens aren't going far, so you score them immediately instead of placing them on the bus.
To drop off, choose a group of passengers on your bus that match one of the available destination cards — for example, all men, all girls, or one passenger of each color — then remove these passengers from your bus and place them under the card. You score points for each card depending on how many people you delivered at once, so aim for large groups. Whenever a player drops off, everyone else can make one of their matching passengers skedaddle, removing them from the bus and placing them in a personal scoring pile with their senior citizens.
When the bus stop can't be refilled with passengers or only a certain number of destination cards remain, the game ends. Tally your score, earning 1 point for each single card and the listed points for each destination card. If your bus is empty, congratulations! You earn a depot bonus for not stranding passengers on your bus. They will thank you for not doing that...
Vendor: Portland Game Collective
Type: Board Games
Price:
36.95
Designer | Sean Ross |
Publisher | Portland Game Collective |
Players | 2-3 |
Playtime | 45 mins |
Suggested Age | 12 and up |
Honors | |
Expansion | Haggis: Ross Clan Deck |
Haggis has returned!
Our reimagined version includes an increased player count of 2-4 players, Neeps & Tatties variants, and a new scoring option, all designed and approved by Sean Ross.
Haggis is played over several rounds where each player tries to score the most points by being the first to play all of the cards from their hand. Over the course of the round players will try to win cards played to tricks and (if confident enough) make and win bets that they will be the first player at the table to play all of their cards.
Vendor: Joyple Games
Type: Board Games
Price:
36.95
Originally released in 2021 at the Tokyo Game Market in Japan, TRICKTAKERs has been referred to as "Root the card game" by many reviewers, players, and content creators within the Boardgaming Industry.
TRICKTAKERs features numerous characters that players will draft each round after receiving and assessing their hand of cards. Each character offers unique asymmetric gameplay opportunities, mechanisms, and victory opportunities. With numerous victory conditions and play styles, how will you choose to be the winner?
A portion of the proceeds go to charity. The associated nonprofit for Haggis is Wildwood Farm Sanctuary & Preserve. To learn more or help support their mission, please go to wildwoodfarmsanctuary.org.
Ages 10+
2 - 5 Players
30-40 Minutes
Vendor: Next Move Games
Type: Board Games
Price:
22.95
Designer |
Michael Kiesling |
Publisher | Next Move Games |
Players | 2-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honor | 2019 Golden Geek Best Family Board Game Nominee 2019 Meeples' Choice Nominee 2020 International Gamers Award - General Strategy Nominee 2020 UK Games Expo Best Abstract Game Nominee 2020 UK Games Expo Best Abstract Game People's Choice Winner 2021 5 Seasons Best International Strategy Nominee 2021 5 Seasons Best International Strategy Winner 2021 Gra Roku Family Game of the Year Nominee 2021 Gra Roku Family Game of the Year Winner |
Azul practically needs no introduction! After the success of the original mini edition in 2023, it’s now Azul Summer Pavilion’s turn to get its very own mini edition! In Azul: Summer Pavilion, players return to Portugal to accomplish the task that never began. As a master artisan, you must use the finest materials to create the summer pavilion while carefully avoiding wasting supplies. With only six rounds to draft your tiles and build your masterpiece, only the best will rise to the challenge to honor the Portuguese royal family. This edition is perfect to carry along with you anywhere you go. Now nothing is stopping you from playing Azul anywhere, anytime.
The MINI edition includes plastic trays, clickable tiles, and a points slider so nothing can disturb your game.
A simple mechanic with endless strategic choices
A standalone game. No other Azul product is needed to play.
This multilingual edition includes: English & French
Vendor: Stonemaier Games
Type: Board Games
Price:
53.95
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For |
Expeditions (Ironclad Edition) |
Note: This includes 2 metal mechs.
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
—description from the publisher
Vendor: Stonemaier Games
Type: Board Games
Price:
34.95
Designer |
Jamey Stegmaier |
Publisher | Stonemaier Games |
Players | 1-6 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion For |
Expeditions |
Following a series of expeditions—some successful, others not—into the frigid Siberian tundra, corruption has spread from animals and people to a much larger threat. New heroes, better prepared than their predecessors, gather to face the prospect of a mechanical monster, but the changing landscape brings greater uncertainty as they explore Tunguska with fresh eyes.
The Gears of Corruption expansion to Expeditions adds elements of risk and danger in the form of secret bonuses on map tokens and a corrupted mech that roams the land. To counter these threats, the expansion offers 2 new mechs and 4 new character/companion pairs, as well as components for a 6th player. Gears of Corruption also accelerates early gameplay by giving players starting resources and a hero worker that can act as any type of worker.
—description from the publisher
Vendor: Ravensburger
Type: Board Games
Price:
22.95
Designer |
Michael Mulvihill |
Publisher | Ravensburger |
Players | 2 |
Playtime | 40-60 mins |
Suggested Age | 10 and up |
In Villainous: Sugar and Spite, each player takes control of one of two Disney characters, each a villain in a different Disney movie, specifically King Candy (Wreck-It Ralph) and Shere Khan (The Jungle Book). Each player has their own villain deck, fate deck, player board, and 3D character.
On a turn, the active player moves their character to a different location on their player board, takes one or more of the actions visible on that space (often by playing cards from their hand), then refills their hand to four cards. Cards are allies, items, effects, and conditions. You need to use your cards to fulfill your unique win condition.
One of the actions allows you to choose another player, draw two cards from that player's fate deck, then play one of them on that player's board, covering two of the four action spaces on one of that player's locations. The fate deck contains heroes, items, and effects from that villain's movie, and these cards allow other players to mess with that particular villain.
Villainous: Sugar and Spite is playable on its own, and its characters can also face off against those in the other Disney Villainous games.
Vendor: 3WS Games
Type: Board Games
Price:
39.95
Designer |
Josh Camden Whitney Loraine |
Publisher | 3WS Games |
Players | 2-6 |
Playtime | 10-30 mins |
Suggested Age | 12 and up |
Break out your serving boards, cured meats, and accoutrements as you prepare to create a delicious display of eye-catching appetizers in Charcuterie: The Board Game.
Take turns drafting delectable food tiles and arranging them on your board, but carefully consider your placements as you will be judged on your final presentation! Score points for your arrangement and for meeting social criteria that elevate your display into a real crowd pleaser.
—description from the publisher
Vendor: Renegade Game Studios
Type: Board Games
Price:
57.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Renegade Game Studios |
Players | 1-4 |
Playtime | 90-120 mins |
Suggested Age | 13 and up |
In his first year as king of Persia, Cyrus the Great issued a decree in writing to the Israelite exiles living under his rule:
The God of heaven has given me all the kingdoms of the earth and has appointed me to build a temple for Him in Jerusalem. Any of his people may go up to Jerusalem in Judah to build the temple of the Lord, the God of Israel. And in any place where survivors may now be living, the people of Persia are to provide them with silver, gold, goods, livestock, and offerings for the temple of God in Jerusalem - Ezra 1:2-4 (paraphrased).
Decades later, in the twentieth year of Artaxerxes reign, the king noticed a sadness in his cupbearer, Nehemiah. When asked why he looked so ill, Nehemiah replied:
May the king live forever! Why should I not look sad when the city of my ancestors lies in ruins, and its gates have been destroyed by fire? If it pleases you, and if I have found favor in your sight, let me go to the city in Judah where my ancestors are buried so that I may rebuild it - Nehemiah 2:3-5 (paraphrased).
The aim of Ezra and Nehemiah is to be the player with the most Victory Points (VP) at the game’s end. Points are gained primarily by building the temple, rebuilding the city walls and gates, and by teaching the Torah to the returning exiles. Players may also seek to develop their land, travel to settlements outside the city walls, or stoke the altar’s fire to keep it burning day and night. The prophets, Haggai and Zechariah will be doing their part to keep the people focused on what is most important.
Over 3 weeks (Rounds), players will be using their hand of cards, workers, and resources to do their part in rebuilding the great city of Jerusalem. After 6 days of work, there will be a Sabbath day of rest. Food will be needed, and the week’s work will be reflected upon. The game will end after the 3rd Sabbath has been completed.
—description from the designer
Vendor: Helvetiq
Type: Board Games
Price:
13.95
Designer |
Yohan Goh Hope S. Hwang Gary Kim |
Publisher | Helvetiq |
Players | 2-6 |
Playtime | 15 mins |
Suggested Age | 7 and up |
In Odin, you want to empty your hand as quickly as possible, sending all your Vikings out into the world.
The game lasts several hands, with each hand consisting of one or more rounds. The deck contains cards in six suits, each numbered 1-9, and each player starts with a hand of nine cards.
The lead player for the hand lays a single card on the table. The next player either passes (but can play on a future turn) or plays the same number of cards (or one more than that number) with a higher value. When you play two or more cards, the cards must be the same number or color, and the value of these cards is created by placing their digits in order from high to low. For example, if you play a blue 3 and blue 6, their value is 63, not 36. When you play and are not the lead, you must take one of the cards from the previous play into your hand, then discard the rest.
Play continues around the table until either a player is out of cards, which ends the round immediately, or all players have passed in succession. In the latter case, discard the cards last played; whoever played these cards lays a single card to start a new round. Alternatively, if the lead player has cards in hand of a single suit or number, they play all of these cards at once to end the hand. When a hand ends, each player scores 1 point for each card they still hold.
If no player has at least 15 points, shuffle the deck and start a new hand. If someone does have 15 or more points, whoever has the fewest points wins.
Vendor: PlayPunk
Type: Board Games
Price:
26.95
Designer |
Remo Conzadori Paolo Mori |
Publisher | PlayPunk |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Ahoy, Captain!
Hoist your flag, recruit a crew, and fill your coffers with shiny, gold coins.
Captain Flip is a game of obvious simplicity explained in less time than a cannonball shot. On your turn, draw a tile from the bag. You like it? Keep it! You don't like it? Flip it! Then place it on your board to form your crew.
With its nine characters and four boards with different tactics, Captain Flip offers an immediate, fun, and subtle gaming experience.
—description from the publisher
Vendor: Spielworxx
Type: Board Games
Price:
124.95
Designer |
Michael Keller (II) Andreas "ode." Odendahl |
Publisher | Spielworxx |
Players | 1-4 |
Playtime | 75-150 mins |
Suggested Age | 12 and up |
In El Burro, you are developing a farm in Majorca and have to move your goods from your farm to the port of La Palma. The game uses multi-purpose cards and dice-drafting as in La Granja, while also containing other elements such as donkey cards, donkey deliveries, and a solo game. You need to manipulate your farm in the best way possible while making maximum use of your cards and the dice.
In a game round, you play cards, draft dice (one at a time) to conduct actions, deliver goods to your own market stands or to local markets, and bring them all the way to the port of Palma.
During the game, you score some points for deliveries, and at the end of four game rounds, you receive more points based on special cards and other elements. The player with the most points wins.
Vendor: Bézier Games
Type: Board Games
Price:
16.95
Designer |
Christopher Wray |
Publisher | Bézier Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
In the card game Xylotar, you’ve found the long lost xylotar schematics from the instrument original designed by Bobby McColdsnap and Keifer Basset. This unique musical device was based on both xylophone and synthesizer technology in the mid 80's. and was created as an alternative to the keytars of the era.
Without knowing exactly how it should work, play until you discover the sweetest sounds. The player who scores the most points has found the perfect balance of 80’s synthesizer rock and modern carimba-style melodies. Only then can you mass produce the xylotar, succeeding in your goal of achieving moderate commercial success!
In this trick-taking game players know only the colors of their cards and their relative order. Use deduction and observation to figure out the value of your cards, then bid to try to gain extra points.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
25.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 14 and up |
Expansion For |
World Wonders |
World Wonders: Mundo Wonders Pack adds nine new wondrous monuments from the ancient world to World Wonders, along with a new gameplay mode. This mode features nine cards that add even more strategy to the scoring of new monuments, allowing for higher scores depending on the objectives.
The expansion also comes with cards to use the new wonders in the normal game mode.
Vendor: MOOD Publishing
Type: Board Games
Price:
169.95
Designer |
Ole Steiness |
Publisher | MOOD Publishing |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 12 and up |
ETA Q2 2024
The Deluxe Edition swaps the cardboard standees for high-quality miniatures
In Deep Rock Galactic: The Board Game, an authorized tabletop game adaption of the popular computer game, players take the roles of up to four dwarf miners in space: the Scout, the Engineer, the Gunner, and the Driller. Players must work together to mine precious minerals deep below the surface of a hostile planet where indigenous insectoid predators — the Glyphids — await, aggressively defending their caves against the intruders. Will your team be able to meet the mineral quota set by the company, or will you all end up as dinner for the Glyphids? Players move around the board while throwing dice to fight monsters and mine rare minerals in order to escape in time with the required amount of minerals needed to win the current mission
Vendor: Happy Camper
Type: Board Games
Price:
16.95
Designer |
宮野 華也 (Kaya Miyano) |
Publisher | Happy Camper |
Players | 3-5 |
Playtime | 15 mins |
Suggested Age | 6 and up |
nana, which was later reprinted as Trio, is a card game in which players are looking for three of a kind.
The deck consists of 36 cards, numbered 1-12 three times. Players receive some cards in hand, which they are required to sort from low to high, and the remaining cards are placed face down on the table.
On your turn, choose any single card to reveal, either the low or high card from a player's hand (including your own) or any face-down card from the table. Then, do this again. If the two cards show the same number, continue your turn; if they do not, return the cards to where they came from and end your turn.
If you reveal three cards showing the same number, take these cards as a set in front of you. If you are the first player to collect three sets, you win — except that a player wins immediately if they collect the set of 7s or two sets that add or subtract to 7, e.g., 4s and 11s.
Note that nana and Trio contain identical components, but nana is labeled for 2-5 players, while Trio is labeled for 3-6 players. Trio has slight changes to the rules, with players using all cards no matter the player count. Additionally, you play in normal mode — winning with three sets or the 7s — or "spicy" mode, winning with two linked sets or the 7s. Finally, Trio includes rules for playing in teams with four or six players.
Vendor: Feuerland Spiele
Type: Board Games
Price:
12.95
Designer |
Gernot Köpke |
Publisher | Feuerland Spiele |
Players | 1-4 |
Suggested Age | 12 and up |
Vendor: 2F-Spiele
Type: Board Games
Price:
77.95
Designer |
Friedemann Friese |
Publisher | 2F-Spiele |
Players | 2-5 |
Playing Time | 45 mins |
Suggested Age | 8 and up |
Expansion | Fast Sloths: Expansion 1 – The Next Holiday! |
Vendor: Restoration Games
Type: Board Games
Price:
40.95
Designer |
Rob Daviau Jonathan Guberman Jason Hager Justin D. Jacobson |
Publisher | Restoration Games |
Players | 2-4 |
Playtime | 20-40 mins |
Suggested Age | 9 and up |
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhäuser for ranged attacks and area effects.
All the world's a stage in Unmatched: Slings & Arrows, while the Globe Theater is a battlefield. William Shakespeare steps up to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. Shakespeare's deck, designed by Jonathan Guberman, was one of the winning decks in a 2020 design competition, and it rewards players for completing lines in iambic pentameter. The Wayward Sisters, a runner-up in that competition from Jason Hager, is a multi-hero deck that challenges you to bring the witches' potion machinations to life with cunning co-ordination.
Vendor: Incredible Dream Studios
Type: Board Games
Price:
18.95
Designer |
Kevin Wilson |
Publisher | Incredible Dream Studios |
Players | 1-2 |
Playtime | 45-60 mins |
Suggested Age | 14 and up |
In Kinfire Delve: Scorn's Stockade, a tactical and cooperative card game for 1-2 players, you will fight your way through the well deck of challenge cards to reach Scorn, the Master of the Well, and face them in an epic final battle.
Scorn's Well is made up of four challenge cards, with Scorn himself in the middle. As a challenge is defeated, another takes its place, with 57 challenge cards in total. As you face the challenges of the Well, you may play a skill card from your hand only when it matches the color of the challenge card, e.g., if you're facing a red challenge card, then you may play only a red skill card. Some cards have two colors, and some are white, that is, wild. If the card you play does not defeat the challenge, you'll be able to add some progress to it and attempt it again, though you may suffer a penalty for doing so.
Other seekers can provide help by playing one of their own cards as a boost, but beware. Running out of cards nets you an exhaustion card before you can draw a new hand. Exhaustion cards are never good, but some are worse than others.
Defeating a challenge provides you a reward, such as regaining health or delving deeper into the Well, which is represented by discarding unseen challenge cards. Once you've made your way to the bottom of the Well, you'll face Scorn himself. All Seekers share a health pool, and if the pool reaches zero, you're defeated. This is a game that requires teamwork and persistence as the wells of Atios are unpredictable and quite dangerous.
—description from publisher