Vendor: Z-Man Games
Type: Board Games
Price:
46.95
Designer |
Peter Eggert Tobias Stapelfeldt |
Publisher | Z-Man Games |
Players | 2-4 |
Playtime | 100 mins |
Suggested Age | 12 and up |
Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins.
To use these buildings, though, requires the player have the correct raw materials. Swords and cloth, for example, or coins and paper. Each one of these materials needs even more basic materials, such as iron ore, coal, and so on backward toward the most basic elements such as food, wood, and stone.
To cull these materials from the land, one builds buildings -- a Stonecutter's Hut, Smelter, Coin Manufactury, and so on. Once on the board, buildings can be used by any player, not just the one who built them.
A player doesn't collect these resources for safekeeping as in The Settlers of Catan or Keythedral. Instead, resources claimed via buildings must be used up either in the player's current turn or his next one. If he doesn't, the resources spoil and are removed from the board.
Essentially, the challenge of the game is one of planning logistical supply chains which will allow one to process these resources most efficiently to build the prestige properties the fastest. Since it's a perfect information game, one can also see what one's opponents are scheming, and place workers to interrupt their supply chains, possibly causing their resources to spoil and making the player start from zero again.
Neuland's most interesting innovation is perhaps its Time Track Mechanism, in which players who take less actions in a turn will have turns more frequently, and can forward-plan in order to take a long turn of nearly twenty actions instead of the ordinary maximum of ten.
Neuland was originally published by Eggert-Spiele in 2004, and republished by Z-man in 2006 with some significant rules changes. A majority of BGG users seem to strongly prefer the original Eggert-Spiele rules. Also heavily recommended is the rules re-write file available for download here on BGG, for the one that comes with the 2nd edition is nearly incomprehensible.
Vendor: Stronghold Games
Type: Board Games
Price:
19.95
Designer | Tobias Stapelfeldt |
Publisher | Stronghold Games |
Players | 3-4 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Here, where space is endless and time is precious, you face the challenges of a true space commander. From the bustling hub that is your control center, you coordinate your planet's production, transport, and demand, and travel to other planets to fulfill orders.
Time 'N' Space is a real-time, action-selection, production management, pickup-and-deliver game for 3-4 players that plays in exactly 30 minutes. In that time, you must produce goods and manage as many deliveries as possible to fulfill the demands on planets, while the other players are trying to do the same thing.
However, the most unique aspect of Time 'N' Space is the action-selection mechanism in which each of your actions requires the flip of a one-minute sand timer. Each player has only two of these timers available, so you'll need to keep a cool head and your communication channels wide open to arrange for the most opportune deals with each of the other players!
While Time 'N' Space is played in exactly 30 minutes, a 12-minute introductory game is also included.