Vendor: Pegasus Spiele
Type: Board Games
Price:
43.15
Designer |
Michael Palm Lukas Zach |
Publisher | Pegasus Spiele |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 8 and up |
Honors | |
Expansion | Dorfromantik: The Board Game – Great Mill |
Integrates With
|
Dorfromantik: The Duel |
Vendor: Mandoo Games
Type: Board Games
Price:
17.05
Designer |
Reiner Knizia |
Publisher | Mandoo Games |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Vendor: Elf Creek Games
Type: Board Games
Price:
13.25
Publisher | Elf Creek Games |
Players | 1-7 |
Expansion For |
Atlantis Rising (Second Edition) |
Vendor: Earthborne Games
Type: Board Games
Price:
134.95
Designer |
Andrew Fischer Brooks Flugaur-Leavitt Andrew Navaro Adam Sadler Brady Sadler |
Publisher | Earthborne Games |
Players | 1-4 |
Playtime | 60-240 mins |
Suggested Age | 12 and up |
ETA Q1 2025
Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.
You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.
The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.
Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.
An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.
—description from the publisher
Vendor: ConcernedApe
Type: Board Games
Price:
63.95
Designer |
Eric Barone Cole Medeiros |
Publisher | ConcernedApe |
Players | 1-4 |
Playtime | 45-200 mins |
Suggested Age | 13 and up |
A cooperative board game of farming and friendship based on the Stardew Valley video game by Eric Barone. Work together with your fellow farmers to save the Valley from the nefarious JojaMart Corporation! To do this, you'll need to farm, fish, friend and find all kinds of different resources to fulfill your Grandpa's Goals and restore the Community Center. Collect all kinds of items, raise animals, and explore the Mine. Gain powerful upgrades and skills and as the seasons pass see if you're able to protect the magic of Stardew Valley!
The goal of the game is to complete Grandpa's Goals and restore the Community Center, which requires you to gather different types of resources represented by tiles. You have a fixed amount of turns to accomplish this. This is driven by the Season Deck of 20 cards, one of which is drawn each turn to trigger certain events. Cooperatively the players decide each turn where they will focus their individual actions and place their pawn in that part of the Valley. Using their actions, they visit specific locations, trying to gather resources to complete their collective goals. Actions include things like: watering crops, trying to catch fish, rolling dice to explore the mines, and many more. When the Season Deck is exhausted, the game ends.
Vendor: eggertspiele
Type: Board Games
Price:
41.95
Designer | Steffen Bogen |
Publisher | eggertspiele |
Players | 3-8 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honors | 2020 Gra Roku Best Party Game Nominee |
Vendor: Norsker Games
Type: Board Games
Price:
14.95
Includes 1 of each of below
Vendor: Elf Creek Games
Type: Board Games
Price:
14.95
Publisher | Elf Creek Games |
Players | 1-7 |
Expansion For |
Atlantis Rising (Second Edition) |
Vendor: Bad Comet
Type: Board Games
Price:
11.95
Designer |
Jamie Bloom |
Publisher | Bad Comet |
Players | 1-4 |
Playtime | 60-150 mins |
Suggested Age | 14 and up |
Expansion For | Life of the Amazonia |
Vendor: Restoration Games
Type: Board Games
Price:
64.95
Designer |
Jason Hager Darren Reckner |
Publisher | Restoration Games |
Players | 1-4 |
Playtime | 20-60 mins |
Suggested Age | 9 and up |
Vendor: Pandasaurus Games
Type: Board Games
Price:
64.95
Designer |
Elizabeth Hargrave Jeff Fraser |
Publisher | Pandasaurus Games |
Players | 1-4 |
Playtime | 60 mins |
Suggested Age | 10 and up |
Expansion | The Fox Experiment: 5-6 Player Expansion |
Vendor: Greater Than Games, LLC
Type: Board Games
Price:
63.95
Designer |
R. Eric Reuss |
Publisher | Greater Than Games, LLC |
Players | 1-6 |
Playtime | 90-180 mins |
Suggested Age | 14 and up |
Expansion For |
Spirit Island Spirit Island: Jagged Earth |
Vendor: Garphill Games
Type: Board Games
Price:
63.95
Designer |
S J Macdonald Shem Phillips |
Publisher | Garphill Games |
Players | 1-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Expansion |
Scholars of the South Tigris: Translator Promo Cards |
Scholars of the South Tigris is set during the height of the Abbasid Caliphate, circa 830 AD. The Caliph has called upon the keenest minds to acquire scientific manuscripts from all over the known world. Players will need to increase their influence in the House of Wisdom, and hire skilled linguists to translate the foreign scrolls into Arabic. In this Golden Age of wisdom and knowledge, be mindful not to neglect one in pursuit of the other.
The aim of Scholars of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are gained by translating scrolls, increasing knowledge in various areas of science and mathematics, influencing the 3 guilds, and by retiring translators after their years of faithful service. The game end is triggered once all 4 caliph cards have been revealed.
—description from the publisher
Vendor: Grey Fox Games
Type: Board Games
Price:
79.95
Designer |
Roy Cannaday |
Publisher | Grey Fox Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion | Last Light: Infinity |
Last Light is a fast-paced 4x game with 3D planets and a rotating board in which players playing asymmetrical alien factions simultaneously gather light right before the heat death of the universe.
Each turn, players select an action card, then all players take their actions simultaneously, exploring planets, mining for resources, gaining new technologies, and commanding fleets all while racing to the center of a rotating board to the last known white dwarf star to gather light for their civilization to survive.
The first player to gather 20 light has what they need to overcome their rivals and lay claim to the last light in the universe and win!
Vendor: Delicious Games
Type: Board Games
Price:
10.95
Designer |
Ross Arnold Pavel Dolegowski Vladimír Suchý |
Publisher | Delicious Games |
Players | 1-4 |
Playtime | 40-160 mins |
Suggested Age | 12 and up |
Expands | Underwater Cities |
Vendor: Repos Production
Type: Board Games
Price:
24.95
Vendor: Stonemaier Games
Type: Board Games
Price:
76.95
Designer |
Connie Vogelmann |
Publisher | Stonemaier Games |
Players | 1-5 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansion |
Apiary: Expanding the Hive |
In a far-distant future, humans no longer inhabit Earth. The cause of their disappearance (or perhaps their demise) is unknown, but their absence left a void ready to be filled by another sentient species.
Over the span of untold generations, one species of the humble honeybee evolved to fill that void. They grew in size and intelligence to become a highly advanced society. They call themselves Mellifera, and they have made substantial technological advances in addition to the technology they adapted from human ruins, up to and including space travel.
In Apiary, each player controls one of twenty unique factions. Your faction starts the game with a hive, a few resources, and worker bees. A worker-placement, hive-building challenge awaits you: explore planets, gather resources, develop technologies, and create carvings to demonstrate your faction's strengths (measured in victory points) over one year's Flow. However, the Dearth quickly approaches, and your workers can take only a few actions before they must hibernate! Can you thrive or merely survive?
—description from the publisher
Vendor: dlp games
Type: Board Games
Price:
69.95
Designer |
Stefano Di Silvio |
Publisher | dlp games |
Players | 1-4 |
Playtime | 60-120 mins |
Suggested Age | 14 and up |
It's Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?
Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.
—description from the publisher
Vendor: Arcane Wonders
Type: Board Games
Price:
50.95
Designer |
Zé Mendes |
Publisher | Arcane Wonders |
Players | 1-5 |
Playtime | 50-70 mins |
Suggested Age | 12 and up |
Expansion |
World Wonders: Mundo Wonders Pack |
Take on the role of the great leaders of the past to build your own Ancient City.
Each player will use their Gold each round to build tiles that will increase their city's economy. A city that produces more food and generates commerce brings more population. Make your city grow!
There are 5 types of buildings, and each of them provides a type of resource that will make your city evolve from a simple settlement to the largest city in the world. If your buildings are completely enclosed from all sides, you've created a very well-planned city block. This will earn you a lot of points.
To place new buildings to your city, you will also need a lot of roads. Adjacency with roads will allow you to place buildings further away from the map. This will reach natural resources, which in addition to other benefits, bring victory points.
As important as the buildings, are its monuments and wonders tokens. This will bring you a lot of victory points, but will consume all your Gold. Be wise in choosing when and where to place it. Each monument requires buildings, roads, natural resources or even water in its adjacency to be placed. It won't be easy to fit them into your city, but the benefits will be great.
If your Gold runs out, your turn is also over. Once all players have spent their Gold, a new round will begin and new buildings and roads will be available to everyone.
In the end, as soon as a player reaches the maximum population limit, the leader of the best city in the ancient world will be the winner of World Wonders!
—description from the publisher
Vendor: Devir
Type: Board Games
Price:
39.95
Designer |
Isra C. Shei S. |
Publisher | Devir |
Players | 1-4 |
Playtime | 80 mins |
Suggested Age | 12 and up |
Expansion |
The White Castle: Matcha |
The heron flies over the Himeji sky while the Daimio, from the top of the castle, watches his servants move. Gardeners tend the pond, where the koi carp live, warriors stand guard on the walls, and courtiers crowd the gates, pining for an audience that brings them closer to the innermost circles of the court. When night falls, the lanterns are lit and the workers return to their clan.
In The White Castle, players will control one of these clans in order to score more victory points than the rest. To do so, they must amass influence in the court, manage resources boldly, and place their workers in the right place at the right time. The authors are Sheila Santos and Israel Cendrero, the duo known as Llama Dice who also designed the successful The Red Cathedral with Devir. In this case, we leave the Moscow of Ivan the Terrible behind to explore the most imposing fortress in modern Japan, Himeji Castle, where the banner of the Sakai clan flies under the orders of Daimio Sakai Tadakiyo.
The White Castle is a Euro type game with mechanics of resource management, worker placement and dice placement to carry out actions. During the game, over three rounds, players will send members of their clan to tend the gardens, defend the castle or progress up the social ladder of the nobility. At the end of the match, these will award players victory points in a variety of ways.
The central panel shows Himeji Castle in all its splendor, divided into several zones. The largest is inside the castle, with the Room of the Thousand Carpets, where the courtiers must ascend socially until they reach the circle closest to the Daimio to enjoy his favor. There is also the pond and the gardens, patiently tended by the gardeners where everyone can relax and contemplate its beauty without restriction. Another important area is the wall and the outside of the castle, where the warriors patrol and stand guard. Finally, we find the area of the three bridges, where the three types of dice that can be used to carry out actions are accumulated, and the personal domain of each player, where they will keep track of their resources and where they will have the reserve of workers.
With accessible rules and a very careful setting, The White Castle is a very versatile title that will fit in with different gaming groups. As is tradition with Llama Dice titles, its sleek and simple design belies a great deal of strategic depth within the grasp of players.
—description from the publisher
Vendor: Brotherwise Games
Type: Board Games
Price:
30.95
Designer |
Aaron Mesburne |
Publisher | Brotherwise Games |
Players | 2 |
Playtime | 20-30 mins |
Suggested Age | 8 and up |
Vendor: CMYK
Type: Board Games
Price:
48.95
Designer |
Mark Gerrits |
Publisher | CMYK |
Players | 2 |
Playtime | 10-15 mins |
Suggested Age | 8 and up |
Vendor: inPatience
Type: Board Games
Price:
28.95
Designer |
Shadi Torbey |
Publisher | inPatience |
Players | 1-2 |
Playtime | 20-40 mins |
Suggested Age | 10 and up |
Vendor: Flatout Games
Type: Board Games
Price:
37.95
Designer |
Randy Flynn Molly Johnson Robert Melvin Shawn Stankewich |
Publisher | Flatout Games |
Players | 1-6 |
Playtime | 30-45 mins |
Suggested Age | 10 and up |
Expansion For | Cascadia |
In Cascadia: Landmarks expansion, players create sprawling habitats and place beautiful natural landmarks within them. Landmarks give each environment its own look and feel, while also providing dynamic endgame scoring bonuses!
In addition to the Landmarks module, this expansion includes more unique wildlife scoring cards and habitat tiles to add variety and enough components to play Cascadia with 5-6 players.
—description from the publisher
Box contents according to published pictures of the box:
45 unique habitat tiles
5 unique starter habitat tiles
35 wildlife tokens
30 deluxe wooden landmark tokens
60 unique landmark scoring cards
15 unique wildlife scoring cards
1 full color scorepad
1 rulebook
Vendor: Mighty Boards
Type: Board Games
Price:
42.95
Designer |
Mitch Wallace (II) |
Publisher | Mighty Boards |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |