Vendor: Hall or Nothing Productions
Type: Board Games
Price:
107.95
Designer |
Tristan Hall |
Publisher | Hall or Nothing Productions |
Players | 1-4 |
Playing Time | 45-180 mins |
Suggested Age | 13 and up |
Expansions |
Shadows of Kilforth: Dark Shadows Shadows of Kilforth: Pimp my Shadows Shadows of Kilforth: Adventures Expansion Pack Shadows of Kilforth: New Tales Expansion Pack Shadows of Kilforth: Miniatures Expansion 1 |
Accessory |
Shadows of Kilforth: World Playmat Shadows of Kilforth: Hero Playmat Visitation (Import) |
Vendor: APE Games
Type: Board Games
Price:
56.95
Designer |
Kevin Brusky Rich Burlew |
Publisher | APE Games |
Players | 2-6 |
Playtime | 180-360 mins |
Suggested Age | 10 and up |
Vendor: Space Cowboys
Type: Board Games
Price:
10.95
Designer |
Germain Winzenschtark |
Publisher | Space Cowboys |
Players | 1-6 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Unlock! Short Adventures: it's Unlock, only shorter!
Unlock Short Adventures are 30 to 45 minute Unlocks in a small format, ideal for pocketing or giving as a gift. Unlock! is a cooperative card game inspired by escape rooms. Unlock! brings these experiences into your home, around a table. After familiarizing yourself with the context of the scenario, you begin your adventure in a room (a location map showing various numbers). Search the room for objects! Beware: some may be hidden! Visual and audio puzzles slow your progress. It's up to you to cooperate with your partners to advance and finish on time.
Unlock!, an interactive game combining traditional hardware and mobile application
To play, you need the free Unlock! app, compatible with Android and iOS phones and tablets. It allows you to obtain clues, locate hidden objects and enter the codes you discover. The app makes the game very real. It adds to the atmosphere, with music dedicated to each adventure, audio puzzles, terrible penalties and a fatal countdown.
Unlock! Short Adventures: Le Chat de M. Schrödinger!
An Escape room in your living room!
The app sets the pace and mood for 30-minute games. The puzzles, the app, the clues, the timer - all from Unlock!
—description from the publisher
Unlock ! Short Adventures : Le Chat de M. Schrödinger !
Une Escape room dans votre salon !
L’application donne le rythme et pose d’ambiance pour des parties de 30 minutes. Les énigmes, l’app, les indices, le timer, du concentré de Unlock!
Unlock ! Short Adventures : Le Chat de M. Schrödinger est une aventure de niveau de difficulté 2 (sur 3). Il contient 30 cartes d'aventures et 2 cartes de règles.
—description from the publisher (French)
Vendor: Renegade Game Studios
Type: Board Games
Price:
68.95
Designer |
Charlie Catino Steven Kimball |
Publisher | Renegade Game Studios |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 12 and up |
Honor | 2006 Golden Geek Best Wargame Nominee |
In the distant future, a potent and rare energy resource known as rubium controls the interstellar economy. Several galactic corporations compete for control over this resource in hopes of securing riches for themselves. When their military forces arrive to harvest rubium found on a foreign moon, they are greeted by the many indigenous life forms. They quickly conscript the alien creatures and begin marching against their competitors. Far out on the galactic frontier, away from oversight or public scrutiny, these four corporations now do fierce battle for control of the moon’s rubium.
How it’s Different from Previous Versions
Features:
Contents:
Vendor: Van Ryder Games
Type: Board Games
Price:
204.95
Designer |
Evan Derrick A. J. Porfirio |
Publisher | Van Ryder Games |
Players | 1 |
Playtime | 20-60 mins |
Suggested Age | 14 and up |
Honor | 2021 Cardboard Republic Immersionist Laurel Nominee 2021 Golden Geek Best Solo Board Game Nominee 2021 Golden Geek Best Solo Board Game Winner 2021 Golden Geek Best Thematic Board Game Nominee 2022 International Gamers Award Solo Nominee |
S2 Ultimate Box (All of S2 except Mystery Box)
Vendor: Van Ryder Games
Type: Board Games
Price:
204.95
Designer |
Evan Derrick A. J. Porfirio |
Publisher | Van Ryder Games |
Players | 1 |
Playtime | 20-60 mins |
Suggested Age | 14 and up |
Honor | 2021 Cardboard Republic Immersionist Laurel Nominee 2021 Golden Geek Best Solo Board Game Nominee 2021 Golden Geek Best Solo Board Game Winner 2021 Golden Geek Best Thematic Board Game Nominee 2022 International Gamers Award Solo Nominee |
S1 Ultimate Box (All of S1 except Mystery Box)
Vendor: Wizards of the Coast
Type: Board Games
Price:
79.95
Designer | Mike Selinker |
Publisher | Avalon Hill (Hasbro) |
Players | 2-5 |
Playtime | 120 mins |
Suggested Age | 10 and up |
In Risk Godstorm the players are priests looking to lead their race (Greek, Celtic, Babylonian, Norse, and Egyptian) to dominate the ancient world and the Underworld as well. To do this they will need to marshall their forces, dominate continents, acquire relics of power and call their Gods to earth.
Risk Godstorm uses the basic combat elements of classic Risk but alters many other elements. The game is played on an ancient map of the world that focuses on Europe and Northern Africa. Atlantis is also present and highly desirable however a chaotic event can see the fabled city sink into oblivion, taking all the forces present there with it.
At its core the players are trying to control territories and controlling entire continents earns the players bonus units to deploy and further their cause.
One of the key differences to classic Risk is that the Underworld can be invaded and defeated units can also be sent to the Underworld to fight again, with some proving themselves worthy enough to return to the Earth.
As in the play of Risk 2210 A.D., Risk Godstorm is played over 5 rounds (called Epochs here). At the end of that time frame the player with the most Victory Points is declared the winner. Victory Points are earned for the number of territories controlled + region bonuses + control of crypts and altars in the Underworld and for every relic that offers a territory bonus if that territory is controlled.
Also like Risk 2210 A.D., the game begins with a number of territories out of play. Here they are called Plague Lands.
Risk Godstorm also allows players to play Classic Risk using the Risk Godstorm board for an alternate experience.
Vendor: Flying Frog Productions
Type: Board Games
Price:
59.95
Designer | Jason C. Hill |
Publisher | Flying Frog Productions |
Players | 2-8 |
Playtime | 90 mins |
Suggested Age | 12 and up |
Expansions |
A Touch of Evil: The Coast |
Reimplemented By
|
A Touch of Evil: The Supernatural Game (10th Anniversary Edition) |
'Tis the dawn of the 19th century; an age of science, superstition, and witchcraft.
Howling fills the night as a full moon rises over the small, secluded village of Shadowbrook.
Gruesome murders have become a daily occurrence and terror haunts the streets at night. An evil creature has taken up residence here and the countryside is engulfed by a tide of darkness.
But all is not lost…not yet.
A small group of heroic individuals, with the courage and strength to fight, have arrived in town. Some just passing through while others have come with a purpose; but all will be put to the test as they race to save this cursed town from falling into darkness.
It will take a cunning mind and strength of spirit to determine who is friend and who is foe… to solve the mysteries and hunt the beast to its lair.
But the secrets of Shadowbrook run deep. Gossip and rumors run rampant and these few Heroes may soon discover that they are outsiders here and this town is already so rotten from within there is little left to save.
"A Touch of Evil, The Supernatural Game" is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure.
Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero’s strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain.
Featuring a gameboard map of Shadowbrook and its surrounding countryside, eight Heroes to choose from, and four different Supernatural Villains to hunt; each with its own host of unique Minions and powers to drastically change the game.
A Touch of Evil is designed to create an adventurous cinematic feel as the story and game unfolds.
So grab up your Wooden Stake, stuff some shot in that Musket, and hold onto your Tri-corn Hat; no one is safe from the creatures of the night and no one can be trusted…for inside everyone lies A Touch of Evil.
Vendor: Dragori Games
Type: Board Games
Price:
104.95
Designer |
Alexandre Aboud Danilo de Alcantara Clayton Machado |
Publisher | Dragori Games |
Players | 1-8 |
Playtime |
45-90 mins |
Suggested Age | 14 and up |
In a world unified by the Empire, it is forbidden to raise armies and make war. All major conflicts get solved in the ARENA, where the best fighters represent entire Nations. Such fighters, with good reason, are called HEROES.
In this turn-based tactical combat boardgame, players recruit teams of three or four from a wide pool of Heroes, all of them experts in a Combat Role, like Tactician, Healer and Bruiser. There are countless combos, counterpicks and strategies to explore in the attempt to build a powerful and synergistic team.
Each Hero is granted a Move and an Attack action per turn. Its governing rules are intuitive, meaning even beginners will find ARENA easy to learn; however, the game will forever remain challenging, as it is impossible to reproduce two equal matches, all attacks are unique, and there are optional 'advanced' features to implement in order to refresh and deepen the experience, such as Artifacts and Scrolls.
In Competitive mode (PvP), both teams fight each other until one eliminates all opposition and wins the battle. Matches begin by strategically positioning highly-detailed miniatures in an infinitely customizable battlefield featuring optional elements that change the dynamics of combat, such as walls, debris, altars and lava. You're required to plan ahead, consider your enemies' moves and work in harmony with your team in order to find the best possible action when your turn comes.
In Cooperative mode (PvE), the Player(s) build a team of 4 Heroes to travel the fantastic world of Tanares in order to solve an ancient mystery, facing Missions with different problems, hazards, and goals. Campaign Cards present players with challenging events, requiring tough decisions that shape the course - and outcome - of an adventure that find its climaxes in the difficult Dragon Boss Fights.
The Campaign is meant to be conducted through the course of several sessions, in which Heroes gain experience according to the number - and quality - of accomplished Mission objectives. Experience Points can be spent to Level UP and acquire minor permanent boosts, or to purchase Items that grant major - but provisory - boosts to any Hero.
Players are free to tweak and adjust their experience according to their personal preferences, making Arena a highly diverse and replayable game. Players can make tournament tables and play simultaneous Matches on different boards; add or subtract different advanced rules and strategical features at will; try the game on custom boards or design their own missions. Players that enjoy immersion and storytelling can maximize adventure in PvE-Campaign Mode, while players adverse to that can even play the Quests individually, in any sequence, with minimum reading required.
Vendor: Ludus Magnus Studio
Type: Board Games
Price:
199.95
Designer |
Tommaso Battista |
Publisher | Ludus Magnus Studio |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansions |
D.E.I.: Divide et Impera – Cash & Rad D.E.I.: Divide et Impera – The Citadel |
D.E.I. (Divide et Impera) is a game of exploration and survival set in the Earth devastated by a new ice age.
The cities of the future, from the crucible of civilization, have become icy deserts dotted with the carcasses of skyscrapers now reduced to uninhabited rubble. Between alleys of old London, bands of survivors use their abilities to explore and plunder the scarce resources that are left, to sell them to the Pure Caste in exchange for food and fuel. The only ones who still have high technology, the Pure Ones are the elected heirs of the old civilization. Protected by fortified citadels, they manage the bands of survivors, helping them in their research or putting them in competition, so that they cannot ally and threaten their domains.
In D.E.I. each player will control one of the four bands of Survivors, and they will be competing with each other for the wealthiest loot to trade with the Pure Caste. They will have to explore London on two levels, between the streets and on the roofs of the old buildings, to look for the precious resources of the past era coveted by the Pure Ones: Technologies and Energy cells.
Each faction will start with 8 cards, a Hero and few Explorers, but during the game it will be possible to acquire new action cards from London black markets, building new structures such as bridges and elevators, and obtaining temporary control of the hi-technological Drones that the Pure Caste will give to them.
The game map is completely modular and three-dimensional so that every game of D.E.I. is always different and compelling. The explorers will often be able to contend for territories for resources and to have greater influence in the markets, and therefore, the fighting will be inevitable. Also, during the games, the players will have to solve missions of increasing difficulty, which will grow their victory points. The survivors' gang that earns the most victory points, satisfying the Pure Caste, wins the game.
—description from the publisher
Vendor: Baroque Games
Type: Board Games
Price:
104.96
Designer |
Jan Roth (II) |
Publisher | Baroque Games |
Players | 2-6 |
Playtime | 45-120 mins |
Suggested Age | 16 and up |
Note: This game includes English and German.
Axon Protocol [AP] is a cyberpunk themed game of corporate warfare and brain hacking. You are a powerful hacker in the ranks of an international Mega-Corporation.
Your job: hack into the brains of innocent citizens and manipulate their behavior.
Your goal: wring as many resources out of the city as possible and maximize your corporations profit, no matter the cost. Time and timing is crucial. Enemy hackers will fight you every step of the way, and at some point the city will reach its limits and collapse under the corporate struggle.
Chaos and anarchy will follow. It doesn’t matter. You got the most out of it. And there is always another city.
It’s all in the name of profit.
Axon Protocol is a for 2-6 players and features a unique game mechanic called “Shared worker control”.
Every single character in the city has their own routine and skills. Each character can be hacked and controlled by every player.
But they will follow their own behavior again the moment no one is hacking them. The Rockstar might give a concert in the city plaza, until a terrorist blows it up, and the corporate rescue team can only save one of the victims.
The game features 6 types of resources: augments, data, drugs, products, scandals and violence. Each corporation profits from two of these resources.
With over 40 unique characters and 6 different corporations each with their own unique special ability, every game of Axon Protocol will tell its own story.
—description from the designer
Vendor: Twilight Creations, Inc.
Type: Board Games
Price:
16.95
Designer |
Todd Breitenstein |
Publisher | Twilight Creations, Inc. |
Players | 2-6 |
Playtime | 60-120 mins |
Suggested Age | 16 and up |
Honor | 2003 Origins Awards Best Board Game Expansion Winner |
Zombies!!! 3 Mall Walkers adds a whole new level of excitement to shopping. Enter the front door, find what you need, and try to escape alive! Above all, "Shop 'til you TRULY drop!"
This expansion could be played stand-alone with shotgun guys (or other player markers) and tokens for bullets and hearts.
Part of the Zombies!!! series.
Vendor: Twilight Creations
Type: Board Games
Price:
54.95
Designer | Todd Breitenstein, Kerry Breitenstein |
Publisher | Twilight Creations, Inc. |
Players | 2-6 |
Playtime | 60 mins |
Suggested Age | 12 and up |
This popular game now available in a 20th Anniversary set. Includes thicker tiles, perfect information rules, more variety of zombies, etc. Available in limited quantities.
Vendor: Dead Alive Games
Type: Board Games
Price:
64.95
Designer |
Brendan Kendrick Bernie Lin |
Publisher | Dead Alive Games |
Players | 1-4 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Embark on a thrilling adventure with Jane, a fully bionic cat, and her cybernetically enhanced friends: Clay the dog, Freya the raccoon, and Roman the goose. Join this eclectic team as they set out to find Jane's missing owner, Howard, in the intra-apocalyptic city of San Lazaro. With its diverse and immersive locations and a quirky cast of enemies, this metropolis will keep you on the edge of your seat. As you delve deeper into the city, you'll need to flex your tactical muscles and harness the pets' array of unique abilities and powerful items to succeed in your quest. Will you uncover the truth behind Howard's disappearance and guide Jane to her missing owner? Your choices will determine the outcome.
Designed for 1-4 players, Cyber Pet Quest is played as a multi-chapter campaign. Taking the roles of the four pets, players investigate and interact with the environment, complete chapter objectives, gain power items and charms, and outsmart the enemies who are trying to stop them. The campaign has twelve chapters in a branching format so that players can play the full game multiple times to see the different branching stories.
—description from the publisher
Vendor: Cephalofair Games
Type: Board Games
Price:
76.95
Inspired by the critically acclaimed play surface books from Gloomhaven: Jaws of the Lion, this set of 4 Scenario Play Surface Books eliminates the need for your Frosthaven map tiles & the majority of overlay tokens in favor of quicker and easier setup times. Just open the book to your scenario and start playing! Includes scenario narrative text and special rules for all 138 Frosthaven scenarios!
Ages 14+
1-4 players
30-120 minutes play time
Vendor: Draco Studios
Type: Board Games
Price:
64.95
Designer |
Ivan Escalante |
Publisher | Draco Studios |
Players | 1-4 |
Playtime |
30-240 mins |
Suggested Age | 10 and up |
Vendor: Steve Jackson Games
Type: Board Games
Price:
25.95
Designer |
Russell Godwin Philip Reed |
Publisher | Steve Jackson Games |
Players | 2-6 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Vendor: Rock Manor Games
Type: Board Games
Price:
100.98
Designer |
Mike Gnade |
Publisher | Rock Manor Games |
Players | 1-6 |
Playtime | 45-90 mins |
Suggested Age | 13 and up |
Vendor: Tabula Games
Type: Board Games
Price:
67.95
Designer |
Christian Zoli |
Publisher | Tabula Games |
Players | 2-4 |
Playtime | 90-120 mins |
Suggested Age | 14 and up |
Sons of Faeriell is a strategic eurogame for 2 to 4 players, featuring a brilliant potential traitor mechanic and multiple endings.
Faeriell is a verdant land of forests, mountains and lakes, set at risk by the menace of Corruption. All players have to face this threat, while pursuing their individual Achievements. If they fail to constrain the rise of Corruption, everyone loses the game. Collecting the most Achievements, while avoiding this fatal outcome, allows one player to win the game.
Players guide different Tribes of Weybits, the youngest sons of Faeriell. They are tiny and industrious humanoids, with the common goal to preserve the environment from Corruption and help the Great Guardians, the giant keeper animals that watch over the land since remote times. The customization of the Weybit Heroes starts from the beginning with the selection of their Tribe Masks, original items which can be worn by the minis. Each color of those masks provides a different specialization. New Heroes can be dressed and upgraded during the game with the acquisition of Perks, additional abilities that make every character unique. Weybits can become the most efficient helpers to the Great Guardians, mastering the knowledge of nature and learning to fight Corruption.
As an additional thrill to the game, one player can choose to change sides, get corrupted and gain the Corruption Sower as a new Hero, becoming able to win in the event Corruption defeats all others.
Strategic choices lead to multiple endings, making every game a different story to be unfolded.
Vendor: Thunderworks Games
Type: Board Games
Price:
149.95
Designers |
Keith Matejka Peter Andrew Ryan James William Ryan |
Publisher | Thunderworks Games |
Players | 1-4 |
Playing Time | 90-150 mins |
Suggested Age | 14 and up |
Expansion |
Roll Player Adventures: Nefras's Judgement |
Your Roll Player characters have been called to adventure! In Monsters & Minions, you went to war against Dragul invaders. In Fiends & Familiars, you befriended wild beasts and dispelled cruel spirits. Now your fully formed, battle-hardened heroes must defend the kingdom of Nalos and uncover a mystery that lies at the heart of the Abandoned Lands.
Navigate your missions with care. It's up to you who to befriend and who to battle. Will you slay the giant troll or attempt to make peace? Will you do the vampire's bidding or defend the mysterious cultists he wants to destroy? Will you remain loyal to king and country — or side with the enemies of Nalos? Whatever choices you make, someone will remember and respond.
Roll Player Adventures is a co-operative storybook board game for 1-4 players set in the world of Roll Player. Players inhabit characters, face challenges, and make decisions that will change the story as they progress through eleven core adventures and a replayable side quest.
Adventures does not require the Roll Player base game or any of its expansions to play. Pick from one of six pre-generated characters, or import a favorite Roll Player character and take them on a heroic journey. If you do import a character you've built in Roll Player, any number of expansions and any number of promo cards/boards that were used may continue to be used in Roll Player Adventures.
Vendor: Restoration Games
Type: Board Games
Price:
199.95
Designers |
Isaac Childres Noah Cohen Rob Daviau Justin D. Jacobson Brian Neff |
Publisher | Restoration Games |
Players | 1-4 |
Playtime | 100-120 mins |
Suggested Age | 11 and up |
Expansion |
Return to Dark Tower: Alliances Return to Dark Tower: Covenant |
Accessories |
Return to Dark Tower - The Coffers Token Upgrade Pack Return to Dark Tower - Dark Horde Mini Pack |
For an age, the tower lay in ruins. Unbeknownst to the people of the realm, a great evil stirred in its bowels. It started with strange sightings: a flock of crows flying in circles until they dropped from the sky, the lake frozen solid in the height of summer. In time, they could not deny that which they most feared.
The evil had not been vanquished. The darkness would soon fall again. The tower will rise.
A "sequel" to the 1981 grail game, Return to Dark Tower is a cooperative game for 1-4 players who take the role of heroes. Together, they gather resources, raise buildings, defeat monsters, and undertake quests to build up their strength and discern what foe ultimately awaits them. When the heroes face the tower, the game shifts into its dramatic second act, where the players have one chance to defeat the enemy once and for all.
The game features traditional game mechanisms, such as engine building and resource management, paired with a technological interface unlike any seen before in games, including the titular tower, which holds more than a few secrets.
—description from the publisher
Vendor: Awaken Realms
Type: Board Games
Price:
172.95
Designer |
Adam Kwapiński |
Publisher | Awaken Realms |
Players | 1-4 |
Playtime | 90 mins |
Suggested Age | 14 and up |
Expansions |
Lords of Ragnarok: Seas of Aegir Lords of Ragnarok: Utgard – Realms of the Giants Lords of Ragnarok: Valkryie Hero Lords of Ragnarok: Terrain Expansion Lords of Ragnarok: Stretch Goals Lords of Ragnarok: Monster Variety Pack |
Accessories |
Lords of Ragnarok: Playmat Lords of Ragnarok: Enhanced Runes |
In this 1-4 player strategic board game, you will lead a unique, asymmetric hero and their army, trying to be the ultimate victor in a war that unfolds over approximately 120 minutes. Players will choose from various actions, such as building monuments, hunting monsters, ravaging the lands, gathering armies and artifacts.
Gods will grant you blessings that will heavily impact the game and create a unique combo for each player. On top of all that, special runes will play a significant role in leveling up your armies or earning other bonuses that include control of deadly monsters.
While the game is spiritual successor of Lords of Hellas and implements a lot of core gameplay aspects, there will be a lot of new mechanics and twists, so prepare yourself for fresh, new thematic experience!
Multiple victory conditions will keep players at the edge of their seats until the end of the game, making room for some stunning, carefully planned last-minute reversals!
Vendor: NorthStar Game Studio
Type: Board Games
Price:
79.95
Designer |
Jeffrey CCH |
Publisher | NorthStar Game Studio |
Players | 1 |
Playtime | 30-45 mins |
Suggested Age | 8 and up |
Honor | 2022 International Gamers Award Solo Nominee |
Deep in the forest, an innocent rabbit - Eila is attracted by something shiny on the hill. With courage and passion, she sets out on a journey to find the mysterious light and you will be in her role to experience this wonderful adventure story. Make good choices for Eila as every step you take will make a huge change. Now, join this magical odyssey through a series of unexpected events.
Eila and Something Shiny is a unique solo-game set in a mystical world, with a strong and interactive story-arc played through 5 chapters. During a player's turn, they make choices for the main character - Eila, and try to fulfill objectives for each chapter. In this immersive adventure, players may need to manage resources, solve puzzles, and make tough decisions. Player's decisions will also greatly alter the story line and ending, so each time you play through the chapters, the game is different!
—description from the designer
Vendor: Japanime Games
Type: Board Games
Price:
48.95
Designer |
Antoine Bauza Ludovic Maublanc |
Publisher | Japanime Games |
Players | 2-5 |
Playtime | 30 mins |
Suggested Age | 14 and up |
It's all come down to this. Titans have broken through Wall Maria and are heading for the supply depot in Trost. If the depot falls, all the resources needed to continue fighting off these monstrous aberrations will be destroyed and all hope for the last remnants of mankind will be lost. It's up to you and your team to fend off and fell the Titans before they can succeed! Are you ready for the last stand?
Play as your favorite Attack on Titan character. or as the Titan! Protect your very lives and the castle walls to save the day! Positioning is key! The Titan and the castle walls create a vertical playing surface. Move your character up and down as you see fit to avoid Attacks, or tactically position yourself to land a devastating blow on the Titan. Your goal is to weaken the Titan so that it's susceptible to a kill shot. But watch out! The Titan has lots of tricks waiting for you.
Vendor: Godot Games
Type: Board Games
Price:
73.95
Designer |
Stefan Godot |
Publisher | Godot Games |
Players | 4-8 |
Playtime | 45-90 mins |
Suggested Age | 12 and up |
Expansions |
Among Cultists: Down into the Abyss Among Cultists: Mountains of Chaos Among Cultists: Your Party in the Game! |